Advanced build mode definitely needs a revamp. I'm not at all satisfied with the selection tools. I've learned to live with them but eh. They're functional but they need a lot of work to make them more user friendly.
There are gameplay reasons to have rotational force and acceleration, like being able to get a big ship rotating faster at the expense of having to realize that you have to move the controls back to the neutral position so the ship's flight computer can counter your angular momentum and stop at...
My main concern with keeping a small cone of fire is trying to turn and fire at the same time, as it would probably be even harder than it is now (and frankly it's pretty bad now). Plus, eliminating the fine aim at the center would make the game more joystick-friendly and adding a tiny...
Yes, I want this as an option (which I would turn on). While we're on the subject of cameras, the camera need to be moved from Dave's chest to the point between the eyes in the default skin.
I never did like the idea of full-scale planets in Starmade (I wasn't the one who suggested that), nor the idea of people mining them from orbit for this reason. I don't think orbital mining will be something that carries into the final game. There will probably be a better and more enjoyable...
A good way to do this is to be able to set a "target speed" either with keys or a throttle slider. The ship then attempts to reach that speed in the direction you're currently facing and will gradually straighten itself out to that direction with its thrusters. I used to play a game that did...
And it's a completely fair nerf, too! It just enhances the effect of maneuverability on your ability to hit a target with forward batteries. It doesn't artificially take anything away.
These are workarounds that don't work for all ship designs.
Better, but you still have to remember to sit down.
Really, we just need our avatars to remain in place while using something. That would solve the problem and improve immersion a lot in multiplayer.
This could even be the size of the current cursor. I would prefer that because it would make joysticks viable. There's no way to make joysticks viable if you have to aim precisely with a cursor, and I want to use my joystick for Starmade. You can fly a sight onto something with a cursor just as...
I can understand that, but what about having to move the cursor back to the center to fire?
Oh, what if the weapons fired dead center when the cursor is out of the cone?
I can think of only one remaining balance issue with large ships: their ability to kill anything in their forward FOV. Making all weapons fire straight forward would reduce the effectiveness of large, unmaneuverable ships. Small ships would still have no problem "flying" the gunsight onto their...
I'm sure you're not going to leave it as is for the full release. When y'all do get around to redoing it again, I strongly urge you to get rid of the extra window.
It's bothersome to wait for the second window and press an extra button, and even on a fast computer it's an unnecessary extra...
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