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    1. Valiant70

      Brainstorm This Perfect turning system - no half-assed solution

      One mistake that the current game has is not allowing shipwrights to customize turning characteristics except by changing the mass and boxdims of their ships. We need a maneuvering system block. For balancing big and small ships, it might make the most sense to use the same algorithm as power...
    2. Valiant70

      Recognized Ranges of planet sizes

      The way planets are treated in the game engine is fundamentally flawed. Using the same behavior for a ship and for a planet will always always always limit the size of planets based on server performance rather than gameplay preference. Planets need to be re-coded so that parts of a planet may...
    3. Valiant70

      Brainstorm This Perfect turning system - no half-assed solution

      Are you serious?! This is monumental! I thought the shipyard update was going to be next. Will it be the HP system instead!? I would consider that a more sensible priority. It seems to me that option 1 is less calculation heavy and easier to program. I would be fine with option 2 and even like...
    4. Valiant70

      Parking "Brake" for Unoccupied Ships

      What if the pilot leaves the cockpit en route and then falls out of the ship?
    5. Valiant70

      Ship login spawning

      This has been planned for a long time.
    6. Valiant70

      Beam and Cannon Visibility Through Glass/Crystal

      I'd rather see that time put into something like re-writing explosion code to make the explosive effect work, fixing the slow movement speed of rails, fixing the AI (currently stands for Artificial Idiocy), working toward the next big update, fixing long-range beam raycasting, or telling me...
    7. Valiant70

      Parking "Brake" for Unoccupied Ships

      Don't worry. Anything that drifts stops when it hits an unloaded sector. Your 'roid stopped somewhere when the game engine decided no one was looking.
    8. Valiant70

      Make drop-down AI menu work again

      I'd to see both of these as soon as possible, please.
    9. Valiant70

      Parking "Brake" for Unoccupied Ships

      I think that's a better idea. Adding to OP.
    10. Valiant70

      Parking "Brake" for Unoccupied Ships

      Why? If a ship uses its thrusters to stop it makes more sense.
    11. Valiant70

      Hull Panels

      Where's my nope.jpg when I need it?
    12. Valiant70

      Parking "Brake" for Unoccupied Ships

      Happily, Ragnarok Galaxy has returned to using zero friction. However, there is one disadvantage. If a ship is nudged, it will float until it reaches an unloaded sector. For now, we'll just dock our ships so that doesn't happen, but I think it would be fairly easy to implement a feature similar...
    13. Valiant70

      Ye Olde Planet Thread

      What can't be loaded at that speed would be simulated with a texture or low-poly mesh. It'd be OK. That part is just a matter of "Does Schine like the possibilities and want to make it happen?" If I understand your question, planets would ultimately be the same deal as the rest of the universe...
    14. Valiant70

      Ye Olde Planet Thread

      It seems like some people find the ideas here to be somewhat over their heads. If there's anything unclear or hard to understand, feel free to ask and I'll explain my thoughts on the matter.
    15. Valiant70

      Introducing... USD type 1 *updated*

      I, for one, approve this standard.
    16. Valiant70

      Space ships: movement, turn, strafe and roll

      What you're suggesting comes from sailing ships that float on water. If Starmade switches to this system I'll never play again.
    17. Valiant70

      Ring Worlds

      What is the smallest angle change you can make with rail rotators? That will determine whether that idea will really work well or not.
    18. Valiant70

      Introducing... USD type 1 *updated*

      A bridge is receiver-only due to the way chain docking works, FYI. You probably already knew that though.