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    1. NuclearFun

      StarMade 0.157 (optimization & fixes)

      Regarding Planrs Thread: i am sry, but i am not reading through a 8 page warfield... would you please do a post talking about the coming changes? Maybe explain why moving capacity to the new block is the better choice... a little heads up would be marvelous ;)
    2. NuclearFun

      StarMade 0.157 (optimization & fixes)

      There is no mentioning of anything shield related in this thread. I wont say anything more because there will be no more calm feedback from my side...
    3. NuclearFun

      StarMade 0.157 (optimization & fixes)

      I do not oppose shieldblocks being split up, but i think most people would be more okay with shield buffer type ships than with high regen and just minimal shields... at least i will certainly throw a tantrum if this thing does not get switched.
    4. NuclearFun

      StarMade 0.157 (optimization & fixes)

      honestly, i was looking forward to the new update, there is a lot that needs fixing... but the current dev build is just a slap in the face for me, shield mechanic changed again completely... just see for yourself.
    5. NuclearFun

      NuclearFun's Ships

      sry, edith was too slow funny enough, i was flying around in your tesseract and was wondering why there are holes appearing in my super shielded ships.... :eek:
    6. NuclearFun

      NuclearFun's Ships

      it is more like http://www.nooooooooooooooo.com/ shields getting changed again... in the dev build there are now 2 different blocks with the current shield blocks only adding regen and a new one that adds shield strength.... i hope so much that at least those two get switched
    7. NuclearFun

      NuclearFun's Ships

      :eek:.... i just saw something terrible in the new Dev build.... o_O . . .
    8. NuclearFun

      Dumb Newbie question.

      for a very basic turret i would recommend: 2 Weapon computers with each the same amount of AMCs (Anti matter cannons) linked makes a fast firing cannon, then all you need is a Bobby AI and some shields and a little bit of power recharge (just needed for shields or more if your want to have your...
    9. NuclearFun

      NuclearFun's Ships

      the day after the next patch probably :) It is ready, but i just want to avoid uploading a ship just before a patch and possible balance changes. Thanks, but i have to admit that always when i look at your shipyard (and others) i tell myself i have to turn up a notch... and maybe start using a...
    10. NuclearFun

      Bowhead - Harvester - Updated thrusters

      small update after the change in the thruster mechanics
    11. NuclearFun

      NuclearFun's Ships

      The Prometheus is not as big as it seems, 500m length but it has just 265k mass with turrets and docked ships. The most time was figuring out the new weapon systems and building new turrets, i also spent quite some time designing a nice blinking logik but i had to scale it down a lot (it was...
    12. NuclearFun

      NuclearFun's Ships

      Thanks! but i have been building at it for a lot more than a month, i don't know if you would call that fast :D
    13. NuclearFun

      NuclearFun's Ships

      Hi! I finally finished the Prometheus Battlecruiser: The Prometheus shares the principal design with the Kronos (and a lot of my other vessels) and comes with a multitude of weapon systems and turrets, a full interior and multiple hangars. It currently waits for updated fightercrafts and...
    14. NuclearFun

      NuclearFun's Ships

      The Phalanx Destroyer and the Neptune Frigate got an update and can now move again. Also i am now a big fan of the new overdrive effect :D Also: while adding all the small turrets i was very happy with my engineering vessel: it sports one tractor beam (beam+amc+pull), a stopping beam...
    15. NuclearFun

      Phalanx Destroyer - New Thruster Mechanics

      Changed some shields for thrusters, the gun turrets and the secondary weapon (rapid fire cannon) got a nice buff with overdrive effect.
    16. NuclearFun

      Neptune Frigate - New thruster mechanics

      in light of the changes in 1.53
    17. NuclearFun

      Default thruster mechanic (poll)

      My last comment here seems to be lost, but that is OK because i was arguing that box dimensions is more fun than linear scaling and while that is still true: While refitting my old ships i began to like the reduced thrust we have now because it forces me to make a decision between defense and...
    18. NuclearFun

      Spearhead Yachtworks (formerly called "Zenatio Shipyards")

      That would explain those tentacles... :D
    19. NuclearFun

      Spearhead Yachtworks (formerly called "Zenatio Shipyards")

      Nothing makes sunbathing more effective than direct sunlight in high orbit :cool:
    20. NuclearFun

      Brotherhood Republic Fleets [Luna Turret Update part 1]

      That looks badass! That ship is like 60% gun barrels in the front :cool: