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    1. NeonSturm

      Pre build .101 blocks fading out

      How much memory does your graphic card have? 64px textures as maximum seems a bit low. It works fine (low fps though) with 512 MB graphic-card and 2024 MB ram - a 2-years old graphic card. Maybe laptops and old graphic cards get issues with it. What does texture array and all that option...
    2. NeonSturm

      Cash Prize Contest for 500m ship.

      There is some thread about rooms for ships. It helps if you know what you have to put into your ship - for it\'s size - (school, borg regeneration chambers, etc) before you start building. Something like an official list of possibilities, or just a checklist ripped elsewhere.
    3. NeonSturm

      New Principles to how my ship moves

      Did you use Pulsors? It would be more clear if the post is separated into facts and \"description\" ... What is it that makes the ship unique?
    4. NeonSturm

      Klingon Bird of Prey 1:1 scale

      Nice, do you have more interior pics? Did you spam PlexBacons in http://imageshack.com/scaled/large/841/ma1b.png? :D
    5. NeonSturm

      Your favourite server/block settings and rules (not just post your fav servers!)

      1) ... They are a form of \"vendor lockin\" (e.g. prevent players from switching to a different server if they get sucked in an rely on the mod) ... Sometimes. But isn\'t an unique speed/dampening setting partially the same? (Ships need to be redesigned/adjusted for it) Sometimes - like warp...
    6. NeonSturm

      Repercussions (Starmade One-Shot)

      I just need paragraphs - for now. I won\'t read this before you use s :)
    7. NeonSturm

      The Rant of Big Ship VS Little Ship

      Should only be possible for 1/5 of your size (or more) upwards and if the designer was really dumb. What do you think about hit&run vs turrest before you take an attempt on the ship itself?
    8. NeonSturm

      The Rant of Big Ship VS Little Ship

      *joking* Or you hit the desintegrators meant for self-destruction :P But then you have to have them excluded from shielding (see threads: but armor above shields, they would have negative armour)
    9. NeonSturm

      Saved Station Import TUTORIAL

      Is there a way to set where in your sector the station appears? And without amdin commands? Maybe buy with blocks? A command to teleport players or objects to specific coordinates within sectors can help building teleporter-systems
    10. NeonSturm

      Better ship destruction

      But alas, in the current state of the game, allowing ships to break apart uses up a SHIT LOAD of resources. As in, you better have a three thousand dollar computer to use break off. No problem for just Asteroids and a few pirates... But it spams target-diamonts - a new one for every single...
    11. NeonSturm

      Block rotation outside of ship build mode

      Maybe just press R when looking at the placed block? ;) Just toggles between 2 directions for me. Doesn\'t help if you have 8 or 16, more annoying than usefull. Does not work in latest dev/pre (dunno if it just doesn\'t work because I put activate on CRTL and leave ship on \"minus\").
    12. NeonSturm

      New realistic armor system

      With balistic weaponry, I would add fake-projectile guns. These would shoot very light projectiles with similar signature, to confuse the enemy\'s automatic evasion systems. And I would try to invent a gun which enclose the anti-matter in very thin invisibility-cloaking which only substracts...
    13. NeonSturm

      New realistic armor system

      In any Star Trek, the Federation has very few actual warships, most being science and exploratory vessels. They aren\'t geared towards war. Naivety in the extreme if you ask me, but that\'s how the story goes. Maybe because they would be outdated as soon as they leave their yard? I guess the...
    14. NeonSturm

      Inverted Corner Blocks

      I used these blocks a lot (dev/pre) http://star-made.org/content/there-still-one-hull-block-missing
    15. NeonSturm

      Realistic Graphics Feedback

      Glass ; Glass is a hard block to balance. Lot\'s of players are wanting to use it in a realistic sense, to be able to clearly see out of glass cockpits / bridges, although i do realise this gives certain troubles in build mode. It\'s something i will have to look into, although i am not...
    16. NeonSturm

      Hide the core

      Or the core could not be nessacary to have the ship, and could be removed and placed elsewhere. The place with the core is the pivot point. This. Use cockpids to control your ship :)
    17. NeonSturm

      New realistic armor system

      For armor to be \"realistic\" and fun, and any use at all, it has to dynamically scale in strength much like any other function block; Basically, armor blocks should have higher damage reduction if they have more armor blocks behind them. Just locally of course, counted at the point of impact...
    18. NeonSturm

      hyperdrive + more

      Click Forum (the black tab-buttons with yellow text above the forum) and you get your search engine... BTW: You can also delete your own threads. The Yellow link at bottom right of your post. Please do us a favor and remove a clutter-thread :)
    19. NeonSturm

      Remote Decoupling

      No, we don\'t have that. Currently it also undocks either turrets or all other ships too. Also Dis-Integrators are bad. Epic fail. DON\'T_USE_THEM_NEVER_EVER_!!! :D But if they would go through shields or are stronger.... Thought I didn\'t try to use a titan-sized bomb, it is maybe not a...
    20. NeonSturm

      New Backgrounds/skyboxes

      Have you enabled background-image ingame?