Search results

    1. Valiant70

      Create Docking From Design

      There is currently a "create docking" option, but it only lets you place an empty turret on the design. You CANNOT use a blueprint or design to do so.
    2. Valiant70

      Recognized Player Quarters

      Certainly! With the wide variety of play styles out there, there is no reason to assume someone won't find a use for PQ onboard ships. Yes, RP might be a primary motivator of PQ on ships, but it might also serve a functional purpose for the same reasons: People like to have their own private...
    3. Valiant70

      Recognized Player Quarters

      Roleplay is just taking on the attributes and behavior of a character that is not you. Player quarters are an anti-griefing measure with a variety of possibilities including storage and workstations for new faction members that aren't trusted in the main workshop and resource dump yet. The...
    4. Valiant70

      Suggestion Faction Chat Channels

      The website chat is pretty well nailed down now and it works well. It'd be nice if factions could have their own channels, as out-of-game chat is nice but there are not many good options other than IRC, and that's not exactly great. What I propose is a system tied into global factions. On the...
    5. Valiant70

      Transporters shouldn't drop shields to 0%.

      That's a very probable exploit.
    6. Valiant70

      Recognized Player Quarters

      This isn't for RP at all and has very little RP purpose. It's for allowing someone access to an area rather than a whole structure. It is also vastly superior to a docked room, as a docked room only allows a different faction rank access rather than allowing a specific person unusually high...
    7. Valiant70

      Shared Thoughts For Enhancing Quality Of Life

      http://starmadedock.net/threads/create-docking-from-design.21707/
    8. Valiant70

      Create Docking From Design

      Okay, so I designed this nice little AMS turret and I want to put about 20 of them on my new ship. One problem: there's no easy way to add it to the ship's design. I would have to: Complete the ship Construct a copy of the ship design Construct the desired number of turrets Attach said turrets...
    9. Valiant70

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      I find this trailer offensive not for its content, but for how FLIPPING CORNY it is. Can we not make any better movies? I think the proper way to do transporters is just to follow Star Trek. You have to lower your shields manually (at least briefly) to transport, and there can't be an active...
    10. Valiant70

      Hide/Unhide Connections

      Two things are needed: Ability to set a particular beam visible/invisible Ability to turn all beams off client-side to save an old GPU from brainfreeze
    11. Valiant70

      Hide/Unhide Connections

      I got lagged off my server earlier. My FPS went down so low I couldn't dock or fly away from a station. I think it was due to the large numbers of these annoying logic beams going all over the place. A graphics option to hide those things is 100% necessary. The lack of such a setting was...
    12. Valiant70

      Transporter psychosis

      And that's exactly what's needed. There's no reason someone would be taking a transporter every 60 seconds for 10 minutes straight, for example.
    13. Valiant70

      Transporter psychosis

      Whatever you can say against this idea, this is DEFINITELY 1000% better than the idea of straight up-disallowing transporting within the same entity.
    14. Valiant70

      Transporters shouldn't drop shields to 0%.

      But if your shields are up you'll wind up spreading people's discombobulated atoms all over the sector! Ah, yes. Decoupling the shields manually for a moment to prevent total shield loss is a good idea. It'd be like disconnecting the shield capacitors from the emitters rather than just DRAINING...
    15. Valiant70

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      Are beam weapons still messed up or do they have their correct ranges now? Could someone test to see if the raycasting changes fixed them? I don't have time to do it at the moment.
    16. Valiant70

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      Also two thumbs up for helping the server database crisis! It's a problem that has plagued my home server for its entire existence.
    17. Valiant70

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      Go away. I love that feature.
    18. Valiant70

      Read by Schine transporter pad info

      Here's my idea: give an astronaut a device that saves a specific transporter's frequency, then allows the astronaut to beam back at will from a certain range. To prevent making escape TOO easy, have a charge-up time on the device that works like so: Click and hold to charge. When fully charged...
    19. Valiant70

      Design Mode Computer

      It'd be nice to have this feature for the new home base station I'm building. I will only have smallish shipyards on it due to server rules (rules designed to generate more war/conflict :cool:).
    20. Valiant70

      Playable Character Races

      As if kids won't already upload naked player skins or carry on about their reproductive organs in chat if people don't moderate their servers.