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    1. Valiant70

      Ye Olde Planet Thread

      When entering the sector, something like this will happen: A similar process would find longitude based on angle from the meridians. Nothing happens to the walls of Santa's house. They are a square on a flat map. Client-side the part of the world you're standing on is perfectly flat and square...
    2. Valiant70

      Ye Olde Planet Thread

      Looking at what directly? Ah, I hadn't thought of that. The problem with that is not distortion, but where to center the distortion over the map. BRB. I'm wracking my brain.
    3. Valiant70

      Standardized docking system, using rail system

      There's already a better standard that allows docking between two ships as well. http://starmadedock.net/threads/introducing-usd-type-1.7305/ The video in the OP explains the advantages of USD ports and on page 3 I suggested a change that allows buttons to be placed in the normal locations on...
    4. Valiant70

      Introducing... USD type 1 *updated*

      I recommended a change to the "position of the dockers relative to the door" which you just said is relevant.
    5. Valiant70

      Introducing... USD type 1 *updated*

      I like it, but it has one fatal flaw. You cannot place logic in the typical position beside the door without making the collar deeper. These could become USD Type 1a and Type 1b, which are 100% compatible with each other and the UCC standard and and permit logic on the sides. If you really...
    6. Valiant70

      Planned Ability To Name Rail Dockers

      Yeah, we need the ability to name anything in the hotbar, really. One of my ships has multiple weapon systems with similar effects but different configurations and purpose and they're hard to tell apart without firing.
    7. Valiant70

      Logging Off Inside Ships

      http://starmadedock.net/threads/save-player-relative-to-ship-upon-logout.1804/ This feature's already planned! I hope it comes out soon.
    8. Valiant70

      Implemented Multiple Hot-bars

      We need a user-friendly way to switch between them easily as well.
    9. Valiant70

      Ye Olde Planet Thread

      Yes. I'm not sure, but there might be a way to smooth all of this out by warping sector space. Also, when viewing a person from orbit, you'd just take that person's altitude and their position on the sphere to render the sensor blip. They would have correct universe location.
    10. Valiant70

      Ye Olde Planet Thread

      If I'm standing on a hill, both you and I would see me standing on that hill, on that block. The difference is that you will see both of us at a different angle relative to the local star than I will. Altitude has little to do with the matter. The client would still render the voxel chunks...
    11. Valiant70

      Suggestion Forum Prefixes

      I see. Will representatives be given the authority to use these? I expected they would and was surprised not to see a lot of stickers appear after the council got going.
    12. Valiant70

      Suggestion Forum Prefixes

      Why aren't these tags being used anymore?
    13. Valiant70

      Read by Schine Procedural backgrounds OP plz nerf

      There needs to be more black in the skyboxes to make the color look cool and make it interesting.
    14. Valiant70

      Ye Olde Planet Thread

      Just wait a few minutes until I get my idea up here with graphs. This sounds like it could be adapted into a solution to my idea's one critical flaw. To do that, one detail needs ironed out: how do you deal with a plate on the north pole getting connected to a plate on the equator if someone...
    15. Valiant70

      Ye Olde Planet Thread

      It's hard to make topographical maps work with voxels, even on a very large scale. Unless the squares get smaller as you go from the equator to the poles, you're eventually going to have to reduce the number of blocks longitude-wise, which means that when traveling laterally, you'll start to...
    16. Valiant70

      Ye Olde Planet Thread

      This would be good for rendering from orbit and could be used for that, but this approach falls short when you land on the surface in a voxel game. That part is tricky. I've thought about loading FLAT chunks client side around the player, orienting them using the angle that the player would have...
    17. Valiant70

      Ye Olde Planet Thread

      Great idea! Let's make a suggestion thread!
    18. Valiant70

      Ye Olde Planet Thread

      You're going to want to read Psy's post. He makes a lot of good points, especially about optimization and observations of the game's current behavior.
    19. Valiant70

      Ye Olde Planet Thread

      Here's an idea to get weapon impacts to work. If a person is close enough to that part of the surface to load it, no problem. Weapon hits, stuff blows up. However, if no one can see the surface, weapon impacts don't HAVE to be processed instantly. Weapons entering the atmosphere can be saved for...
    20. Valiant70

      Ye Olde Planet Thread

      You're beating a dead horse and I've asked you nicely to stop. I'm not trying to have your posts that contain your opinion and arguments removed. I am not trying to censor you. I have seen your opinion and do not want it repeatedly thrown in my face any more. If you continue I will seek...