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    1. NeonSturm

      Need help filling an Asteroid...

      LOL, true. Maybe you can just fill it to get a 10m thick border and do the rest with 10x10x10 block cubes? Or wait until we get copy-paste or randomized cubes in our build mode. Or make shields :P I really like to see more asteroid bases (with hangar entrances in craters) in StarMade...
    2. NeonSturm

      DirtySpace Texture Pack WIP

      I like variation. Are you gonna making differently 6-sided hull? Too bad that it requires a change in the server configs too.
    3. NeonSturm

      Starmade Wrapper - A starmade server management tool

      If the warp functionality could actually be tied to a warp gate that was player made Sunworld did it, but I didn\'t like that it also let you just place a Faction module on any asteroid, planet or 1-block-station and make a gate of it. I would prefer it would work with credits cost of a...
    4. NeonSturm

      Pathfinding

      Afaik, the game is using A-Star as pathfinding algorithmus currently. I don't know if this is a good idea for ships. In space instead, you should take the direct route to your target and if anything is inbetween, calculate a tangential route along the box edge and connect both end points to...
    5. NeonSturm

      New Turret Design Idea

      Could something similar be achieved by chain docking? It won\'t turn at all or in all directions toward the target. It won\'t use the shields of the turret-ship between turret and your main ship. I think that is a clear no...
    6. NeonSturm

      My take on FTL

      The sun will not boost the warmup, as theere are no solar panels in the game to put in ships I didn\'t thought about energy, but using it as a slingshot would buff the jump as less time or energy is required. (BTW: In StarTrek traveling toward a star will increase your warp factor) But there...
    7. NeonSturm

      Lights. Lights. Pink lights, rimless lights.. so on and so forth

      But finally, not realism counts, but how fun it is to play. And how many details you can put into rooms while not having to place many blocks for hull. I think Lights and the missing ground plate for sprite-blocks are the main issues right now. Space Engineers has many different shaped...
    8. NeonSturm

      A cool game

      I like the graphics, but I guess baloons will play horrible :) There is just nothing about economy, factions, etc. Something like wormholes ... I guess this will never happen. Although you could see \"flying\" as \"FTL/warp\" :D
    9. NeonSturm

      Starmade's biggest underlying issue

      One can\'t just simply add more fearures at the drop of a hat. (i.e. programming can require large amounts of time and effort) I know. But what I said above is mainly about configuration, less about code. If we get an editable api or interface, the community would fix most things by their...
    10. NeonSturm

      BE WARE OF SPACE ENGINEER!

      https://www.youtube.com/watch?v=bAhlu7thyj8 Space Engineer\'s Half blocks. Not wedges, but half sized blocks! I think it is a mess. Half block wedges look nice. If we have added mass to blocks like SE did, they could even be a good, cheap protection from missiles if they are a bit appart...
    11. NeonSturm

      Starmade's biggest underlying issue

      The GUI is not Schema\'s main issue right now. Chat is very basic The shop has per default all items and does not inherit prices from a category or ability to bulk-edit (basic hull, advanced, etc) and all shops are the same. There are no valueables. Everything is just too common. StarMade...
    12. NeonSturm

      Lazarus Mobile Imperial Palisade

      I don\'t like the color brown, neither such a fragile front (glass!) with the new collision system. But I see you put a lot of effort (at least into hull shape) and especially like the small turret design.
    13. NeonSturm

      Starmade Wrapper - A starmade server management tool

      give a random set of items from an admin defined list? Amount can be dependent on credits-cost. Which items are possible... Just give the ones from shops. I think the block-config also defines pirate-dropables somewhere. Also, when someone dies their loccation isnt updated. You might not be...
    14. NeonSturm

      My take on FTL

      Make a warmup of 15 seconds. Getting your power below 90% or your shield below 95% resets (effectively freezes) the warmup. Using your thrusters also resets the warmup. A cooldown of 5seconds per sector for all jumped-over sectors would be ok for me Make the sun act as a recharge-booster...
    15. NeonSturm

      Jumpdrives; Leveraging existing game mechanics

      Make a warmup of 15 seconds. Getting your power below 90% or your shield below 95% resets (effectively freezes) the warmup. Using your thrusters also resets the warmup. A cooldown of 5seconds per sector for all jumped-over sectors would be ok for me (could be more if you are not in a 80% sun...
    16. NeonSturm

      Tribble Base

      The images are 404 (not available anymore) imgur.com is a good image uploader.
    17. NeonSturm

      Alien life in planets.. when?

      True, but players only see the UI, not the good-performing code. I am more tired to play from the knowledge that build features like in Space Engineers are not desired (limiting creativity?) and will likely never come than because the game not advances. The trade system for example... We...
    18. NeonSturm

      More interesting and balanced Thrusters

      I support that bigger ships should have less speed. Would make the game more interesting. Some may answer: "But bigger engines work more efficient!" I am prepared for that - read below: "Neodyne-thrusters" would occassionally fire backwards (damage your own ship too) to discourage from...
    19. NeonSturm

      Large ships.

      Around an axis. Not along an axis. More mass, same ammount more thrust. Bigger things work more efficient. Less friction, less surface area vs engine volume (heat loss), etc.