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    1. NeonSturm

      Magnetic Docking System

      It would be nice to have something which docks with certain strength on contact (or proximity) to dock landing shuttles on planets while active and not already docked. Dependent on own mass and the docking-slots accelleration, the connection could just break (and you lose your turret). Only...
    2. NeonSturm

      Ship roll keybind not unbinging

      BTW: I want Look-around on the left shift and got the same issue. BTW2: Currently I have select target, adv. build, Enter (not leave) ship, activate module all on CRTL and it works. But Enter ship says, I have to press \"minus\" (which is my key to leave the ship, cause I don\'t like to...
    3. NeonSturm

      Weapons can't be configurated sometimes.

      I think a client can do nothing about it, only a server restart (or wait some time) helps. If you have only 1/2 weapon block(s) in a grid/array, you need 25% difference on a single stat to see some changes. If you click too fast, the numbers run up and down and up and down and reset to an...
    4. NeonSturm

      Additive velocity option doesn't apply to missiles (neither does the velocity multiplier)

      Example X2/X3 Reunion (it is a trading/economy simulation mostly, but you can also fight and build your own AI, but only on windows): Missiles in this game have several different max speeds. Fast and weak vs fighters Strong and slow or very slow turning anti-station anti-battleship...
    5. NeonSturm

      Pirate turret's permission bug vs Fabricator Module's permission ignorance :)

      You can't use regular salvage cannons (only overheating), neither edit it (even undocked or from outside the ship). It has no faction module on it, but you can use the dev-version fabricator module. What is it? A pirate base's turret :D
    6. NeonSturm

      Magnetic Docking System

      Boxes are the simpliest thing to implement. Provide solutions how to solve it in Java or with Math - trying to write this will make you see possible sources of LAG and how to suggest things which don\'t LAG. It will also make you learn how things work, if you have success. It may decrease the...
    7. NeonSturm

      New Recipie System (Suggestion+Discussion)

      This system aims to avoid exploits like 2 Lava to 2 extra hardened hull (4 credits to 20'000 credits) ..EDIT: I made some points more clear. (why Lava has a factor of two and Basic Hull changed to Grey hull in example) I don't like long introductions, here are the details - clean and short...
    8. NeonSturm

      Turning Block

      We have already - Turret docks :P But you need a core for it and they have not only Yaw, but Pitch too and can\'t be controlled remotly. Do you copy+paste Space Engineers? :D More seriously: I would make a ship with rotating hull. No more core drilling without having to kill a whole...
    9. NeonSturm

      *Beaten to death topic* Spherical Planets

      But then I realized how weird it would be if you stay at a block at 45° (or PI/4 rad). You would stay on an edge of a block! Java is Cross-Platform. That is the biggest advantage of it.
    10. NeonSturm

      Magnetic Docking System

      I think each block should hold 250 mass average on a 1:1 thrust ratio of the mother-ship, 125 with a 2:1 thrust ratio and 333 with a 3:4 thrust ratio, etc. Big ships should not have fighter-maneuverability AND huge turrets - this could be the solution :) There could be a bonus for x/z size of...
    11. NeonSturm

      Additive velocity option doesn't apply to missiles (neither does the velocity multiplier)

      I like additive velocity too. But targeting is bugged. The projectiles will not hit at the center of your cross-hair (while shooting) (At the last time I tested this feature) Do they fly further with this setting? I would not mind if the weapons have speed and TTL (time to live) instead...
    12. NeonSturm

      Missiles Graphics Error

      +1 stm91 Missiles even stop at sector borders. Happened in the versions of 14th and 25th Januar (first is open, second a dev release). local, pirate alliance server and even sunworld.
    13. NeonSturm

      My take on combat mechanics

      Also, with those cut-outs in the quote, the last sentence ends up lacking vital context. Sry for that. Maybe I tried to much to not make my post so long that it takes 10min to read :) ... Instead we should create a pulsor-bubble around large objects which affect other objects of similar...
    14. NeonSturm

      Docking changes.

      Your docking idea sounds okay but really, what if I have a shuttle with the core in the center? The core is a docking part for smaller. It has an offset half the size +1/2 of our current docking area. But only to a certain weight. Also, it just seems OP. Can I dock a titan to a shuttle and...
    15. NeonSturm

      My take on combat mechanics

      Firstly, shields would need to leak damage to motivate the use of a secondary line of defence. How large a fraction of absorbed damage that is leaked should of course be inversely proportional to the remaining shield percentage, starting at negligible levels but never exceeding a few hundreds...
    16. NeonSturm

      Blueprints

      The actual output would be upto the developers No \"The actual output would be upto the developer\" - Without the \"s\" on developer :) Althought there are many other threads about this and you apparently have not read the forum rules, I have to say, that this is a good summary.
    17. NeonSturm

      Docking changes.

      1. You have to work a lot with numbers x/y/z. Turrets may be restricted in angle, because you forgot to increase a number below the docking zone. 2. Do you really need Y (height)? There is only 1 direction. Should the other be offset (allow a turret a few blocks away from your ship - more...
    18. NeonSturm

      help me

      Why is this in suggestions?
    19. NeonSturm

      Movement sensors. Exclusive OR.

      I suggest that we have wire-blocks which accept signals like \"0..maxInteger\". To set it up, there could be a hierarchical enumeration set up by players which convert names to numbers. Broadcast {0 +0 ..1} Bridge {0 +1 ..100} Lights {Bridge +0 ..5} White {Lights +0}...
    20. NeonSturm

      Movement sensors. Exclusive OR.

      The player-object can look what the blocks in proximity do. If it is a motion sensor, check if it can get activated. (: If it is an air block, restore your O2-tanks - I know, we don\'t have this jet :). A proximity sensor could be something like a plant (you can go through, just a sprite)...