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    1. FunnyBunny14

      Logic Engines (aka Auto Pilot)

      No, I meant 150 km as in 150 000 blocks or a 150 default sectors, not the speed.
    2. FunnyBunny14

      Economy of TIME

      Have you seen the stations? They are huge! And the devs have said that not all trading guild station will be in god mode.
    3. FunnyBunny14

      Make all hull blocks able to have lights

      The lighting is bugged. Lights in dark areas don't add more light (and there are most likely a lot more bugs than that)
    4. FunnyBunny14

      Wedges, corners, pentas etc for all building blocks!

      Good to know. I'm not a coder, but I want to give it a go some time.
    5. FunnyBunny14

      It's hard to play with collision damage turned on

      Noooooooooo! No more suicide drones!!!
    6. FunnyBunny14

      Economy of TIME

      The economy - crafting balance is getting reworked (has anyone noticed the dynamic prices option in the server config yet ;) ). My opinions: Faction modules aren't hard to craft, which is good for servers. Build blocks should use a lot more resources. Thrusters take too many resources. Glass...
    7. FunnyBunny14

      Move the ship core

      That is a brilliant idea!
    8. FunnyBunny14

      Wedges, corners, pentas etc for all building blocks!

      Would metadata be useful to 'save' item IDs in starmade? Like woth the different colours of hull, glass, lights, etc.?
    9. FunnyBunny14

      Logic Engines (aka Auto Pilot)

      If you want to travel 150 km you should wait until FTL gets implemented. A cruise control and/or autopilot would be nice though.
    10. FunnyBunny14

      Free Drift Toggle and Regular Deceleration

      This is this is a really, really, really old suggestion. And because I can say this, you don't decelerate when you let go of the acceleration button, you lose momentum due to an unrealistic space friction.
    11. FunnyBunny14

      Gui logic block

      By "bind logic to ship core"
    12. FunnyBunny14

      People with slow Computers

      Ok, I can't edit. What should have been the edit: I just figured out that shadows cause the biggest performace problems. Avoid them, and you might just be able to use the way better antialias.
    13. FunnyBunny14

      Shipyards HUD

      This HUD made my day today... Such lovely graphics. My happy face :) Me when I realised that I could have done this long ago o_O :eek: :confused: :( :mad: :mad: Me when I realised that I just did :) ;)
    14. FunnyBunny14

      Planetside bases

      Thanks for referencing my post ;) But seriously, this needs to be looked at.
    15. FunnyBunny14

      Gui logic block

      You'll be glad to hear that this is already planned.
    16. FunnyBunny14

      Real minerals

      Well, there are new gold bars, and I think there were silver bars, but I think that that just is an alternative to credits.
    17. FunnyBunny14

      Medals!

      Ah, good to know. Guess I know which thread I'm going to next.
    18. FunnyBunny14

      Medals!

      It would seem that there is at least one new badge: the ownership badge. It is a green triangle in the top left corner. This appears to have been implemented in the server maintenance. Does anyone know what else has been changed/added?
    19. FunnyBunny14

      An attempt to balance the salvage - cannon combination

      Individual salvage arrays use a lot of power. The bigger an individual salvage array is, the faster it mines and the less power it uses. For relatively fast mining you would need salvage arrays of at least 5 long, but that would still use a huge amount of energy. And then you discover you can...
    20. FunnyBunny14

      What happens now that the station contest submissions are over?

      I meant that if FTL is (also) station/planet based, people will want to make warp gates on their stations.