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    1. NeonSturm

      Supplementary Inventory System

      but youtube knows... I am too lazy to search the link :) You split an item and get 2 different cubatoms. You refine an item from 2 cubatoms, but you need one to have gas (not solid/liquid/plasma) and one to have heavy (not light, medium) for example. Each of the 4 stats has 4 levels. The...
    2. NeonSturm

      Supplementary Inventory System

      Just improve cubatoms!
    3. NeonSturm

      Cataloging ship sections and adding to other ships as a unit

      Emitter Turrets?: Energy weapons don\'t need huge linear accelerators on the business-end. All it takes is a mirror, wave guide, or variable magnetic coil to aim in almost any direction. If I had a turret mount physically touching an AM array, could I have a turret that was just a single...
    4. NeonSturm

      Changes to Weapons, Shields, Cloaking, Jamming and Armor for balance and improved playability

      I have some of my own ideas that are like this, in this post I would substract the x/z counter at a block-kill. And show current thrust compared to inital thrust - same with weapon dps/range, etc. Currently, our armour -once it has a leak- doesn\'t fix itself. In future, we likely have...
    5. NeonSturm

      Thrusters

      Also, what do you mean, +110 max speed. 110 speed * 0.09 dampening is about 1 thrust per block. The break-even point.
    6. NeonSturm

      Warp Drive

      FTL - (starts around 09:25) Large/Small thruster dynamics - (starts around 18:25) Added &t=09m25s &t=18m25s to your links. :)
    7. NeonSturm

      I found a schema(x)!

      \"sch\" is german for \"sh\". Maybe not only german. © 2013 SchineTM StarMadeTM Robin Promesberger (All rights Reserved) Schine. On bottom of your forum page :p Robin Promesberger Poertschacher St. 7 80687 Munich schema (replace with at) star-made dot org If you click \"about...
    8. NeonSturm

      A possible compromise to the non-spherical planet issue

      Already suggested and refused. Players like them integrated into the world. Also: warping issues for projectiles of orbital strikes, etc. I once suggested that a core is a diamont or cube, not buildable lava-atmosphere around (not blocks, but density until density becomes low enough for...
    9. NeonSturm

      Docking location module

      Say, you have a single block, you would dock in the angle you are currently closer to \"a +45 -(a+45)%90\" | for a ={0, 40, 310, 350, 360}, results are {0, 0, 270, 360, 360} -> this formula should be ok. or \"a +PI/4 -(a +PI/4)%(PI/2)\" if you prefer \"rad\" over \"deg\" Or you could have a...
    10. NeonSturm

      Docking location module

      But who decides the turning around z? (around the axis of your \"dock---to---dock line\"). The ship or the dock? :) Should it also be possible to make enhancers on the docking ship and then dock onto ANY _station/planet_ block? It would increase the mass on smaller ship, but good for landing...
    11. NeonSturm

      6 Hulls, 6 Shapes, 16 Colors. Adaptive Hull / Gravimetric Hull

      have a feeling I\'m about to be bombarded with anger/hate/irritation Not my intention. Just a bit confused about what you meant with the names while I read it the first time. For Penta: I know, but that is the name shema has choosen and the majority will propably use. I stick to it for...
    12. NeonSturm

      6 Hulls, 6 Shapes, 16 Colors. Adaptive Hull / Gravimetric Hull

      3. Inverse (Corner) It is called Penta! 4. Corner No it is called Tetra 5. Pyramid (Corner) A quarter pyramid. Corner is the name the majority of users use. 6. Reverse (Pyramid) We don\'t have this jet - afaik Lime Green Turquoise Cobalt Blue Purple I would...
    13. NeonSturm

      Why is Red rock.. grey?

      They are for mars planets.. Did you update your game to the latest (14th January) or a dev? Do you use texture packs? Maybe some ID has changed since then...
    14. NeonSturm

      IMPORTANT: WORKING HYPERDRIVES THAT CAN EASILY BE PUT INTO GAME.

      My preference http://star-made.org/content/fiction-warp-world :D The best idea collection: http://star-made.org/content/warp-gates-and-ftl-merits-each And btw please remove caps from the title. Your post is not superior to all others just because of caps that stretch over the whole screen...
    15. NeonSturm

      Space bombs

      With the only blocks costing anything being the computer guidance provided by the 1-block pulsator the ship core, and it\'s thrusters Wait, you don\'t mean a cpu+core+reactor+3thrusters+docking module ship with a docked 9x9x9 disintegrator-cube? cost no longer becomes a major issue Some...
    16. NeonSturm

      Space bombs

      Space bombs... Why, haven\'t you heard that collision damage is the only damage type that ignores shields? Doesn\'t that give you wicked ideas with AI guided torpedoes, bomber-dropped munitions, or even large, multi-phase kinetic/explosive anti-capital missiles? Sure did for me. They are...
    17. NeonSturm

      Thrusters

      I care about free-to-play. If there is no open source as well :) Want to know why? http://star-made.org/comment/96566#comment-96566 I have a lot of ideas, but my current project takes so much time I cant write a game before I finished it :) And I think of how to write my code or improve on of...
    18. NeonSturm

      NeonSturm's thread

      I am collecting ideas for a more abstract game btw. I am collecting ideas since two years, but no commerzial game - not even starmade and space engineers or open source like springrts.com - has combind all aspects in one game. I am inspired by the first \"ShellCore Command\" and since then...
    19. NeonSturm

      Suggestion for Planned Beam Weapons

      one of these things could balnace it: Lasers: Armour penetration = (1- 1/ (1+damage))*100 to balance it vs armour (1- an asymptote @wikipedia). Damage mainly based on reload (= number of discharges/particles per second) Cannons: damages a block and all adjacent, but only apply damage once...
    20. NeonSturm

      Thrusters

      Coil thrusters +110 max speed per 1:1 coil-thrust:mass and 10 thrust with current default dampening and strength. Ion thrusters +192 max speed per 1:1 ion-thrust:mass and 2.5 thrust Osmium thrusters +28 max speed per 1:1 osmium-thrust:mass and 17.5 thrust That is your 25% / 175% of normal...