I'd like to see doors reworked somehow, although this system might be more complicated than we really need it to be. Perhaps just animate the opening/closing of doors and add an option of some sort to define which way it slides open.
I noticed that my uplink doesn't save properly. I wonder why? Maybe updating my game will fix it.
Anyway, yeah. Adding additional info like this to the server list would be helpful. Authentication and Whitelist seem to be the most relevant and important, although a drop down tab with other...
While not a suggestion thread, this outlines the potential benefits of a sufficiently customizable fuel mechanic:
A Manifesto on Fuel, Balancing, and Various Play Styles
If I have a chance, I will update the OP and discuss some newer mechanics.
OH FOR PETE'S SAKE! Just put all the shapes into something similar to the way slabs work and have a single item called "Hull/Armor Plate." There is no better solution. The only question is how to handle the user interface.
If I recall, the problem with the old atmosphere was that it was too "thin" and stars always showed through unless you were standing at the perfect height. Maybe Schema should revert to the old shader (if possible) and just tweak it a little to make it "thicker."
Well, for now. Later we need...
That actually doesn't help my issue. I need a light built into a 1/4 meter thick ceiling. I can't make the ceiling thicker because it won't fit in the shuttle bay anymore.
Currently, the colored portion of a planet's atmosphere is rendered as a hemisphere with the local star in the middle of it. This results in a partially black/starry sky except at perfect high noon on certain planets/plates that point directly at the sun... and even then you see a black horizon...
The biggest problem with missile-missile is the combination of spread fire and heat-seeking. This makes it too easy to get a ton of munitions in the air with no skill involved. Spread-fire is powerful against antimissile systems and should not be combined with instant lock-on. I have thought for...
I was trying to create a warp cruise feature for a ship so my fingers wouldn't get tired on long FTL voyages, but I can't figure out how to charge the drive at a normal rate. Any clock I connect it to charges it obscenely slowly. Is there a secret to this?
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