Search results

    1. NeonSturm

      Hull Armor Absorption

      BTW: you can make a not spaced array of 7*7 docking slots on top of a core (1 block space between core and array), build a core+1-3 shield + 1 power system + faction module for each docking slot. and put repair beams behind (faction module = 100/1%=10k hp + 1200 + 120/s? from shields) Now you...
    2. NeonSturm

      Long Range Sensors and Navagation

      Another idea: Your system sees signatures, but no exact details at long range? Should we give sectors some signature (on a map). Weapon fire increases the weapon-signature (light/optical/emp) for some time, warps are also visible (cause huge \"quantum\" disortion-waves :), etc. I may work...
    3. NeonSturm

      A large, educated Public Chat argument on warp, Gates VS FTL beacons

      I\'ve got some idea now. You set a gate\'s time offset and frequency - the higher the frequency, the more power you will need. All your gates which are in one network use the same time offset+frequency combination. If your frequency is 0.017Hz (1/60), you will get the possibility to warp...
    4. NeonSturm

      interior

      I mean beds, halfblocks, seats, force fields \"walls,\" signs, etc. You can make forcefields by giving plex-doors a water texture. But then you don\'t have plex-doors anymore. I would like decoratives to be something you can paint/put on another block. You could get decorative things with...
    5. NeonSturm

      Auto piloting and scout probes

      Do you not know the edit link? Maybe not even the preview button? You can not keep any sector private as long as cloak+jam-able ships exist. Or maybe you can - just create a gigantic plex-door and grey hull wall around it :) But then you still give a hint about your position.
    6. NeonSturm

      Master and Slave System should eventually expand to other systems.

      I didn\'t say it is perfect, but with the new bubble shields you get an equal effect if it comes out, or not? Just pointing out the possibilities (thoughts which come up anyway - either now or later)
    7. NeonSturm

      Transporter-blocks.

      This idea was primarily for: replace (bugged) elevators not have to dock (or make a plex shuttle) and get ressources into your base faster (without unsorted faction-only shop). Any ideas how they could link, except \"weapon-cpu
    8. NeonSturm

      Transporter-blocks.

      Do you know StarGate Ringtransporter? We already can teleport from core to core, but you never know which core is the next one. Build blocks don't let you get to another core, but are a target. Also it disables AI. A dedicated (1/2 to 2/3 sector)-ranged transporter system could be fun...
    9. NeonSturm

      Construction drones

      At least in the holodeck, you should be able to place blocks instantly.
    10. NeonSturm

      Saronin's Items

      I like the idea of sun shields and solar energy generators. Maybe we can have them all to make fuel for FTL, Jump gates or similar? After all, the ammount is only limited by time and a base at some sun. But gravity-doors should use direction of you going through, not just a boolean-switch.
    11. NeonSturm

      Nerf Pirates

      That will add to varity But they should not miss very important parts, like the lone middle of a power-strip, the weapon cpu or the core!
    12. NeonSturm

      Nerf Pirates. Please.

      25\'000 :)
    13. NeonSturm

      Different shapes have different mass

      Maybe decoratives should have less weight too?
    14. NeonSturm

      Option/setting to keep a ship at a certain speed without holding down W.

      I would like a \"wanted speed\" - w/s works as now. Shift+W/S sets your \"wanted speed\" The closer \"wanted speed\" is to the maximum, the more it cripples your maneuverability naturally. It could be a neat thing to set \"wanted speed\" to maybe \"100\" in fights, or even change your hotkeys...
    15. NeonSturm

      A large, educated Public Chat argument on warp, Gates VS FTL beacons

      We already have docking areas. Just imagine the center of your portal-water (or whatever you build your gates from) as a dock and check if the ship can dock in the entrance and exit.
    16. NeonSturm

      Master and Slave System should eventually expand to other systems.

      Weapon-master + cloaker/jammer. Everytime a weapon is fired it uncloaks you. By adding a cloaker/jammer to the weapon module, you could make your weapons more stealthy, but less powerfull. Docking-master + shield. Protects (only) the docked. I like the idea with a gravity anchor. Maybe...
    17. NeonSturm

      Different shapes have different mass

      But please nerf their hp (not armor) and cost too, or people will start exploiting this.
    18. NeonSturm

      Melee weapon for ships: Ram

      I think the easiest and fastest way to buff desintegrators without making them op is: Make them a liquid which sticks on the other ships hull, can not be removed in build mode while your shield has
    19. NeonSturm

      Shields only absorb a Percentage of damage.

      Suggested partially damage-transparent shields before somewhere (maybe in the middle of a shield thread) But I don\'t like tiny little 25-damage guns to hit you through your 90% charged shield. Maybe give it % *0.001 minimum absorbed damage (will reduce lag too - less complicated calculation...
    20. NeonSturm

      Melee weapon for ships: Ram

      I like desintegrators to be somewhat a first-strike, not reloadable during combat with which you can distract not only turrets, but also damage the weaker turrets before engaging a combat. Or a last-resort minefield-layer to evade out of radar if the other ship has to go around. but somewhat...