maybe we could have both, a moving respawn point and a stationary one. The ship based repsawn could cost something more while the stationary one just costs the normal credits.
when you export a ship 2 files will be made. a .obj file and a .mat file. you import the .obj into blender and blender will automatically import the textures from the .mat file.
If you are using blender render (The default render engine) after importing press alt+z to get the textures to appear
the AI will work with a stationary dock. it just needs to "see" its target. The AI's field of vision is based on the ship core. Think of an invisible cone expanding outwards from the front of the ship core that goes through everything and you have your stationary turrets targeting range.
It...
FTL travel will be looked at again in the future but again I have to remind people that there will be another method of long distance travel in the form of "Hyper Drives". So in short there will be 3 tiers of FTL: Jump=Short range, Warp Gate=Medium range, and Hyper Drives=Long range.
Hyper...
I never had much of a problem with gravity movement. The high jump in this game was kind of jarring at first but then i got used to it. The only real thing that I want is the ability to both sprint and crawl, things that i believe are planned as for a time there was seemingly WIP animations for...
i believe that duke did say that a new trailer is in the works since alot has changed. I might be some time before they do one as they got their hands full with alot of big features.
PS. i hope they consider involving me next time :)
a very frequently suggested feature. I do think that the jump drive system will be revamped at some point but again most of it is still in the planning phases. No real details yet.
However I do have to remind ppl that there will be a super long distance FTL system in the form of "Hyper Drive"...
I use the stand alone version of the launcher and i run starmade off of a external hard drive. Could I just stick the launcher on my external and it will work?
a long time ago i believe either schema or calbiri said that if implemented the game would keep a semi blueprint of sorts of your ship in memory every time you left build mode. that way it would know what blocks go where. although I'm pretty sure they also said that this could be very hard on...
just to ask does the model imports work with blender's cycles render engine? every time i switch over to cycles render the model's textures get removed and when I do a render some of the non block shapes turn into blocks. I am doing something wrong?
I've recently managed to import both asteroids and planet plates
both were pretty tricky to import as you will need to use Megacrafter127 's Blueprint Converter. Just targeting the planet plate/asteroid and typing the "/save" command should do the trick to get them into your blueprint...
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