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    1. NeonSturm

      Artefacts with Cubatoms - and how to give players in StarMade a goal to play for

      Suns produce cubatom streams. These are heading toward planets (like a line which connectes the planet to the sun) Collect them with stations around: the sun: cheap, low storage (see below) the planet: you need multiple the sun, planet and inbetween those: a lot of choices to attack for...
    2. NeonSturm

      Text issues, can't see values of items or names of ships

      A part of my description texts is hidden behind the scroll bars. That is annoying, but nothing important for now.
    3. NeonSturm

      6 Hulls, 6 Shapes, 16 Colors. Adaptive Hull / Gravimetric Hull

      Penta = A block without tetra Tetra = a corner with a triangle-shaped ground plate. I don\'t know if IDs are such a problem. You would have black/white/grey/brown, red/green/blue, yellow/orange/purple/pink/teal = 12 colors. And 4 to choose per ship. USE textures and block configs use ids...
    4. NeonSturm

      6 Hulls, 6 Shapes, 16 Colors. Adaptive Hull / Gravimetric Hull

      http://star-made.org/comment/96198#comment-96198 Read the posts from Kupu and mine. I explained it there. It also says that it is changing already.
    5. NeonSturm

      Cloak/jamming e/sec power reduction

      It is all about: We don\'t want ugly ships, but we want to cloak/jam. Not-ugly ships need hull. Thus have more mass. How to balance nice looking RolePlay ships to make them cloak and not buff cloaking battlecubes? Well, just count the active systems (shield, power, weapons, thrusters, ...)...
    6. NeonSturm

      Different coloured Crystals? Pointless!

      I mean: A about 12 colors may be in a lookup table. 0000 = RGB1, 0001 = RGB2 The other 4 (1100, 1101, 1110, 1111) are added dependent on a ship\'s first/second/third/forth RGB-sliders. You would only need 1 definition in your block config for all of these. Just the color changes. In the...
    7. NeonSturm

      Improved NAV, more info in MAP.

      The nav is currently clutter. It should have enemies on top. Every group with more than 2 entries (like space patrol 1,2,3) grouped together if they belong to the same faction. Indentation for docked stuff. At least the first and second.
    8. NeonSturm

      Cloak/jamming e/sec power reduction

      What are cloakFactor and jamFactor? They\'re not used in the following code. Maybe deleted a line accidentally. Fixed. What are wanted/unwanted hull blocks? Unwanted: Hardened, Wanted: Stealth hull. (If armor is calculated before shield damage to make stealth ships weaker for example or to...
    9. NeonSturm

      6 Hulls, 6 Shapes, 16 Colors. Adaptive Hull / Gravimetric Hull

      Just make: Blocks require 8, wedges 4, tetras 1, corners 2, pentas 7 of a hull block (basic or hardened). Then let them require the same number of texture/deko blocks. And automatically scale hp to the number of used blocks. Result: You would only require 8-12 paints, basic-hullMaterial...
    10. NeonSturm

      Flood fill and delete?

      Anyway... I will not pay for the game if artificial build limits are not removed, item stats (weapon, shield, armor calculations) are not more customizeable and inventory+shops clutter like now with no goal except RP to play for. That is ... what I not want to support. If the game has an...
    11. NeonSturm

      Textures and icons sheet, custom block type

      If each block has 2x2x2 = 8 sub blocks = shape... Or 3x3x3=27? 5 bit? 4x4x4=64 = 6 bit? How much do you want the gpu on information to store? 100 GB? :)
    12. NeonSturm

      Different coloured Crystals? Pointless!

      AFAI understand it, it says: Color sliders (full RGB) would increase block size (memory) from 3 to 12 bytes in the gpu and in ram. but I would be happy with just 8 colors (3 bit). Autogenerated or with paint to not impact the block-config size for each of our 5 block types and 2 hull...
    13. NeonSturm

      COMPLETE! HALO: - CRS-Class Light Cruiser(COV)

      I like the original colors a lot more... I am not a fan of all-purple or all-grey or to much white in general (I don\'t mind purple for some parts) You guys will have to add your own turrets, I don\'t like the idea of little tumors sticking off of our ship, maybe eventually we\'ll make turrets...
    14. NeonSturm

      Cloak/jamming e/sec power reduction

      Each storage block can store 5000 energy if you have enough... With docked reactors - do they count towards e/s requirement? (EDIT2: not in the public) But at some point you can get 1 million regen and storage on 7x7y121z reactors (about 6\'000 blocks = 900\'000 consumption, a bit less than...
    15. NeonSturm

      Different coloured Crystals? Pointless!

      You could probably copy the code to generate Ice Crystals You don\'t need to. just copy the CONFIG :)
    16. NeonSturm

      Cloaking/jamming effeciency

      Not the turrets. Not with enough power tanks and reactors.
    17. NeonSturm

      A NEW SERVER!

      ANOTHER NEW SERVER? You don\'t have to shout! BUT I MUST - THERE ARE SO MANY OF THEM! I WANT MINE TO BE RECOGNIZED!
    18. NeonSturm

      New main base feature

      so here my two cents. I think there should be blocks which do not count to the size of the base. Let\'s say any environment blocks do not count. This way we could have big islands with mountains as bases without spending huge amounts of faction points on them. Maybe let even normal hull not...
    19. NeonSturm

      List of ships not yet built

      NOO!!! I will never build a \"Titanic\". NEVER :p If I don\'t crash while trying to build such a thing, it will crash on the next ice planet.
    20. NeonSturm

      500 mass reactor turns as fast as a fighter, 1 milliion regen/storage and perma-cloak/jam

      A ship 5x7y337z m long turns almost as fast as a fighter, 4 strips make 966'000 e/s, it can either store 1'250'000 energy or equip shitloads of AMCs :D And it can - BTW - with only 500 mass perma jam and cloak both. Each block wider, taller make it turn only 5% slower. I smell 7x7yINFz OP...