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    1. McDili

      A simple solution for Hull Mechanics

      Actually if you scroll up you will see where I plugged your thread in a post of mine. I said that I\'d prefer your take on AMC\'s to be implemented instead, because your idea is way more fun. The idea of reinforcing hull to increase armor is good, gotta be an armor cap though for that to...
    2. McDili

      Turning has been nerfed a liiiitle too much.

      Hey bud I never doubted what you said about the usefulness(Or lack thereof) of capital ships. I\'m just expressing my concern for the animosity you have against the part of the community that took a stance against capital ships before, and that I just want you to be aware that if someone...
    3. McDili

      Balance induced problems and possible solutions

      I\'ve talked about this idea before, and I\'m definitely fond of it. Having a ship\'s core become vulnerable/overheat after a ship loses something like 50% of it\'s integrity(Total Blocks) It would certainly make fights more interesting, but the downside is that it could also drag on very...
    4. McDili

      Balance induced problems and possible solutions

      I see what you mean now about the turret docking, I misinterpreted it so that\'s my bad. I\'m gonna have to disagree about the different class of ship-cores, simply because of the fact that size is relative, so ship-class is subjective. So it might work fine for some people, for others it...
    5. McDili

      Diminishing returns on raw amount of power, shields and weapons

      I\'m not sure on the specifics for shields. I know there are specifics for them, I just can\'t think of them at the moment. Power loses it\'s bonus once you reach around 1million e/sec. After that point, you get a fixed minimum amount of power. I believe you only get 25 e/sec out of each power...
    6. McDili

      Balance induced problems and possible solutions

      A lot of these suggestions a pretty good ideas. Just wanna address a few things. First, I\'m fairly certain that turrets do not share the shields of the mothership. You can build turrets with shield blocks, but the shielding of a turret is entirely separate from the shielding of the...
    7. McDili

      Turning has been nerfed a liiiitle too much.

      I wasn\'t criticizing you for generalizing, my response was to MichaelSeph because Mike said capital ships are completely useless because people in smaller ships whined about it. It\'s just ignorant to assume that anyone who takes a stance against capital ships must be someone who makes small...
    8. McDili

      A simple solution for Hull Mechanics

      Truth is, I don\'t know anything about all that. I just want combat to be more fun haha.
    9. McDili

      Turning has been nerfed a liiiitle too much.

      Don\'t generalize the population that take a stance against capital ships. That\'s just rude. I agree that the default turning speed is far too punishing, I think Fortilius is right that it should take 1000 blocks on one dimension to bring you down to 1.0 degree\'s of turning on the axis...
    10. McDili

      Fixed Shop idea (and others)

      I\'m not sure of the source of warp drives or whatever, but I think that there is some sort of fast travel planned, but I don\'t think there\'s a plan for WHAT or HOW yet. Personally, your idea is the best we can get. I also think that the Hypergates should have a minimum jump distance of...
    11. McDili

      Railguns

      I think I\'m more fond of this idea: http://star-made.org/content/my-take-new-amc-system That person\'s proposal allows you to achieve the mechanics you\'re looking for.
    12. McDili

      My take on a new AMC system

      It actually does seem like that would be a problem at first, but it\'s actually not bad. In one of my recent ships, I had well over 100 individual AMC cannons that were all only 1-block thick and 200m on the z axis. Now the ship was very powerful, but the damage came out to like, ~370 per...
    13. McDili

      A simple solution for Hull Mechanics

      You could just have like 2-4 big guns and they would punch through in a couple shots. However, you have caused me to think about how this would affect designing very large AMC\'s. My proposal works in the iteration of the current game, but I also find myself supporting this thread...
    14. McDili

      USS: Enterprise (JJ Abrams Version)

      If you are making this on a server that you have full access to, there is an option with the server.cfg to scale the turning speed. If that\'s not an option for you, you could catalog it and spawn it on SP, supposedly that process is much more reliable now. And then in SP you could change the...
    15. McDili

      AI_Accuracy config option doesn't seem to work.

      This issue is still present in the most recent update.
    16. McDili

      My take on a new AMC system

      The OP\'s suggestion is based on the assumption that missiles will actually be balanced to be a useful weapon later on. It\'s possible that you did not consider that with a high damage, high AoE AMC, the rate of fire would be significantly reduced. So it would be a slow firing heavy hitter...
    17. McDili

      Turn Speeds

      I am all for Schema changing the value that the config file defaults too on vanilla servers, he even said himself that the default value right now is just a testing value. But please, please do not reference the ships you\'ve \"Built recently to fulfill etc.\" I implore you guys to remember...
    18. McDili

      Turn Speeds

      This is one of those issues that would be solved if we were able to set up side facing weapons.
    19. McDili

      My take on a new AMC system

      Ya know, when you first posted this idea in the other thread about AMC\'s, I thought \"The only flaw is that the XY measurement that determines the AoE and size of the shell could be anywhere on the gun\" and then you came out and beat me to the punch and even suggested something better, that it...
    20. McDili

      Ship core needs changing

      And let me just add to this thread real quick, there should be a radar block, and the radar signature on ships should simply not point at the ship-core, it should point at the center of dimensions. Honestly though, I\'m ALL FOR any suggestion that does a good job at taking the attention away...