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    1. NeonSturm

      Suggestion for Planned Beam Weapons

      hammers = jammers? :D Yes, but I worry that a workaround here may create difficult to track bugs on every change, especially because disabling jammers are there for a reason if it is not a bug.
    2. NeonSturm

      Suggestion for Planned Beam Weapons

      If you get hit, a jammer disables. Dunno if it is intendet, but I noticed it. The laser turret would fire at the direction of a target - independent if it could see it, once queued it fires. If it fires after you activated your jammer, jammer deactivates, turret queues another shot and the...
    3. NeonSturm

      Space Hulks and Modular Design

      So you could have a set of pre-fabricated modular sections for your ship and sort of glue them together to make one big ship I guess this is the big problem. I guess Schema will think it limits creativity (see copy+paste threads). BTW: I think it will come sooner or later in a tool like...
    4. NeonSturm

      Space bombs

      yeah its too bad that all the capitals move at the speed of lght during a fight, so this would be useless. then make every object with 10 times your size project a part of it\'s own speed as limitless-increase on smaller ships close to them. 5 times your size: effect is 0%. 10 times your...
    5. NeonSturm

      New Block A grate Idea

      I feel that maybe it should be a thin block rather than a meter thick - sort of like the glass panes in Minecraft but on their side. sprites? but then we need them orient-able and only show one plane, not 2. and you would walk within air. BTW: I also miss 3-plane-sprits with a plane on bottom...
    6. NeonSturm

      The color orange

      why? your avatar is pink, not purple :) What do you really mean? I may got your statement wrong if it is notajoke
    7. NeonSturm

      Suggestion for Planned Beam Weapons

      I suggest (sorted by strength) - just some examples: Last-resort weaponry Costs almost as much as it can kill. Use to have a stronger ship with less mass and if you are far away from spawn or have a lot else to lose. Bombs Inherit bomber motion TTL (time to live) [optional: and...
    8. NeonSturm

      Power AMC balance

      Make a virtual machine in your computer and play there. If it still runs smooth, make a vitual machine inside a virtual machine and play there. If it still runs smooth, try opening gimp, firefox and other ressource-hungry stuff. You will crash once the game needs more than 3 GB ram...
    9. NeonSturm

      Space bombs

      + shield hardeners. Shield hardeners make you more vulnerable to your own weapon types, but less to all others. As a tradeoff, you can\'t use these other weapon types neither - or at least with less efficiency. As small ships don\'t shield vs bombs but evade them, they don\'t need this...
    10. NeonSturm

      Power AMC balance

      There needs to be a game mechnism that injects penalties for ships that are too massive, too big, have guns that fire too far, shields that are too big and too many missiles. If everything - each weapon output which fires, etc - would take CPU time and CPU time is dependent on how many cores...
    11. NeonSturm

      Different coloured Crystals? Pointless!

      way less time waste than this post :D EDIT: I meant thread not post (I made a huge mistake here :D)
    12. NeonSturm

      Space Chess

      not really. Just have weapons on top, bottom, left, right and target the core. Everything behind most likely doesn\'t get hit or is protected from rare stray shots with shields. You could also use guns with lower damage than target armor (except an exposed core)
    13. NeonSturm

      Research system (And a few other things)

      +1 to Itmauve. Players would also be upset if their fav tree gets worse over time (balalance) or others get better, so that they wish they choosed these.
    14. NeonSturm

      6 Hulls, 6 Shapes, 16 Colors. Adaptive Hull / Gravimetric Hull

      http://star-made.org/content/fluid-armour-compromise-between-hull-and-shield-heat-sinks-fluid-tanks ok. Always happy if somebody reads my technical stuff :)
    15. NeonSturm

      Space Chess

      http://steamcommunity.com/sharedfiles/filedetails/?id=232013573 Chess in spaaacccccccceeeeeee! My first ever project in SE and for some reason I decided a chessboard would be cool to make. I had initially made the chess squares 41x41 blocks as I intended to squeeze in as much detail to the...
    16. NeonSturm

      Fiction: The warp world

      WARNING: The things below are Star-fiction! Not offical! ================================ NEWS: A sientist - "npc.WWT_LeadSientist" from "faction.WarpWorldTechnologies" - used the warp command and fade out of our reality! NOTE: We are not allowed to share his unique ID! This information is...
    17. NeonSturm

      The official servers list, StarMade-Servers.com

      Can you (or your team) add a block config _value_ comparision, which lists important differences and a server.cfg parser which includes things like speed limit, unusual dampening, etc? If the admins provide a copy of these two files ofc. I think it will be very helpfull for half-experienced...
    18. NeonSturm

      World Saves

      Sector exports. Create a script which makes an export-entry for each sector with a station/ship inside.
    19. NeonSturm

      Cloak/jamming e/sec power reduction

      Do you mean something like: black hull makes you invisible, white protects you from sun a bit more (immune in all adjacent, but not the sun sector itself?), ...?
    20. NeonSturm

      Warp, Gates, and FTL: the merits of each

      Or we could make jumps only possible between suns. You enter a sun sector and jump into another one. Or from inside suns into adjacent sun-systems (max 16 sectors cube). The sun shield then requires fuel. If you want to protect a system, make a station within/near the sun. If you don\'t...