Fiction: The warp world

    NeonSturm

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    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    WARNING: The things below are Star-fiction! Not offical!

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    NEWS: A sientist - "npc.WWT_LeadSientist" from "faction.WarpWorldTechnologies" - used the warp command and fade out of our reality!

    NOTE: We are not allowed to share his unique ID! This information is marked "classified" by the local military.

    He used a render frame in the frame buffer and a second frame of the current "warp-world" and moved in a fade-out/fade-in transition into the warp world.

    Other sientists said, that they could not interact with him during his transition - neither in the real world nor with experimental warp particles sources

    They saw no motion during his transition and a warp-world light sphere disappear to unexplored space, a few seconds after the experiment started.





    Starpedia-entry for "Warp-World":



    The "warp-world" is a dimension with water-like pulled/distorted background. Distortions/pulling can be described by a sin-wave offset for pixel rows and lines of an image you are looking at.

    All objects there are either warp-ghosts (the sientist slang for the foggy light-spheres created by objects in real space) or warp-particles, unique by their position, size, composition(fog vs background opacity) and color.

    The current High-Tech scanner equipment is only capable to show the name, distance, mass and size as a VR-overlay text in helmets.

    In the Warp-World, a sun is a very bright yellowish light sphere with almost no fog; and both - suns and planets - are very opaque. Player ships and stations become more opaque the longer they are existing and not move (@see warp signature).

    The "fog" share is more continously (more opaque background, less opaque fog-animation) if objects are small and have high mass. Objects with low mass compared to their size (client calculations) show a more opaque fog and less opaque background. The fog also works partially as outline.

    Smaller ships, turrets or ships that moved within the last 1 minute are not visible at all, so we don't have to bother that they may lag a whole scanner-network directed at different sol systems. But sientist rumors tell, that they increase the warp-world signature of close objects and the star system if they adjust their own motion to a larger object very close.

    The latest "faction.WarpWorldTechnologies" scanners are able to see the sun, all planets and at the largest 4 objects per sector in up to 8 sun systems.



    The released information from "npc.WWT_LeadSientist" 's logbook:

    In the warp world, you can move 0.66 sectors per second which is 24 seconds to cross a sun system (50m/s require 25s per sector). You are 16 times faster.

    The more SpaceExplorer-made objects are in a sun system, the slower you move through it. While emty sun systems are a lot easier (10 seconds to cross one), heavy player-occupied star systems (with more than 10 player-owned -factioned world/station- sectors) are a lot harder (1 minute+) to handle by your warp drive.



    Some sectors intercept warp-drive functionality.

    Sientists believe that this is some error in their warp engines due to not researched quantum mechanics in LAG-sized objects.

    What is LAG-sized? There is no common standard.

    A large share of religious people believe, that these sectors are either occupied by cloaked Warp-World structures build by Warp-Gods or think that suns are the gate to heaven after the physical death.

    But fact is, that "The Spawn" and sun sectors are intercepting your warp and you should avoid them if you want your ship healthy.