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    1. Valiant70

      Implemented Light Slabs

      Oh yeah, don't forget those!
    2. Valiant70

      Implemented Light Slabs

      I ran into it when building a shuttle.
    3. Valiant70

      Implemented Light Slabs

      Light slabs would be useful in a variety of situations. They'd be a good investment in block IDs.
    4. Valiant70

      StarMade v0.197.36 Bug-fixing Round Part 2

      YEEEEEESSSSS!!! EDIT: Derp. It only teleports you into the ship. You can't exit back to the shipyard computer. This is not as useful. Please report the bug:
    5. Valiant70

      Support Request: Reopen Bug Report

      Please reopen this bug report: ⚓ T891 Repair from Design Corrupts Design Incorruptible added steps to re-create the bug months ago and no attention has been given to this very serious bug. Ships with turrets cannot be repaired without corrupting the design.
    6. Valiant70

      Read by Schine Commas in large numbers.

      They don't have commas.
    7. Valiant70

      Read by Council Instant Delay Logic Block

      It needs ticks. If it doesn't have them now, they need to be added or it will always be derpy.
    8. Valiant70

      Read by Schine Commas in large numbers.

      Unless java has a built-in function for this, it's something that Schema will need to write once and apply to any place where large numbers appear. I'm not sure why you consider this so low-priority. It would make every large number in the game more readable. Currently, I have to count the...
    9. Valiant70

      Recognized UI Quick-filter change for factory production picker

      Fixit. Fixit. Fixit. Fixit Fixit. ;):D
    10. Valiant70

      Query: Starmade Server Wrappers

      I want to learn about wrapper programs for Starmade but I don't really know where to begin. I've never used a wrapper before and I don't know what capabilities a wrapper would have in Starmade. If anyone with experience reads this, could you point me in the right direction? Thanks!
    11. Valiant70

      I know its Alpha but...

      This really is good news. The shipyard bugs destroyed someone's hard work on my home server. Any word on fixing critical, missing quality-of-life features like entering/leaving a shipyard design core from the shipyard computer? Or will those continue to be ignored for months and months?
    12. Valiant70

      Planned Be More Careful with "Planned" tags

      I've seen a lot of threads with planned tags lately that only vaguely match their counterparts frequent suggestions. Some have given me the distinct impression that someone read the title and slapped a "Planned" tag on something without reading the meat of the post to find that it's something...
    13. Valiant70

      Read by Council Information as a Resource/Commodity

      If you limit global chat, people will exploit/circumvent it with out-of-game communication.
    14. Valiant70

      Future Playthroughs (Or, let's read the devs minds!)

      I see the future of starmade as something like a fusion of the good parts of tech-modded Minecraft combined with something like Wing Commander Privateer, plus a lot of unique things that set Starmade apart from any other game. End of the Hunt (Planned features: Improved planets, Bounty System...
    15. Valiant70

      Planned Galaxy/System and Generation Rework for the Future

      I can practically guarantee from Schema's comments that he won't do anything to make empty space more boring or annoying to fly through. Bench , there's a planned tag, but does this just mean a rework is planned or that the removal of grid-bound star systems is planned? These tags are...
    16. Valiant70

      Recognized by Council Change to Shared Shields for Rails

      Just remove DPRs and give all non-turrets full shield sharing. It's simpler with less potential for glitches.
    17. Valiant70

      Rejected Shield management

      You are neither the first nor the last to suggest this.
    18. Valiant70

      Planned Galaxy/System and Generation Rework for the Future

      Gravitational assist only works sub-light. There's less stuff to do in void space so due to gameplay reasons, we want to move through it faster. This is really just a side thought for this thread anyway. It probably should have been a separate thread. I'm pretty sure white holes would vaporize...
    19. Valiant70

      Planned Galaxy/System and Generation Rework for the Future

      Starmade's universe is composed of a grid of sectors. This is a basic characteristic of the engine that will not change; it will only be debugged. That's fine. What isn't fine in my opinion is that star systems are treated the same way. Stars can only be offset slightly in their system blocks...