Search results

    1. NeonSturm

      Pirates difficulty

      Flagship: Found at faction claimed stations, Extremely Fast, Heavily Armed, Heavily Shielded What if I have 10 of these? Faction claimed stations?
    2. NeonSturm

      Plex lift docking module

      Plex needs a fix first. I always hate it if I am at the top and the platform diasapears before I can react. Or I hurt my head on the ceiling trying to get away from it faster. As long as they are not fixed we have to use gravity lifts, ramps and jump tubes.
    3. NeonSturm

      Open plex doors making adjacent blocks see-through (current and most recent dev)

      I used walzous texture pack in latest dev, but should be similar with other packs. Ice in this pack and water in realistic let you see the space, planets - everything outside your ship. I guess that is the wanted monitor feature ;)
    4. NeonSturm

      Scale turret aim

      Oh that\'d be great. Can\'t wait for the update! Except scars still will not be viable until core drilling is eliminated. The biggest of ships will not live longer than 10 seconds after shields are down. (I\'m talking really big ships, 1-4KM in length) Sad, really. I think cores should be...
    5. NeonSturm

      Textures are worse than they could be.

      The menu icons got changed in the dev. Bugs / Issues which need a look: "Realistic" blocks with 256 take about 1/3 of StarMade's archive size (The other 1/3 by "Comic" blocks and 2 huge data/models - it would be good to have at least these two things separated). There is no way to go back...
    6. NeonSturm

      Clicks on the interface being recognized as ingame actions (current and dev)

      If you enter waypoints or enter the sell/buy ammount at shops, or config your weapon computer you sometimes move your ship around and crash into stations,planets and whatever there is around (: hopefully no sun :)
    7. NeonSturm

      Index out of bounds. A removed AMC block's highlighting did not go. A new one crashed the latest dev

      Latest dev (28th Jan v090542). The weapon computer highlighted (blue wobbling outlines) an AMC which I had removed. I replaced the weapon computer with a new one, the highlighting was still there. I placed the weapon computer elsewhere. The bug is still there. I placed a new AMC at one of...
    8. NeonSturm

      Docking...the easy way

      Did you read the forum rules? Topic clone wars X-/ The dev release already fires the docking beam out of the cockpid. The dev release already has docking modules like wedges (6 directions and 6 dock-directions each = 36 different setups) The problem is that you can either allow...
    9. NeonSturm

      a docking mechanic idea to fit docks into smaller areas

      I would make a long power strip (only mass counts?). I would add a power-drain beam behind it. Dunno if that breaks the game. Even currently it is the absolute best to make a long dock for a long power-strip on 300m+ ships and put a 5x5x? strip array on it.
    10. NeonSturm

      Pirates difficulty

      Some pirate hives (definitively not at spawn and should be avoid-able) could have ships which are completely OP in every way (maybe except speed). Your problem (and a situation to learn from) if you want to fight against bigger things and then suddently notice, that you can die too. You...
    11. NeonSturm

      There is still one hull block missing

      A block is a tetra seen from 2 opposing corners - it would be easier to get a good facing. Tips for pyramids (corners are not symetrical) Wedges which are diagonal on top. Wedges which are diagonal on bottom and top (an area between the corners of a 90° twisted plane). Centered Wedges...
    12. NeonSturm

      Planet Possibilities

      Call them planets, and everybody will complain. No, let\'s call them moons. Planets are the missing feature :)
    13. NeonSturm

      Allow crawling through Jefferies tubes, blocks painted from the inside.

      http://en.memory-alpha.org/wiki/Jefferies_tube Horizontal + Vertical Add a toggle-crawl key which let you crawl through 1x1 blocks, but not as fast as you can walk/run. Add turnable not-physical (you can walk through) ladder blocks which can decorate a wall (one block face is painted...
    14. NeonSturm

      FIx sudden viewpoint change when moving around space objects. Description inside.

      Should this feature make it easier to enter a 1x2 entrance on ships? Because sometimes if 2 objects are very close (A big ship and a small ship which stopped while the pilot crashed, facing to -y) it is still difficult to enter ships.
    15. NeonSturm

      Additive velocity option doesn't apply to missiles (neither does the velocity multiplier)

      Some missile launchers on earth have a high accelleration after leaving the barrel and a lower one to compensate for the air resistance slowing them down. They would especially be slower after turning (losing/fighting against their inital velocity) if used in a real vacuum (no possibility to...
    16. NeonSturm

      Spawned ship not visible even after relog

      Same here: http://star-made.org/content/null-pointer-exceptions-load-not-load-azaz-latest-dev-27
    17. NeonSturm

      HUD bug -> Re-send

      I guess the missing circle. You look through plex glass. that may be the cause. Can you try it without it?
    18. NeonSturm

      Gamemode ideas

      In the latest dev, you seem to be able to accept Quests for the trading guild - if there would be a quest which you could accept. Quests mean, that it is possible to make a tutorial where the player can choose the order in which he learns things. You can talk to an NPC at spawn which may...
    19. NeonSturm

      Buff Fighters

      StarMade doesn\'t seem to favor fighters very well at all. They have some advantages (i.e. cheap cloaking, maneuverability, better use of heat-seeking missiles, better shield regen), but almost all of these advantages help out Frigate-size ships considerably more. In fact, fighters I have seen...