Here are several ideas for improving the dodecahedron planets we have now. Some are new, some are old, and some are a new spin on old ideas. I've compiled them in a list here, and I hope these prove useful. Feel free to reply with more ideas.
1. Edges (my number one pet peeve in Starmade...
It really bugs me that there's currently no chance of putting a ship completely out of operation without causing it to explode within minutes. The core is... what, the master computer of a ship? All the other computers link to it and it contains the flight control systems. It sure as heck...
That was exactly my point. It seems reasonable, though, for large arrays of salvage modules to be somewhat less efficient. I don't mean ten blocks versus one. I mean ten blocks versus a planetary-scale miner.
Apparently I wrote that when I was too sleepy to math. XD The idea is that extremely large salvage arrays need to be balanced by power usage, while small ones are not heavily restricted. This also needs to take into account the possibility of someone making a ton of little bitty groups in...
I'd like to see something more like this:
speed = (number of blocks) * (base speed)
where the base speed is the salvaging speed of one block.
Base speed should be a config option, and set by default to about 2 sec./block.
Power usage per block = (base power)+0.002*(number of blocks)*(base...
I disagree. It could not be abused in any unintended way. Some "abuse" is the entire purpose of cloaking (ambushes, escaping ridiculously, absurd tactical advantage, etc).
Would cube or sphere ships designed specifically for stealth really be such a bad thing?
I lagged more on cookie planets than I do on dodecahedrons. If they are brought back they should be configurable, not a default because most players like the dodecahdrons better, including me (and I'm one of the ones who complains about them too). We certainly need a less fancy atmosphere...
These are some very interesting ideas all around. I've thought for a while that jamming and cloak only used a single block each.
I like the idea of radar being an actual system with range determined by something on the ship instead of being the same for everyone. This gives a reason to build...
No, something like a gently-sloping linear increase in per-block power usage would work better. Exponential power usage is a bad idea.
Incorrect. I have tested them quite a bit.
I'm well aware of that, and it's a different topic.
That's a different topic.
Currently, the most powerful arrays are the lag-causing bazillion-single-blocks-in-a-honeycomb arrays. These need to be nerfed HARD while keeping the block-to-performance ratio of medium sized groupings similar to what it is now. If people get in the habit of building huge arrays that lag the...
Test: I built two salvage arrays. Each had the same number of groupings. One array had one module per group and the other array had 30 modules per group. I tested both on an asteroid. The array with 30 blocks/group was faster, but it was CLEARLY not 30 times faster.
Proposition: The scaling...
Someone suggested only being able to save a player in a ship's gravity if the ship and player are of the same faction. I'll edit that into the O.P. now.
I LIKE TRAINS! *the jagged edges of planets are somehow squashed by an entirely unexpected and uncalled-for train hurdling by at reckless speeds*
Yeah, trains would be great on planets. I can also see the rails becoming the new elevator since plexlifters only go one way, glitch out and drop...
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