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    1. Crimson-Artist

      Added support for Sketchfab

      just use the 3d exporter in the catalog. it will convert the current entity you are in into an .obj file in your starmade directory
    2. Crimson-Artist

      Criss' Thread

      nice! Me and a few other ppl have already taken advantage of it. I've found that uploading normal static ships are easy and straight forward but ships with animations require a 3d editor file like a .blend file
    3. Crimson-Artist

      Criss' Thread

      hey Criss are you gonna use sketchfab for ship previews now that SMD supports it? would be really cool if we could get a 3d view of each ship.
    4. Crimson-Artist

      Added support for Sketchfab

      I want in on this! I was able to get animations working on mine too!
    5. Crimson-Artist

      Starmade Visualization

      I've been messing with animations and have been able to create a new idle animation!
    6. Crimson-Artist

      What do you listen to while playing StarMade?

      assorted video game music, podcasts, and my memetastic music mash ups!
    7. Crimson-Artist

      Pulse Weapon Primary AI needs to come 50% closer

      wait the AI can now use pulse primaries?
    8. Crimson-Artist

      Implemented Storage Level Emitter

      Suggested. Approved. and Implemented! Another fine suggestion makes its way into the game! Great work, everyone! Keep up with the great ideas.
    9. Crimson-Artist

      Implemented Pickup point HUD icon off when inactive

      Suggested. Approved. and Implemented! Another fine suggestion makes its way into the game! Great work, everyone! Keep up with the great ideas.
    10. Crimson-Artist

      StarMade v0.199.234 - More Logic, New Effects, and Radial Menu

      been meaning to use rail drives but with the recent nerf to shootout rail drives as well as schine's on the fence stance on chain drives in general the only reliable method I can think of is pure logic drives. im more concerned about trying to future proof my designs. the less refits I gotta do...
    11. Crimson-Artist

      StarMade v0.199.234 - More Logic, New Effects, and Radial Menu

      a standard 0.5 logic clock (yeah havent really experimented heavily with logic drive other than a few times), not really sure how to increase the logic ticks without using rail entities. if anything it could be seen as a control.
    12. Crimson-Artist

      StarMade v0.199.234 - More Logic, New Effects, and Radial Menu

      again was just testing to see how far i could take it in order to jump with just one button press. From my recent tests it would appear that the percentage is not as absolute as I thought and has a higher chance of misfiring a jump the more jump modules you have installed. since more jump charge...
    13. Crimson-Artist

      StarMade v0.199.234 - More Logic, New Effects, and Radial Menu

      tried 99% and it still took a few pulses to finally jump. was trying to see how precise I could get it so I would only need a single button press to jump instantly.
    14. Crimson-Artist

      StarMade v0.199.234 - More Logic, New Effects, and Radial Menu

      not sure if anyone noticed this but logic drives do not disappear from the hot bar if they are connected to logic now. you can see the surrent charge of your logic drive instead of just guessing/timing it! im still testing out smart logic drive circuits that turn the clock off before the jump...
    15. Crimson-Artist

      StarMade v0.199.234 - More Logic, New Effects, and Radial Menu

      my face the further I read into the post.
    16. Crimson-Artist

      Starmade memes

      what have I unleashed???????????
    17. Crimson-Artist

      lock-on/precision computer and modules

      i wasnt talking exclusively about missile combos, you have to remember that effect systems are a tertiary effect meaning that you can slave them to any weapon even weapons with slaves of their own. Cannon combos are very powerful right now cuz of their reliability and DPS. Giving a homing effect...
    18. Crimson-Artist

      lock-on/precision computer and modules

      welcome to the forums! while the idea of adding smart projectiles sounds pretty awesome it need some heavy balancing as I can see this making certain weapon combos even more OP then they are now. the lock on effect does need to be looked at again since adding more modules right now only...
    19. Crimson-Artist

      Starmade Visualization

      I've managed to import the dave model to blender! And i've figured out how to rig him up to make poses! I might submit this rig to the community content. But if anyone wants to do the rigging yourself i learned how from this video:
    20. Crimson-Artist

      Planned Directional Push computer.

      wait did that change? Doesn't that just defend against movement effects like offensive push/pull/stop?