That's the trick about this game its a lot about working out what works best.
In short how much power generation you need depends entirely on what you intend to run. Cannons require greater power generation where missiles still need some power generation but depend more on power capacitance...
The point was to look at damage types and balance with in the normal confines of default behavior. If you want to edit stuff you can make pretty much anything.
What I ended up coming up with was this light attack craft below. The idea was to have a small ship that could fit in the bay in fair...
As most no the left mouse button goes for a precision shot putting all fired weapons on a single point.
This doesn't work for maximizing damage. Well it doesn't if you don't know a bit more than just that.
I got to playing around with staggering my distance of my dumb fire missiles to see what a...
The purpose of the block would be to simply guide drones back into landing bays and feed them onto a rail system. In short one would put the beacon on the inbound side of the bay at the start of any rail system.
The beacon would tell drones then where to orient itself outside of the ship and...
Not so sure I agree with the original post so much. Current estimates for the number of stars in the Milkyway sit between 100 billion and 400 billion. I tend to see more quoting the lower number. Estimates as to how many have planetary solar systems is between 50% and 100% most going for closer...
I got tired of general station with no docking system. There are really only two levels fleshed out the medical and port level.
I did have some stuff in the one level for factory purposes and storage. In fact when off loading a ship there is a container next to the docking stations that will...
You don't even have to exit the drone.
Simply down arrow then hit R. Down arrow moves you to the next ship in line docked. R then gets you out in its bridge. If you are at a space port where more than one ship is docked you can move around between them.
Sorry, had to go for a bit.
There is another point that can also be looked at when it comes to missiles. Once you have the initial power capacitance to fire the first missile all it takes to add another missile is the missile blocks and increase power generation by the required blocks.
So far...
I built a fair size carrier and was looking to come up with some decent fighters to compliment it.
I noticed a number of issues with the current weapons balance or more accurately imbalance. Because of what I noticed I decided to start doing some testing.
Factors in test:
Number of blocks...
I can see where a 3D artist would be lacking stuff to do when it comes to starmade. I get the vast majority of the content is made out of the blocks.
Then again maybe I would have them making some more useful blocks such as a chair, or a captains chair which could be used in addition to the...
Not meaning to be rude.
With all the other things that could use work this isn't something I care about.
I attacked 2 pirate bases today and No AI attacked me. So I dropped out checked the difficulty and it was where it normally. On the first base 1 fighter spawned it never fired a shot it did...
First, I appreciate the developers are doing as usual.
Hyperdrive and Capital ships are going to have some serious problems if the speed is set to zero.
Capital ships will have no in system maneuverability. You could drop out in a system to close to a planet or black hole.
You won't be able...
I guess the best way to explain it is by example:
I built a large shipyard with a docking gantry system that allows larger ships to dock with it then it moves into parking. It has extending catwalks and so on.
I placed the Rail Enhancers on the gantry so it would increase the load size of ships...
There are faster methods of generating surfaces and planets than what is used here. The biggest problem that this system has is LOD isn't really put to use. IT has for all intents and purposes 3 states the state the planet is in when nothing but the core is loaded. It has a storage of all the...
Thanks everyone for the replies sorry to those of you I didn't get back to.
They should have set it to 3x power use. Otherwise it is far more efficient to just build the explosive ones and use 3 times as many.
About the only thing that it offers as a benefit is reduction in the size a weapon...
So I did a good bit of testing. It turns out it has to do with the overdrive effect. It doesn't display the correct damage level or power when used.
It will show the same damage level as the explosive effect however it is quite a lot larger.
I used 1x4x10 of each to test...
Ok, So my ship has 1.4 million energy storage and a recharge of 140K.
I have one weapon system that uses 90,000 per each of its 4 missile launchers. That should total 360K energy.
But I notice it drains the entire 1.4 million and only fires 2 of the missiles.
I worked in power production in...
Apparently the ship I tested on was causing issues that prevented the undocking using logic. Structure of the ship enveloped part of the docking tube thus for lack of a better word friction prevented release.
Still it is more complex than it needs to be. That coming from a person who was a...
I voted no. The reason it is a partial fix that still doesn't deal with one of the biggest issues.
The biggest issue is if ship A docks to Ship B ship A has to be the one to undock.
The best solution would be for them to make it possible for a rail docker to dock to another rail docker and then...
The idea is you use which ever build system is best for what you are building.
The tram system is a perfect example. While it passes through the city you would want it level with the blocks in the city. As it exits the city it would switch to the normal world blocks. By doing that it would give...
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