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    1. NeonSturm

      *Beaten to death topic* Spherical Planets

      If you post pictures 5 times a page\'s height, I am sure everybody will hear you :P Click http://star-made.org/comment/91728/edit or ttp://star-made.org/comment/91729/edit, go to \"[]Source\" (top left of your editor) and replace \"
    2. NeonSturm

      Homebases and Sector Protection - Server.cfg and config

      Since I cannot play on sunworld.at anymore (see bugs), I look for a new server and tested a many things in my sandbox. I also found these two threads on the NASS Forum. http://nasszone.com/mybb/showthread.php?tid=60 (Clogged (big ships) sector, user can't log in without lagging a very long...
    3. NeonSturm

      Lua code on blocks for functions...

      X3-Reunion did it (I made a thread here: http://star-made.org/content/computer-blocks-which-support-custom-code-pre-selected-functions ) Basically it had \"input fields\" for variables inside text (comments). You use an editor to fill these fields. On save, the text(-id) and fields are...
    4. NeonSturm

      Pistons? Or something similar...

      that would be awesome for a ammonition eating disinitgrator cannon! First, they have to do at least 100 damage each and the damage from all has to be applied on the target. I think currently, they do only 1x damage to shields, but are balanced to hit multiple blocks.
    5. NeonSturm

      Cockpits for Weapon PCs

      (Yeah, I have to add it :D) Seats & viewports: Your core Cockpid Computers (weapon, salvage, etc) The core is only responsible for flight control. You can make any seat master of the core (which grants you flight control as long as nobody is controlling the core itself) Cockpids can...
    6. NeonSturm

      Better ship destruction

      but how to define where different ship subsegments begin and end One in the beginning, one in the end. A ship requires one core for each separated part to be fly-able - else you can just not enter fly mode.
    7. NeonSturm

      *Beaten to death topic* Spherical Planets

      Would have choosen it myself... For the core problem, there is a simple solution: The crust and core are separated by \"fluid\" lava. The separation does not allow to place blocks inside which are not ships - core and crust have no friction! Ships get crunched by the planet\'s core. This...
    8. NeonSturm

      Why the ship core?

      I actually use the core a lot just as a very quick transport when my ship glitches or if I get out too early. But I hate not to know which AIs are activated and have to fix it everytime - you also go into turrets. Also - for a spawn base or some RP stations - it would be cool to have public...
    9. NeonSturm

      Allow crawling through Jefferies tubes, blocks painted from the inside.

      A Ladder Block, Yes, a Tube Block, No I don\'t think you need to be able to go inside a special block for this. Just leave a 1 or more block hole and add a ladder block that allows climbing. Alternatively, 1 block elevator tubes would already work... and I believe there was mentioning of...
    10. NeonSturm

      Signs in Starmade

      +1 to Holograms :) Each block should be able to display 2x2 to 4x4 characters. The text could be stored as a grid-property. But for performance reasons, I want them to only be visible from a short distance - especially if one block shows more than 1 character.
    11. NeonSturm

      Cash Prize Contest for 500m ship.

      I have started a ship which basically was a 3D cross for power-lines and thrusters. 501 long, 201 width, 101 tall. Then I saw, that it has 5:1 thrust ratio, 150k shields, >1 million e/s power and 14xx mass - it can still perma-jam. It would be the only ship which can jam permanently...
    12. NeonSturm

      Project Destiny

      I hope this has both - interior and functionality. With such big ships, you don\'t have to care about the dimensions of power if you want a lot regeneration (a lot more than millions) Somebody mentioned that turrets use ship-power to fire and own power for shields, but I don\'t know if it is...
    13. NeonSturm

      Intra-ship/site-to-site transporters for large ships or bases

      It is a good thread, even schema posts here. Can we make this sticky? Or at least link from all other teleporters, TELEPORTERS, teleporters-0, ... threads to here? I would like a list with friendly ships (Each ship has a special entry-point or a public hirachical tree) and a hirachical tree...
    14. NeonSturm

      Better Carrier Functionality (Docking, Undocking) - Some block suggestions

      As frequency, I suggest that you are able to use number of blocks or longest side - minimum, maximum. if minimum is higher than maximum, you can only manually dock here (magnetic stuff disabled) if minimum=maxmimum, you pretty much have your frequency. If anywhere, add it to this thread...
    15. NeonSturm

      Water & Lava

      I am curious if it can work without lag, if some short-cuts in physics are taken and if only segments are updated which are close to players (30-50m), further away with larger simulation steps and only update player-less planets with a random previous setup, once you re-vist a planet after some...
    16. NeonSturm

      Lights. Lights. Pink lights, rimless lights.. so on and so forth

      Good suggestion, but who is good in making custom blocks?
    17. NeonSturm

      Fog, gas atmospheres (mostly visual, supply for space stations?)

      Inspired by this thread http://star-made.org/content/planet-size-density, I've got some ideas (which don't add lag, maybe even reduce some). Fog (or a gas atmosphere) could hide parts of planets. It adds a tactical effect, as you can hide stuff inside it (just don't render things after...
    18. NeonSturm

      UCC Stealth Tech

      You want: power production to fill storage = power production - as permanent registered drain Power storage to catch fluctuations in your electricity. Maybe 10% But you get: a buggy behaviour.
    19. NeonSturm

      StarMade Community, What would you like to ask the Devs?

      I like clean, super-futurized themes. But I also like to have some sort of rogue style similar to what \"the-rebel-alliance\" has (except the shields - they are a mess :D) Maybe it is possible to have a mix, or style-settings for a ship? I support this question.
    20. NeonSturm

      game website redesign.

      http://star-made.org/content/ever-had-one-those-moments-chat-where-you-were-just-things-happened-and-then-happiness#comment-91549 We need tables and make long posts scroll-able (not just by the whole side).