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    1. NuclearFun

      Weapons Demonstration: News and Discussion

      It already works with Missiles and Beams (havent tested pulses yet), you can even use the new ice cristalls as source (lila missiles yay)
    2. NuclearFun

      Change missiles into plasma torpedoes because...

      The problem what i see is not lore related, but with the general low fire rate and the current mechanics the power requirements (storage, not recharge) are pretty high, even with cannon slave
    3. NuclearFun

      Change missiles into plasma torpedoes because...

      I would say that those slow firing cannons (with nova slave) is pretty close to photon torpedos. I kind of like missiles as the one weapon systems without extreme power needs... Also, you can now link lights to your weapons instead of putting them under the cpus
    4. NuclearFun

      Starmade Shipyards

      That is a really great project, i would love to see it come alive! And it looks as it has gotten pretty far already.
    5. NuclearFun

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Those "cables" (?) really look awesome (i think i already said that once)... :cool: Always nice to see your updates and watching the progress to your titan
    6. NuclearFun

      Spearhead Yachtworks (formerly called "Zenatio Shipyards")

      I have to say i really like your style, all those technical details and very cool design :)
    7. NuclearFun

      i have a few new ships where i havent yet decided what weapon systems to install...

      i have a few new ships where i havent yet decided what weapon systems to install: http://starmadedock.net/threads/nuclearfuns-ships.456/page-3#post-16714 It is more question of style than efficiency...
    8. NuclearFun

      Weapons Demonstration: News and Discussion

      Is there any post/info regarding future balancing? Since in the dev builds the shield systems got a somewhat surprising change and there has been long talk about hull changes....
    9. NuclearFun

      NuclearFun's Ships

      All i have right now are some sketches and measurements. My few experiments with SMEdit never went well, but if you have a 3D modell maybe it would be worth another trial. The Corax was the last ship i bought just before i quit EVE and i really like the aesthetics (and those fine missiles :D)...
    10. NuclearFun

      NuclearFun's Ships

      keptick yes, shields all the way, i like the look but actually i try to "save" as much hardened hulls as possible. Thadius Faran i recently started to plan for a Caldari Corax :)
    11. NuclearFun

      NuclearFun's Ships

      Weapon testing continues: Turret trials have been set on hold because of technical difficulties. Plans are for a variety of armament options for the small defensive turrets. Experimental Corvette: The Corvus Gunship
    12. NuclearFun

      Iapetus Heavy Industries and Shipyards (IHIS)

      I noticed i haven't seen a single side-mounted turrets on your ships, any reason for that?
    13. NuclearFun

      Weapons Demonstration: News and Discussion

      I have to say i really love the small changes (to be able to open/close doors in build mode.... ). One question regarding balance: I know that the Missile with Beam slave is not working yet, but will there a be minimum threshold of beam arrays needed for missiles becoming smart missiles?
    14. NuclearFun

      Bug Persistant previously selected block images in Advanced Build Mode

      Hi, just a little bump. For me this bug started with the addition of Penta and Tetra blocks and still persists in the latest Dev build. I think its http://bugs.star-made.org/issues/213 (?)
    15. NuclearFun

      NuclearFun's Ships

      Hi there again: I am having some fun playing around with the new weapon systems... testing different designs for turrets (those would be long range artillery guns)
    16. NuclearFun

      having fun with heavy weapons

      having fun with heavy weapons
    17. NuclearFun

      Iapetus Heavy Industries and Shipyards (IHIS)

      That is just mean, showing us those cool ships and not letting us play with them. :D Also, really like those turrets!
    18. NuclearFun

      Weapons Demonstration: News and Discussion

      I am probably not the first to come up with this: Will the Repair Beam (Astro technician) be implemented into the coming system?: The Slave systems could work pretty similar to the other weapons: more range, faster ticks, shotgun effect... not sure about how effective it would be to have an...
    19. NuclearFun

      Weapons Demonstration: News and Discussion

      i repeat myself: awesome! Love the new effects (and i dream of cutting beams slicing through starships...) I have a million questions just out of curiosity, but i will just wait... that game gets better every patch, incredible :-)
    20. NuclearFun

      Weapons Demonstration: News and Discussion

      that is really awesome! but honestly: getting that well balanced will be very hard... what are your plans to balance small fighter and big capital weaponry? Right now even a single block cannon has a 1000m range, will that stay that way?