Search results

    1. NeonSturm

      Alien life in planets.. when?

      we are still running a 4 months old stable release, people are getting bored Afaik the last stable is from 14th Jan, not November. http://files.star-made.org/build/ the pre-folder contains the currently latest. the version from 5th March feels broken but most are playable.
    2. NeonSturm

      Starmade Wrapper - A starmade server management tool

      !addwarp (faction name or \"all\" for all users) (x) (y) (z) (x) (y) (z): Add a warp that links to sectors together (Admin Only) +1 It would be cool if servers could choose every user can make 4 (or any other number) gates for his faction. And the leader 10, only activate 1 each 4 hours -...
    3. NeonSturm

      Ship Schematics

      Will you include StarGate too? I am most interested into the interior layout. Jefferies tubes, hallways, the engine room\'s or bridge\'s position is, etc. and how it fits to the outer design. For all the different (or not so different) Enterprises... What is actually the difference? I...
    4. NeonSturm

      Mass-dependent engine sounds.

      I like this vid (from OP) http://www.youtube.com/watch?v=y8BYyBLsCUk (( It not only has a gatling Phaser (or whatever the weapon is) instead of the boring old ones, it also has nice interior, and sounds... )) I like that the sounds are more like coil guns and less cannon like. Why should...
    5. NeonSturm

      The Starmade's main problem

      We should be able to command ai controlled starships; make it like a strategy game. We could have a way to view a larger area like in Homeworld. You could build a ship with a command module as a capital ship and when you use the command module it becomes like an RTS. Your new goal is to conquer...
    6. NeonSturm

      Copy/Paste

      http://star-made.org/content/copy-and-paste-feature from http://star-made.org/search/node/copy+paste TheImperialDonut Offline Last seen: 4 hours 38 min ago Joined: 04/23/2013 - 12:44 Send PM Probably not going to happen I\'m afraid. Not exactly a brandnew idea, fas...
    7. NeonSturm

      better missiles

      Heat seakers should have something like: currentSpeed*mass/distance = targetSignature. Aim for the largest targetSignature. Based on currentSpeed*mass or number of thrusters, doesn\'t matter.
    8. NeonSturm

      Space bombs

      Is the trade station a giant torpedo thing? :) Could cheat with max AMC-block rules on RP servers ^^
    9. NeonSturm

      How to Upload Pictures

      Having to side-scroll to see oversized pics on a 4x3 monitor is a pain. Should be solved with CSS: img{ width:500px; height:500px; maxWidth:500px; maxHeight:500px; and whatever else } Or Javascript... There will always be users too lazy for this, using other services or be just too...
    10. NeonSturm

      The Amazing Fleet Block

      Most things floating through my mind when I read the OP were said above by others. Nice thing, but ... I worry a bit about it too. Planet eaters, you know? I don\'t want an 100-sectors-around-spawn-emty server.
    11. NeonSturm

      Changes to Weapons, Shields, Cloaking, Jamming and Armor for balance and improved playability

      to a more computer friendly number like 20% or 40% 1000.0000 = 8 0100.0000 = 4 0010.0000 = 2 0000.1000 = 0.5 0000.0100 = 0.25 0000.0010 = 0.125 0000.0001 = 0.0625 Every other number between 0.0625 and 8 is just a sum of others.
    12. NeonSturm

      Space bombs

      95% of the damage a torpedo does is it\'s thrusters putting constant pressure on the enemy ship, causing it and the torpedo to suffer constant collision damage until the enemy deals with it or retreats away from it. For a price-effective torpedo, leave out the disintegrators and use more cheap...
    13. NeonSturm

      spherical docking area

      I want elipsoid! NOOOOO Just make it like space engineers !!!! Sry for eventually cause bad feelings, but that is what similar to what I thought about the op.
    14. NeonSturm

      Storage / Ressources sorting /constructions / Utility Ships and mechanics ...

      Please Make it possible to Store all Receipes in a Factory Input. -Then please make possible to choose which receipe to use by dragging it in a list \"Active receipes\" Already there. Store everything of what you need in a factory input (which are btw redundant with plex stores mostly) Then...
    15. NeonSturm

      PH3RR3T'S GREAT BIG LIST OF BLOCK IDEAS & STUFF

      WOW, that was LONG :) SOLAR PLASMA: -----Phased block that is generated by Solar & Void Cores. Is composed of various valuable gasses. Direct contact causes insane damage. lol. I would like to see sanity-damged player avatars too :) QUANTUM LOCK: -----Locks attached ship/structure to...
    16. NeonSturm

      Warp, Gates, and FTL: the merits of each

      well thought. Slipspace would be just a sector/position-warp like 10\'000 for 0 and 10\'001 for 50?
    17. NeonSturm

      The Non Op Ftl Transportation Method (This is going to be long)

      what keeps a small fighter from simply FTLing out of range of a capital ship each time it\'s shields go down? maybe cooldown and warmup time? + The more FTL, the less you are able to turn. I would like FTL-speed to be dependent on the percentage of your FTL blocks in your ship. should be...
    18. NeonSturm

      Player size sprint/crawl

      Is it possible to scale down the player to
    19. NeonSturm

      Connected Textures

      Currently Wedges and Corners are a bit broken too (the texture if you have something like bricks). Last time I played dev, Tretra and Penta normals (perpendicular to the plane) were broken too.
    20. NeonSturm

      Changes to Weapons, Shields, Cloaking, Jamming and Armor for balance and improved playability

      I was commenting the link you did provide - this game does not have to be fully realistic. I appreciate everything that makes the game challenging (Scissor rock paper, design) without making it neither unable to be played by newbes, \"WAAAGH, face my titan - I take no damage and kill ya whole...