Search results

    1. Valiant70

      Minor Request: Active Warp Gate Effects

      I'd like to see a transparent effect inside the gate frame. Nothing too flashy - just something that says "Hey, there's an energy field here." Maybe someone could just flatten out the pulse texture and display it within the portal frame. That would work well enough.
    2. Valiant70

      Recognized Stasis Pods/Modules On ships to preserve logoff locations.

      The OP might be a possible compliment to this already-planned one. We know there's a plan to save a player to a ship on logout, and this might just be the way to do it. Here's my two cents: I want to see the player frozen in the statsis tank (skin and all) and a display on the tank with their...
    3. Valiant70

      [FTL] Lagrange-Drive

      Uh, how would this operate any differently from our jump drives? It would make sense to assume jump drives work this way.
    4. Valiant70

      Terrain painting tools

      BIG GREEN "HECK YEAH!" Terraforming is cool and all, but it's hard to make it look right.
    5. Valiant70

      Docking-Clamp/Magnet

      You mean like a tractor beam and a grabber so you can grab smaller ships like the beginning of Star Wars: A New Hope?
    6. Valiant70

      Change Missile Slave to Multiple Straight Fires

      Makes me wonder why this isn't the case already. And that needs to happen too.
    7. Valiant70

      Sustained Warp vs. Schine Engine

      I actually really like this idea. It's better than anything else I've seen so far. It reminds me of the nether in Minecraft, where it's 8 times faster to travel through the nether between two portals than it is to travel between the same two portals through the overworld. I'm not sure if the...
    8. Valiant70

      Sustained Warp vs. Schine Engine

      If my idea were implemented, you could kick back and wait a while to get there instead, but it would take far longer than with your gates. Honestly, I think intergalactic travel is purposefully painful to make other galaxies feel genuinely remote. The feel I'd like to have is taking half an hour...
    9. Valiant70

      Implemented Variable speed rails

      Is the mass capacity of the rail determined by the number of enhancers or by the dimensions of the enhancers? It would make sense to use the number for mass of the connected entity and dimensions for speed in specific directions. On another note, high speeds could cause issues and I'd suggest...
    10. Valiant70

      Voxel modeling helper

      It's to help make a curved shape look good. You can do it manually, but a program makes it easier.
    11. Valiant70

      Voxel modeling helper

      That looks really cool and I tried to sign up, but the sign in isn't working. XD
    12. Valiant70

      Sustained Warp vs. Schine Engine

      Please excuse the necro-bump, but I was just thinking about this again and I'd already written a thread about it, so here it is.
    13. Valiant70

      The game is much worse than it was a year ago for me

      I find it an interesting concept, but potentially very annoying for gameplay due to its randomness.
    14. Valiant70

      Voxel modeling helper

      http://www.plotz.co.uk/ I've been using this for Minecraft for years and for Starmade since I started playing it. If you're as sick of the buggy, asymmetrical build helpers as I am, this might be just your thing. (at least until we get a fix for build helpers to make them symmetrical)
    15. Valiant70

      Implemented Variable speed rails

      For those of you who haven't played Metroid Prime, here is an example of an elevator. (skip to 1:47) A shorter distance one: (skip to 5:00)
    16. Valiant70

      Implemented Variable speed rails

      I may decide to do something like that. We'll see. I still want faster rails for my ship's elevator, though.
    17. Valiant70

      Implemented Variable speed rails

      I may use this to hide several otherwise awkward antimissile turrets on one of my next builds. The thing is, I can't do that unless they can deploy in a split second.
    18. Valiant70

      Implemented Variable speed rails

      Someone showed this to me just a little bit ago and it's really cool! I'm looking forward to the update so I can make some cool stuff with rails. It got me thinking though: will there be a way to set the speed of rail movement? I hope so! This looks great for machinery, but for an elevator that...
    19. Valiant70

      Dynamic Galaxies/Universe

      I like these ideas as they set the stage for players to act as privateers in a bustling universe, much like Vega Strike which I enjoyed so much years ago. This gives exponentially more viability to independent play styles and single player.
    20. Valiant70

      Better Align Ship Cam?

      Actually it does lie. ;) "Up" is an arbitrary reference direction that only exists by necessity in the game engine. It might be nice to have a control to align pitch and roll to the galactic plane and standard "up" orientation. Despite this being only a reference point in space, it has its uses.