Search results

    1. NeonSturm

      Lightsource in buildmode

      I want to be able to hide something from someone nearby in build mode (of his own ship) in a dark room.
    2. NeonSturm

      Signs in Starmade

      +1 Block-signs take up too much space. Ofcourse, you can use color-codes - should it be possible to convert color codes to text via visor extensions?
    3. NeonSturm

      Better ship destruction

      A fix to this would be a module that alows for disconected parts to not float away. Just got an idea from that (not thought too much about it jet): Just let each separated part use 1 core. Disable un-cored and separated parts. Disable joining two parts with a core in each. If you are in...
    4. NeonSturm

      jump space

      http://star-made.org/content/large-educated-public-chat-argument-warp-gates-vs-ftl-beacons http://star-made.org/content/warp-gates-and-ftl-merits-each http://star-made.org/content/warp-gates-worm-holes http://star-made.org/content/warp-gates...
    5. NeonSturm

      Ship System Failure on Damage

      why not have those groups be disabled when they lose say 20% of their blocks. That way modular ship systems would be more useful +1 for the essence of your idea, but 1 block = 15 seconds downtime? Would reduce lag (grid re-calculation). and there would be a point to armoring stuff like...
    6. NeonSturm

      Decoy Cores

      I know that you can do this with multiple docked cores, but those take up lots of space and are not feasible for ships that arent huge. no, you can use filters in your nav tab Each decoy core would use power like the existant radar jammer blocks AMCs scale linearly. Shields inverse...
    7. NeonSturm

      Disable Pirate Spawning For X Time When Starting New Game

      new players should be given the possibility to reset everything they have (made), for a new small basic ship and credits. (newbe insurance, payd by the galaxy eco gigants? :)
    8. NeonSturm

      Can't connect to sunworld.at:4242

      [2014-02-03 20:36:05] [CLIENT] establishing new socket connection to sunworld.at:4242 [2014-02-03 20:36:05] [CLIENT] Trying TCP... [2014-02-03 20:36:05] [CLIENT] TCP connection failed: ConnectException; Connection refused [2014-02-03 20:36:05] [CLIENT] Trying UDP... [2014-02-03 20:36:19]...
    9. NeonSturm

      A solution to catalog buying lag and infinite resources ruining the economy

      Yes of course, but what many people seem to not like is the ability to spawn massive amounts of materiels out of thin air, regardless of if there is a single block of that materiel within 100 sectors. That is not the problem. The problem is, that the price is defined in block-config. block...
    10. NeonSturm

      Gravity

      *joking* Just add jump-pads. Jump-pads are blocks from which a player can always jump until he bumps with his head into the ceiling :) *seriously* If gravity modules were automatically on for players as soon as they get on a ship. +1 Being able to jump that high is useful for getting...
    11. NeonSturm

      Turret AI Module

      to have an overview. x/y AIs activated. x/y fire at selected target. x/y fire at any target. x/y not activated (list names, provide a jump-into command - or better an AI config :) I always miss some to have some separate keys for going through the ship/docked structure - one ignores things...
    12. NeonSturm

      Bionics – Fish inspired spacecrafts

      Or use imgur.com? - No ads there afaik :) I wait until final version before I add my rating.
    13. NeonSturm

      Starmade ID list needs redoing

      I would hold 8 IDs for each block shape in reserve. The last 3 bits of a binary value. I would count how many colors and hull types there are and reserve bits for it This would make it at least consistent, some holes can be filled with deko if there are not enough IDs (or reserved for...
    14. NeonSturm

      The Rant of Big Ship VS Little Ship

      Me? I am for smooth transitions. A ship 2 times bigger may have some influence on your top speed while you are around it (it\'s velocity has a small effect on your offset). It can increase up to maybe 100x your mass, after which your velocity is just relative to the other ship\'s velocity...
    15. NeonSturm

      Asymmetrical Ships (Commonplace and Compatibilty)

      Usually I plan my ships symetric, because it is faster. Although some things are always asymetric - 3D cross joints with more than 1 strip for example. I think the only questions are: Do you have the time for it and like it? Can you dock/fly with it without crashing the longer side into an...
    16. NeonSturm

      Maximum speed?

      either 1000 and 20-25% dampening or not more than 150/200. Else you won\'t be able to hit pirates. The dampening actually decreases the pirate speed, because they have so much hull. (1 Thrust is 10m/s accelleration for 1 mass. 1:1 Thrust will give you 100 speed with default settings...
    17. NeonSturm

      First time

      But the full-things are still relevant thought. I vote for quantum-energy generator (-30%, inefficient), recharge with solar / diving through suns (like StarGate/Destiny) and some very expensive stuff, that might be good for escape pods and in very small ammounts for player-controlled...
    18. NeonSturm

      Lightsource in buildmode

      +1
    19. NeonSturm

      A solution to catalog buying lag and infinite resources ruining the economy

      Most capital ships are built out of a greater variety of blocks than what your inventory can accomodate for Repair would solve that problem. You place only as much blocks as you have, but you need to be able to pay a whole 10^3 (or 8^3) cube at once (to make it clearly visible that you didn\'t...