oh ok I see. Was opening the wrong file. is there a way to save the alpha channel as completely separate image? never messed around with channels before
wait are they actually in the normal map pictures? could i use a program like photoshop to separate them?
hehe. i like the results so far. I'll be looking into making full blown animated shorts as I get better with blender
sweet! did you create you're own emission maps or did u use the ones in the game files? speaking of which i cant find the EM maps for blocks. would really help make things glow
i also made some improvements to the fly by animation.
i fixed the transparencies of blocks as well as smoothed out...
Thanks but i managed to figure out how to make them transparent in blender by just using some settings. for anyone whos curious this video taught me how.
just be sure to have the appropriate material selected in order for the these settings to work.
leave it to crusade to always be ahead of the curve. how did you manage to get the textures working in blender cycles? whenever i tried to use cycles render the textures never worked.
Awesome stuff! I'm was also experimenting with the new model export. Instead of vector works I used Blender. After a few days of learning I was able to make this.
looks like blender also has trouble with the non block entities as the white sparkling bits are suppose to be blue rod lights. I...
I would imagine that it would. I originally thought that the AI would get a dramatic upgrade when the thrust update dropped but looks like schine is still working on that.
back in the day push clocks used to actually make the AI kind of hard to fight since they would always be moving forward. unfortunately ever since the Fleet update the AI now resists push clocks which is a real bummer. Still this suggestion falls under AI improvements and those are coming
We work in the dark to serve the light. Trust me we've been pretty busy lately gathering good suggestions. We just haven't been posting as often even though we should
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