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    1. NeonSturm

      HotKey Problems

      I don't like R to activate stuff. It is too close to E/D and above the default key for 10-finger typing - it acidentally kicks you out of your ship too often. Luckily I have 5 extra/memory keys on my keyboard, so it is no problem to set activate/deactivate module to control and leave ship to...
    2. NeonSturm

      Movement sensors. Exclusive OR.

      They close/deactivate something automatically if nothing (especially players) moves in some radius for some time. Different delays Good for interior doors. And energy saving on lights Some block placed between two groups may deny to open both - opening/activating one PlexDoor/group...
    3. NeonSturm

      Scale weapon projectiles with size of the weapon

      or the projectile is just too fast to see the size increase. Or you need to check some ultra-secret graphic setting :)
    4. NeonSturm

      Scale weapon projectiles with size of the weapon

      Is it possible to make the projectile have the same shape as the weapon grids output(s)? You could make a giant arrow, a line or cross - as long as the blocks point into space, they could create a \"grey-scale textured plane with highmap\". I dunno if such dynamic objects will cause lag with...
    5. NeonSturm

      Asteroid Upgrades

      If somebody pushes the asteroid a few hundred sectors with pulsator stuff, how can you find your home? :D Last time I tried it Build modules worked after you set it to be owned by your faction with a faction module.
    6. NeonSturm

      a docking mechanic idea to fit docks into smaller areas

      +1 Can\'t say more about it. Simple math. Allow/Deny... x/y/z comparision.
    7. NeonSturm

      cool new stuff that you would like to see in starmade, wepons,npc, ect

      good idea, id like to see planatery storms and meteor showers me too :) If you suck a whole planet, with salvage cannons, each group of blocks could move to each other and become an asteroid, once some critical lower mass limit is reached. But sucking all the mass out of some solar system...
    8. NeonSturm

      Block Rotation interface improvement - Suggestion for

      I am fine with the current, as long as you consistently can align the biggest side with each forth step and the second biggest with the 4 steps following each other. But I miss the possiblity to have an arrow and preview, as some blocks are sometimes hard to guess which side is the front...
    9. NeonSturm

      Suggestion for (Oh God) Big Ship Vs Small Ship.

      the calculations might be a bit complicated (( result= SPEED_LIMIT /(ship.axis1^2+ship.axis2^2)^0.5 ))^x.x + ((result *speed/mass))^y.y this will help ensure that small ships have the maneuverability advantage they deserve because any object, as it increases in size, reduces in surface area...
    10. NeonSturm

      Planet Possibilities

      Everytime I get to a planet, I wonder why I see lava before the chunks above are loaded. If a planet contains air blocks and a block has 6 covered sides, why load this block? If some part get edited parts around can get loaded in advance. That may improve the fps/traffic stats enough to allow...
    11. NeonSturm

      Farmable plants / block ingredients

      Directly harvested things would be basic food, Hamburgers advanced and a fondue an even more advanced? If it would require stuff from different planets it could lead to players trading more with each other. Especially if they are not placeable and you can\'t clone them with blueprints. But...
    12. NeonSturm

      Block Rotation interface improvement - Suggestion for

      true :) But maybe it would be easier, if you have a auto-chooser which selects Block/Wedge/Corner/Tetra/Penta and facing to match the neighbour blocks if possible.
    13. NeonSturm

      Sub Turret joints, because of huge turrets pointing at absurd angles.

      We could have a Yaw/Pitch block and a Barrel-block which takes Yaw or Pitch from the other. Is that what you mean? On the Barrel block there would only be the cannon. Shields and energy would be on Yaw/Pitch. \"OMG what\'s that? That fighter is flying over us and shoot at us all the...
    14. NeonSturm

      Starmade Skin Generator [Suggestion]

      But the selection screen should be improved - like viewing images with icon view in your folder viewer programm.
    15. NeonSturm

      Booster thrusters

      How would it be affected by your core as basic power tank and power tanks getting more efficiency per block(weight) at large scale? Can you provide an example? If balance is based on power consumtion, I guess crafts with little and much weight will beat medium-sized craft. But it won\'t help...
    16. NeonSturm

      ReDo weapon stat formula && All weapons - generic balance

      This will just make people want to use a checkerboard shotgun more. What makes you think so? If peoples prefer close combat, they will put everything on damage - as long as you don\'t add to range or reload speed it scales linearly. But if two peoples fight at 100(% lightspeed :) you may...
    17. NeonSturm

      ReDo weapon stat formula && All weapons - generic balance

      I wouldn\'t mind if ships in PvP are a bit ressource-saving. (Only a light sphere/3D-elipsoid which have a small light bulb instead of 10^3 blocks.). Basically you only have to fire at radar signatures (core+turrets). Turrets could benefit from it too and ambushes with cloacked ships - we...
    18. NeonSturm

      ReDo weapon stat formula && All weapons - generic balance

      You make a weapon with some default stats and can tune them with this strategy. If you abuse a weapon and turn it into another one, it will not have the same power as the dedicated one. Good if you and your faction mates built the same thing but require different strengths on them for a fleet...
    19. NeonSturm

      Fluid armour - a compromise between hull and shield (+ heat sinks + fluid tanks)

      Bas 51k HP hulls (510+99% armour). They cost 12 to 30 million per block and you need 700+ blocks for 5 layers around your core and an entrance. A million of shields is cheaper - you need synergy. All weapons can focus on one spot. You can not win with lonely hull parts independent on how...
    20. NeonSturm

      Captain's Log or Favorite's Tab

      Maybe 250. Gates -2+3-1|-40+9-100 That may be the info for a Wormhole/Gate between these two coordinates. It has 5 chars, 1 per new line, 6+1+9 for the gate - you have maybe 10 coordinate-pairs for 1 inventar slot. Shops +2+2+2 +2+1+2 +1+0-5 +1+0+4 2+2+1 Docks +2+2+2 +1+0+0 -1+0+0...