The economy - crafting balance is getting reworked (has anyone noticed the dynamic prices option in the server config yet ;) ).
My opinions:
Faction modules aren't hard to craft, which is good for servers.
Build blocks should use a lot more resources.
Thrusters take too many resources.
Glass...
This is this is a really, really, really old suggestion.
And because I can say this, you don't decelerate when you let go of the acceleration button, you lose momentum due to an unrealistic space friction.
Ok, I can't edit.
What should have been the edit:
I just figured out that shadows cause the biggest performace problems. Avoid them, and you might just be able to use the way better antialias.
This HUD made my day today... Such lovely graphics.
My happy face
:)
Me when I realised that I could have done this long ago
o_O :eek: :confused: :( :mad: :mad:
Me when I realised that I just did
:) ;)
It would seem that there is at least one new badge: the ownership badge. It is a green triangle in the top left corner. This appears to have been implemented in the server maintenance. Does anyone know what else has been changed/added?
Individual salvage arrays use a lot of power. The bigger an individual salvage array is, the faster it mines and the less power it uses. For relatively fast mining you would need salvage arrays of at least 5 long, but that would still use a huge amount of energy. And then you discover you can...
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