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    1. FunnyBunny14

      Thoughts on the IMO OP salvage (master) - cannon (slave)

      I didn't exagerate, I said 2000 - 3000 e/s because the person I responded to didn't want to change the base salvage consumption, which currently is 1000 e/s. Having double or tripple that amount just seemed logical.
    2. FunnyBunny14

      a solution to homebase invincibility

      I was thinking that it should more be a moral responsibility to put ALL the changes in the server description somewhere, and then also what those changes mean for gameplay.
    3. FunnyBunny14

      New StarMade launcher v12 test release

      I'm sad I never got to see, and maybe never will get to see, a dev build. (In the voice of the narator of 'The Stanley Parable) Oh, the possibilities of testing the testing, helping the helping, discovering the undiscovered... Bugs. Ooohhhh yes, nice bugs. Bugs that need squashing, squishing...
    4. FunnyBunny14

      a solution to homebase invincibility

      I think that there should be a config for everything, so I also think that you should have a config option to make faction home bases invulnerable, so you don't have to worry too much about pirates in single player. On a side note to the 'make everything configurable' mentality: I like that...
    5. FunnyBunny14

      My i can't have more then one weapon on my ship. HELP PLZ

      They only show up when you linked modules to them. But this really should have been by the game support.
    6. FunnyBunny14

      Thrust Mechanics Explained

      Anti-gravity modules are needed. I don't know how the defensive powerconsumption works, but if it was to increase power consumption exponentially per module, big ships would eventually be too big. The reason for the anti-gravity module is that people want to salvage a planet sithout having to...
    7. FunnyBunny14

      Good station for a factory?

      Why not just make your own? It is really easy. You just need factories, power blocks, a million credits and a building material. To make your factory invincible (watch out! This will change!), you just need a faction module and your own faction (you can creat one for free), place the faction...
    8. FunnyBunny14

      Thrust Mechanics Explained

      The ships not moving when they have hyperdrive at all part... If they can't move, people won't bother building stations anymore (except maybe for their faction home, or if something gets implemented in the new faction system in which they have to build stations). Those ships should be able to...
    9. FunnyBunny14

      Gap Generator? (name from C&C)

      I never really understood why people didn't build tiny cloaked ships to just enter build mode and inspect the other ships systems (where they are), so you could just build a ship that would be designed to take down that ship.
    10. FunnyBunny14

      Thrust Mechanics Explained

      Lots of interesting ideas here. I'm just going to wait and see what happens. Also, overdrive seems like it will get an actual really good use, so that's a plus. One question about the overdrive though (because I want to know how I should design ships in advance): How will it exactly work? Will...
    11. FunnyBunny14

      Thoughts on the IMO OP salvage (master) - cannon (slave)

      So you are saying that they should use more power in exchange for a more compact system? I can see that working. As for the numbers, I'm thinking that 2000 - 3000 e/s seems about right. People will then have to choose whether they'll build big or compact but very powerhungry. Any more than 3000...
    12. FunnyBunny14

      Thoughts on the IMO OP salvage (master) - cannon (slave)

      @whiterhino16 , that last bit in my original post was meant as a kind of joke, but I can see that you can take it literally. Also, to everybody commenting about the 2:2 ratio, I meant 2:2 as 2 salvage cannons with 2 cannon barrels as slaves, shich is why I call it 2:2. Same goes for teh 1:1, it...
    13. FunnyBunny14

      Thoughts on the IMO OP salvage (master) - cannon (slave)

      Salvaging is not necessarily too easy (it is), but it is unbalanced in a way that there is absolutely no advantage of making long salvage arrays, instead you use 1 cannon barrel and 1 salvage cannon per actual salvage beam. For a comparable salvage speed as the 1:1 combination, you would need 9...
    14. FunnyBunny14

      Thoughts on the IMO OP salvage (master) - cannon (slave)

      Wedges aren't unbalanced. They have the same hp and armor as the full blocks. Glass is indeed expensive, and thrusters are also too expensive, but that is a bit too off-topic. Now for the on-topic part (sort of): Can someone please post all the slave effects stats on the non-weapon blocks...
    15. FunnyBunny14

      Thoughts on the IMO OP salvage (master) - cannon (slave)

      Normal salvage cannons also shouldn't have such a high energy consumption.
    16. FunnyBunny14

      Thoughts on the IMO OP salvage (master) - cannon (slave)

      My opinion: It is way too overpowered. It should really be more like 2:2 to give you the same salvage speed as the current 1:1 combination (1 salvage cannon with 100% support from cannons, and that multiple times). And with that speed nerf should also come an increase in power usage, like, say...
    17. FunnyBunny14

      Visible äquator while aproaching a planet - for orientation

      True, but it works well if you want to know what is up and what is down. Only real problem is that you do indeed face a different direction. There also is the big ship problem. One way to do it too (although it isn't really safe) is to exit your ship and de-align from your ship. Edit: One way...
    18. FunnyBunny14

      Are we doing our job? (the life of Alpha testing)

      Lag inducing settings: lighting, shadows, 2d texture compression, antialias. Of all the above settings shadows are the worst. My recommended settings would have to differ per computer, but my general advice is to leave shadows off at all times. Max segments actually should be put higher than...
    19. FunnyBunny14

      Balancing

      As for the blueprint problem: a ship yard has been confirmed to come into the game (at some point).