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      Development roadmap?

      Fauna as in creatures they intend to put in the game right. Without AI work they don't move or do anything! So unless the AI is done first pointless work! By what you mean of Fauna you mean the art work only! That being the 3D Mesh bone/skeletal system, animation and textures. Again unless there...
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      Space Hauler

      No guns or anything on it. The first for Cargo Pods are Empty 2 of the remaining one are mostly Empty. Complete with crew compartment. There is a long shaft that runs to the back of the ship to another empty compartment. It could be made into an engine room or whatever. I'm thinking about make...
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      Development roadmap?

      I get that but I am a firm believer in when it comes to software development fix what you have first before adding to it or you just end up with more to fix.
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      Development roadmap?

      What gets me is the priority they assign to stuff. They are going to implement Fauna, station updates, launcher, and a new starter station. The starter station and some station updates would quite small so I can see getting that stuff out of the way. It is just build projects. The launcher...
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      Pirate Barn

      I wanted a pirate base with a bit more challenge to it. It still can use some work. It could use some logic for the rails and shields at the very least. Then probably some dressing up. To make it look a little less clean more lived in. What you don't see on the stats is probably which always...
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      Anyone else having issues with turrets not tilting?

      Found the problem thanks for the replies. It was a block left over from moving them into location. I am running into another issue though. The same turrets fire fine. However they keep displaying out of power. But their power never drops below 99.6% The stations power hasn't dropped below...
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      Approx 9 million power generation in approx 70,200 cubes

      I don't use the cannons found it seems just more efficient without them. The power supply beam is 2 seconds long actually a hair just short of 2 seconds. That is why I am using 4 delays. That way there is almost zero time between the beams. Right now I have a base running 4 967K systems on top...
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      Anyone else having issues with turrets not tilting?

      I went and built the first turret works perfectly. So then made copies of it attached a small amount of power and thrust to them to get them in place. I then docked them set the bobbi AI to turret and activated. The first thing I noticed is none of the 3 duplicates tilted at all. I would have...
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      Trying to make this basic clock faster for a push effect

      It seems the fastest circuit will not exceed 0.5 seconds. Depending on how they wrote the code you could string a bunch of nots together to cause it to come up with a shorter time. Seeing they actually did a fairly good job with this I doubt it will work. It obviously doesn't fit your same space...
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      Approx 9 million power generation in approx 70,200 cubes

      The best logic I found for this so far activator 1-> 4 timers -> not -> activator 2 -> 4 timers -> not -> back to activator 1 Use the two activators to power each of two beams toggling back and forth. The trick is calculating the number of barrels for shield and power. Power is fairly easy to...
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      Pirate bases are useless to raid now?

      Notice Pirates aren't doing anything also. Even when they do show up for me they just sit there in a strait line. This should be their number 1 priority. It is after all the only risk on single player.
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      Approx 9 million power generation in approx 70,200 cubes

      Went ahead and tested it to make sure but from what I seen Any enclosed docked power supply that does not directly take damage does not suffer the attack damage debuff on shield recharging. I built a 21 K ship with two power and shield supplies. Then sat it in front of pirate station alpha. The...
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      Pirate bases are useless to raid now?

      I guess I like to RP not the bad guy as much. That said you can always dump better ship designs in the pirate folder and make life more interesting and more realistic.
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      Pirate bases are useless to raid now?

      What I use pirate bases for it simple attack them and have the pirates spawn to collect the loot from the loot clouds and the ship I use also has enough salvaging cannons to strip the ship down in short order leaving he core which I can care less about.
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      Approx 9 million power generation in approx 70,200 cubes

      Thanks, good to know. Hope it is still that way. But I'll run some test to check it and see. Guess I could go park out side a pirate base and let them throw stones at me. :)
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      Approx 9 million power generation in approx 70,200 cubes

      Guessing this is a bug. When doing shield transfer a single beam block transfers 1200. Assuming like power then it is supposed to use 1500. However, I noticed that to keep up transfer of just 1 beam it took over 4000 something. To keep up with two alternating beams it was a bit better and only...
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      Modular Station

      I love the new docking system. It has been a tremendous improvement to the game. It makes creating modular system pretty easy. Except in one aspect. If you have two station entities you can't build them separately then join them. I can make something simple like a docking extension and...
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      Approx 9 million power generation in approx 70,200 cubes

      Just worked out the clock support myself. Wish I seen the forums on it before hand. Guess it is knowing the right term to look up. Well there are a number of ways it can be used. As the two above point out one can always send power from each unit back to the main shaft of it. As you said...
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      Approx 9 million power generation in approx 70,200 cubes

      Not sure if anyone tried this. Each of the rotating rings produces approx 1 million generation power and 4.5 million stored power There is 8 docked to the original ship which has its own ring. It would have been nice had I figured a way to transfer power from the rings to the primary system. It...
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      Weapon trade offs and power balancing.

      4000 is about the sweet spot. The craft we are talking above is about 600 blocks. A sixth the size. I have a small 4k vessel I use for taking out stations and pirates. Just enough power to make things interesting. But far to large for the purpose at hand. It doesn't have much of an interior...