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    1. Valiant70

      Suggestion Forum Prefixes

      There seems to be a new "Suggested" prefix. What's it for exactly? I'm guessing it means duplicate, but perhaps it's more specific than that.
    2. Valiant70

      Read by Council Door Overhaul

      I'd like to see doors reworked somehow, although this system might be more complicated than we really need it to be. Perhaps just animate the opening/closing of doors and add an option of some sort to define which way it slides open.
    3. Valiant70

      Recognized by Council Show Authentication Required in Main Menu server list.

      I noticed that my uplink doesn't save properly. I wonder why? Maybe updating my game will fix it. Anyway, yeah. Adding additional info like this to the server list would be helpful. Authentication and Whitelist seem to be the most relevant and important, although a drop down tab with other...
    4. Valiant70

      Dev Blog : May 30th 2016

      Perhaps you could add a separate option to download the tutorial videos. Some players may have no interest in them at all.
    5. Valiant70

      Dev Blog : May 30th 2016

      Downloading all of the videos sounds terrible. Isn't there a way to do YouTube integration?
    6. Valiant70

      Recognized Reduce Rail Lag - by setting rail speed to 0

      The jitter is a bug. It would be better to debug than add a feature for a workaround.
    7. Valiant70

      Read by Council Quick Re-Connect

      The way things work now is way too clunky.
    8. Valiant70

      Frequent Suggestions Megathread

      While not a suggestion thread, this outlines the potential benefits of a sufficiently customizable fuel mechanic: A Manifesto on Fuel, Balancing, and Various Play Styles If I have a chance, I will update the OP and discuss some newer mechanics.
    9. Valiant70

      StarMade v0.197.36 Bug-fixing Round Part 2

      Will it preserve gravity, alignment, and sitting?
    10. Valiant70

      StarMade v0.197.36 Bug-fixing Round Part 2

      So the fix is teleporting back to the shipyard computer?
    11. Valiant70

      Implemented Add a warning confirmation box on the "Undock all turrets" button

      NOPENOPENOPENOPENOPE. All we need is a confirmation button. Don't question it. Just make it happen.
    12. Valiant70

      Frequent Suggestions Megathread

      OH FOR PETE'S SAKE! Just put all the shapes into something similar to the way slabs work and have a single item called "Hull/Armor Plate." There is no better solution. The only question is how to handle the user interface.
    13. Valiant70

      Recognized Craftable Multi-stack Armour

      We really just need to put all the shapes into a system similar to the slabs and have a single item called "Hull/Armor Plate"
    14. Valiant70

      Recognized by Council Un-derp planet atmosphere

      If I recall, the problem with the old atmosphere was that it was too "thin" and stars always showed through unless you were standing at the perfect height. Maybe Schema should revert to the old shader (if possible) and just tweak it a little to make it "thicker." Well, for now. Later we need...
    15. Valiant70

      Implemented Light Slabs

      That actually doesn't help my issue. I need a light built into a 1/4 meter thick ceiling. I can't make the ceiling thicker because it won't fit in the shuttle bay anymore.
    16. Valiant70

      Recognized by Council Un-derp planet atmosphere

      Currently, the colored portion of a planet's atmosphere is rendered as a hemisphere with the local star in the middle of it. This results in a partially black/starry sky except at perfect high noon on certain planets/plates that point directly at the sun... and even then you see a black horizon...
    17. Valiant70

      Recognized Weapons ought to be more specialized

      The biggest problem with missile-missile is the combination of spread fire and heat-seeking. This makes it too easy to get a ton of munitions in the air with no skill involved. Spread-fire is powerful against antimissile systems and should not be combined with instant lock-on. I have thought for...
    18. Valiant70

      Logic-charged jump drive problems

      I was trying to create a warp cruise feature for a ship so my fingers wouldn't get tired on long FTL voyages, but I can't figure out how to charge the drive at a normal rate. Any clock I connect it to charges it obscenely slowly. Is there a secret to this?
    19. Valiant70

      Support Request: Reopen Bug Report

      incorruptable , we're good now, right?
    20. Valiant70

      Support Request: Reopen Bug Report

      I believe so. That's where it was first discovered.