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    1. NeonSturm

      A solution to catalog buying lag and infinite resources ruining the economy

      While you raise a good point about things getting in the way of ship construction, this is something that can be considered while writing it. Construction can be halted while something is obstructing the build site, and no other blocks can be filled in. And maybe someone get catched inside :)...
    2. NeonSturm

      Arenas!

      As a (hacky) solution to indestructium-blocks, just give the ship hp - as a single entity - which have the sum of all block-hp. You lose your ship (/destroy_entity) if you have 0 hp. You could use not-salvageable planets for arenas. Just give them a faction-module and make every block...
    3. NeonSturm

      Better ship destruction

      Original ENABLE_BREAK_OFF = false //debug (don\'t activate unless you know what you\'re doing) COLLISION_DAMAGE = false //colliding into another object does damage (experimental) Fixed Version ENABLE_BREAK_OFF = wtf? //debug (don\'t activate unless you are Schema) COLLISION_DAMAGE =...
    4. NeonSturm

      Start Up Crash II, plasma shader

      But only if I turn on normalmapping or shadows (even barebone)
    5. NeonSturm

      Pre Build Cartoon Texture BumpMap Failed To Load

      .\\data\\.\\ ?
    6. NeonSturm

      General Game Issues [Not Bugs]

      Same on Arch Linux (Manjaro.org). Normal maps don\'t work either.
    7. NeonSturm

      Some forum formating bugs?

      I can not use strike through. My images I manually need to edit with "". Styles get deleted. Tables don't work. Copy/Paste overwrites the browser menu, though my browser will then not allow copy/paste. Just let the browser menu on this point be use-able would be better. Who is responsible...
    8. NeonSturm

      This is stupid

      At the Spawnshop (should be 2,2,2) there is a NPC from the Trading Guild. Talk to him and hire your Crew The dev builds worked. But the last one and current pre I noticed the same bug. But I have to +1 Comr4de - don\'t call someone an idiot until you did something better. And even then you...
    9. NeonSturm

      Slingshot/fighter luancher brainstorming

      Can you make a image? just use paint, and make it wire-frame like with squares and lines... I would make it a bit easier: Docking block for ship Docking block for turrets Docking block for explosives 1 Docking enhancer for all 1 Slingshot enhancer for all The Slingshot enhancer can...
    10. NeonSturm

      The Rant of Big Ship VS Little Ship

      Small ships can\'t compete with big ships. They have to use the bigger ship\'s velocity as offset (take profit from a all ships that are a few times bigger)
    11. NeonSturm

      SM Economy Discussion

      Rather than that Asteroids should replenish. I made some suggestion suggesting that each cubatom \"costs\" some power of 2 - 1 2 4 8 16 32 All ressources now can have 2 cubatoms (why not 3?) and only 25% cost divergence at max - on average you have at max. 12.5% gain from converting. With 3...
    12. NeonSturm

      Starmade just got S**t on :/

      But the physics there are interesting Should be simple to reproduce. Imagine (for now) every block has 100 structure points. On crash, the heavier the crash the more, you lose points, but you have an offset (something that substracts from damage). Now imagine each block forwards ownLost/x...
    13. NeonSturm

      How do I make a ship that can fight pirates?

      Stupid questions!
    14. NeonSturm

      div by zero - smedit with dev/pre because it doesn't find pngs

      java.lang.ArithmeticException: / by zero at jo.sm.ui.BlockTypeColors.loadTextureMaps(BlockTypeColors.java:621) The code searches for t iii .png files in the old folder. Because it doesn't find files, it has no images to add to some array. The array (which is expected to have some items)...
    15. NeonSturm

      Water & Lava

      But I think lava needs collision (at least vs players, not ships) to do damage. Or maybe we can change it to deal damage while the boundary boxes overlap by certain percentage (depends on mass vs volume...)
    16. NeonSturm

      bionic ships

      http://star-made.org/content/fluid-armour-compromise-between-hull-and-shield-heat-sinks-fluid-tanks Maybe you can use some of it. Regenerating armor is a nice idea, since armor is so bad (because of of weight). But from what source do you take the regeneration-power? Do you need to breakfast...
    17. NeonSturm

      Bigger planets, then Land Vehicles? Handheld weapons?

      I think we should have smaller ones along big ones too.
    18. NeonSturm

      Ballistic Cannons

      Since Anti Matter Cannons are Cannons that fire projectiles, they aren\'t lasers - they are cannons. So they already are ballistic weapons - just the projectile is a form of energy rather than a \'\'kinetic\'\' projectile. They are cannons, but not completely balistic. They don\'t make curves...
    19. NeonSturm

      Returning Paint and De-cluttering The Shop/Interface and Other Various Ideas

      The shop/inventar window only uses 1/4 of my screen. Just having it about 3/4*3/4 (2/3) of my screen would help a lot (because of less scrolling). I have \"documentated\" my oppinion about inventar here: http://star-made.org/content/inventarhotkeys-improvement I miss the curve tool you...
    20. NeonSturm

      SM Economy Discussion

      you would get by combining cubatoms to Level5-awesomeite or unoptanium/oranutanium :D (Or other L5 ores)