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    1. Crimson-Artist

      Thermite is Fun!

      maybe we could have both, a moving respawn point and a stationary one. The ship based repsawn could cost something more while the stationary one just costs the normal credits.
    2. Crimson-Artist

      Starmade memes

      Looks like theres a new block called thermite thats meant to replace docked reactors. theres already a thread about it
    3. Crimson-Artist

      Starmade memes

      from whats currently in the dev builds
    4. Crimson-Artist

      Starmade Visualization

      when you export a ship 2 files will be made. a .obj file and a .mat file. you import the .obj into blender and blender will automatically import the textures from the .mat file. If you are using blender render (The default render engine) after importing press alt+z to get the textures to appear
    5. Crimson-Artist

      Astronaut-launcher.

      not sure if we need special block for this as we can already do this with a gravity catapult turret. I even made one.
    6. Crimson-Artist

      Thermite is Fun!

      perhaps its the fix for docked reactors? havent played around with them yet
    7. Crimson-Artist

      Thermite is Fun!

      don't you mean...
    8. Crimson-Artist

      Stationary Turrets?

      the AI will work with a stationary dock. it just needs to "see" its target. The AI's field of vision is based on the ship core. Think of an invisible cone expanding outwards from the front of the ship core that goes through everything and you have your stationary turrets targeting range. It...
    9. Crimson-Artist

      Warp Gate Suggestion

      FTL travel will be looked at again in the future but again I have to remind people that there will be another method of long distance travel in the form of "Hyper Drives". So in short there will be 3 tiers of FTL: Jump=Short range, Warp Gate=Medium range, and Hyper Drives=Long range. Hyper...
    10. Crimson-Artist

      Player controlling and feeling

      I never had much of a problem with gravity movement. The high jump in this game was kind of jarring at first but then i got used to it. The only real thing that I want is the ability to both sprint and crawl, things that i believe are planned as for a time there was seemingly WIP animations for...
    11. Crimson-Artist

      Starmade memes

      Men may change but war... War never changes
    12. Crimson-Artist

      New Trailer

      I was thinking more along the lines of helping with the filming and editing. I would love to teach schine how I do my filming
    13. Crimson-Artist

      New Trailer

      i believe that duke did say that a new trailer is in the works since alot has changed. I might be some time before they do one as they got their hands full with alot of big features. PS. i hope they consider involving me next time :)
    14. Crimson-Artist

      Suggested A great idea (This will be amazing!)

      a very frequently suggested feature. I do think that the jump drive system will be revamped at some point but again most of it is still in the planning phases. No real details yet. However I do have to remind ppl that there will be a super long distance FTL system in the form of "Hyper Drive"...
    15. Crimson-Artist

      New Launcher Release (Steam)

      do i have to let it create a brand new install then switch its install path or can i just tell it to use the already existing starmade folder?
    16. Crimson-Artist

      New Launcher Release (Steam)

      I use the stand alone version of the launcher and i run starmade off of a external hard drive. Could I just stick the launcher on my external and it will work?
    17. Crimson-Artist

      Hand-held Astrotech beam

      a long time ago i believe either schema or calbiri said that if implemented the game would keep a semi blueprint of sorts of your ship in memory every time you left build mode. that way it would know what blocks go where. although I'm pretty sure they also said that this could be very hard on...
    18. Crimson-Artist

      Starmade Visualization

      just to ask does the model imports work with blender's cycles render engine? every time i switch over to cycles render the model's textures get removed and when I do a render some of the non block shapes turn into blocks. I am doing something wrong?
    19. Crimson-Artist

      Starmade Visualization

      I've recently managed to import both asteroids and planet plates both were pretty tricky to import as you will need to use Megacrafter127 's Blueprint Converter. Just targeting the planet plate/asteroid and typing the "/save" command should do the trick to get them into your blueprint...
    20. Crimson-Artist

      Planned Mining Turrets

      indeed. hopefully schema adds them soon.