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    1. NuclearFun

      Emperius Resurgence

      That is very cool, that also eliminates those ugly beam slaves :cool:. I thought about something very similar for a future project, do you know on what range they lock on?
    2. NuclearFun

      NuclearFun's Ships

      Thanks! I already tried those :D. Especially the dark purple (nocx) are really cool (and they would indeed make a very sinister ship) but for now, because of continuity and ice cristall wedges i decided to stay with ice cristalls, i did start to use the red ones for missile ports though.
    3. NuclearFun

      NuclearFun's Ships

      Neptune Frigate: I wanted to do something smaller that would fit in a fleet with my other ships. It is a simple frigate, nothing very fancy or powerfull but i am still very happy with it.
    4. NuclearFun

      Sneak changes to ship systems...

      Apparently i am lacking the necessary skills in communication and/or the English language to express myself, because i thought i complained about that neither the news, the update nor the game support section informs about those changes...
    5. NuclearFun

      Sneak changes to ship systems...

      No, i think you misunderstood me :) I know of those changes (but i would be interested in where you got those formulas, frankly i am a bit sceptical about those numbers) Maybe i am just stupid or never read the right forum posts but i always only learn of those changes when i wonder why my...
    6. NuclearFun

      Bug Turret AI still not working

      I never knew of that trick, i tried to do missile turrets but never got them to work :( You are probably right, but strangely before the last patch at least guided missile turrets (d1000+beam slave) tracked enemy targets just never fired but now pure guided missile turrets (without amc) do...
    7. NuclearFun

      HAPPY BIRTHDAY SCHEMA!!

      Happy Birthday! Alles Gute!
    8. NuclearFun

      Bug Turret AI still not working

      Thanks a lot! It actually works like you said. Putting a single AMC+CPU on the turrets gave those Bobby AIs the right incentive to let loose their missiles and beams. I still would not classify that as "working" because it is still completely buggy (beams never seem to hit, Slave systems are...
    9. NuclearFun

      NuclearFun's Ships

      Started to update my older ships: the Harvester just got its armament of cannons, turrets and fighters modernized and a few changes in the interior.
    10. NuclearFun

      Bowhead - Harvester - With the latest developments in weapons technology and interior design

      Just a small little update for the 1.5 Patch -cannons -turrets -fighters -some additions/changes to the interior
    11. NuclearFun

      Sneak changes to ship systems...

      Like: Hey, thruster mechanics will get changed, the designs everyone used before will be completely obsolete... hey we are totally rebalancing shield mechanics, hey small power storage systems will become viable but then don't scale as well as they used to... It is not like i don't like those...
    12. NuclearFun

      Sneak changes to ship systems...

      Hi! Really nice stuff with the weapon updates and everything... love the new blocks! But: There have been changes to thrusters (some times back ago), shields, power tanks and i suspect to power generators aswell that were never really communicated... i could not find any patch notes/news posts...
    13. NuclearFun

      Bug Turret AI still not working

      Hi, just wanted to say that Missile and Beam Turrets still are not working, before the 0.151 patch the missile turrets were turning and looking at those pirates but now they just do nothing (i tested Missile with Beam slave and Beam Turrets). Cannon turrets are the only ones that seem to work...
    14. NuclearFun

      NuclearFun's Ships

      Technical problems: The turrets AIs went on a strike after the sniper turrets AIs were punished for their abysmal aim. Therefore the release of new ships will be further delayed. Meanwhile: Weapon testing continues, very happy how guided missiles are working now (in the battlecruiser they...
    15. NuclearFun

      StarMade 0.15 is out

      But those are 4 Blocks (2*CPUs+2*Weapon Blocks) vs one lonely shield block... and in the past the big ships tended to consist in half of shield blocks (because shields are perfect for filling material) Sven_The_Slayer It seems as the boni are multiplicated all the way and not added, atleast...
    16. NuclearFun

      StarMade 0.15 is out

      from dev direct to release? not even a pre version? wow.... sry, but not much hope
    17. NuclearFun

      Upside-down turrets

      that thing is still not resolved... 0.15 release
    18. NuclearFun

      Weapons Demonstration: News and Discussion

      Hi, sorry to pester you again with this question: Will the powerdrain beam be able to hit docked entities? I really like to know if i just should scrap those modular reactors or wait... Edit: Forget the powerdrain beams, i just scrap them, need the place anyway to build in the new stuff.... :D...
    19. NuclearFun

      NuclearFun's Ships

      Hi there, i kept playing in the dev build (its just too good :D) and although just planned as testing rig for a future project (Corax) i recently finished a new ship. It is still a prototype (especially because it uses prototype weaponry from the dev build...) but if everything (or atleast most...
    20. NuclearFun

      Spearhead Yachtworks (formerly called "Zenatio Shipyards")

      I pick : 4. All of the them!