Search results

    1. NuclearFun

      Texture issues with dev build

      ups... bug#160... now i see :oops:
    2. NuclearFun

      Texture issues with dev build

      Hi, i have seen the same problem, does not seem to be dependent on textures or graphic settings. The invisible blocks appear to be randomly placed over the ship, adding or removing blocks does nothing (added blocks are invisible aswell). I spawned in a copy of the ship and the invisible blocks...
    3. NuclearFun

      Collection of Random Screenshots

      http://starmadedock.net/content/gcbs-archangel-wip.539/
    4. NuclearFun

      NuclearFun's Ships

      Hi, thanks! I have to admit, with my new ship i have not really been that creative... more evolution than revolution in design ;) But what to say... at least it is very obvious who built it :D finished the greeble work on the hull. Turrets and weapons have to wait for the next update
    5. NuclearFun

      Weapons Demonstration: News and Discussion

      When i load in ships they have invisible blocks (16x16x16) everywhere... those blocks are loaded in, i can remove or add to them, they are just invisible...
    6. NuclearFun

      NuclearFun's Ships

      a small lifesign/WIP: i started with a carrier, but now it looks more like a battlecruiser, it only waits for the new weaponsystems:
    7. NuclearFun

      Weapons Demonstration: News and Discussion

      Very nice, can not wait for this to go live :-) Sniper cannons could use a little projectile speed increase on a different note, weapons pass through docked ships and turrets, while i find this to be quite practicable this also affects power drain beams and thus ended the once popular modular...
    8. NuclearFun

      Weapons Demonstration: News and Discussion

      Weapon balance: Would you consider releasing the formulas used for the weapon stats? Also: if you are going to have DPS linearly dependent by block count you are going to run into problems regarding balancing Fighter/Capital ship weapons. (My take would be rapid fire (pulse lasers and cannons)...
    9. NuclearFun

      NuclearFun's Ships

      Just to show that i am still here: For some time now i had an idea for a carrier ship but as i had not as much time as i wished, i started with a new fighter: Heavy fighter "Fat Eagle" I will probably wait for the new weapon update before i start the carrier.
    10. NuclearFun

      Iapetus Heavy Industries and Shipyards (IHIS)

      I love your builds, that is a so elegant design. Would you consider uploading an older or different model (like the Scylla Destroyer)?
    11. NuclearFun

      NuclearFun's Ships

      Hi and thanks! I have been kept pretty busy the last few weeks, the only things i did were a few fast sketches but i have a ton of ideas for new ships.... i'll be back! ;)
    12. NuclearFun

      #Docking

      in the server.cfg file: IGNORE_DOCKING_AREA = false
    13. NuclearFun

      Bowhead - Harvester - Small Update

      Added Gravity blocks and updated the docked fighters
    14. NuclearFun

      Cerberus - small update

      forgot to add gravity
    15. NuclearFun

      Cerberus A1R4

      Hi there! Meet the Cerberus: Instead of the 3 heads from the mythological namesake this vessel sports 4 heavy long range turrets (just under 70k DPS and over 2km range each) Hangars (8 Fighters, 4 Escape Pods and 2 Shuttles docked) The main amc array does around 130k DPS, Dumbfire and BB...
    16. NuclearFun

      NuclearFun's Ships

      Update: New Heavy Cruiser I tried to do a coherent mix of my former builds
    17. NuclearFun

      Eidolon Exploration Cruiser A1R6

      There are 4 docked modular reactors (1M Power recharge each) which are pretty much useless till there is a patch which fixes the power drain mechanic...
    18. NuclearFun

      NuclearFun's Ships

      Incap: Have fun with the Eidolon
    19. NuclearFun

      NuclearFun's Ships

      Hi, i will reupload the Eidolon next week, you are welcome to do anything with it you want ;)
    20. NuclearFun

      NuclearFun's Ships

      thanks for telling, you will get a full refund ;-)