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    1. Keptick

      The ultimate drone R&D thread

      If the power consumption is the same then didn't you half the damage? If not, then this is awesome :P
    2. Keptick

      The ultimate drone R&D thread

      You literally described my drone, down to the smallest details. Except that the beam is a stop beam :P
    3. Keptick

      The ultimate drone R&D thread

      Yes @Thalanor , the missile tubes on my drone are real :P. I'll have to refit the soul drone with all this new data (even though it's already pretty optimal according to what I read here). Replacing some thrust with shields seems like a good idea. Firepower wise, I think that it's fine already...
    4. Keptick

      Damage based ammunition for ships.

      Note: I don't personally use nukes because I can't stand the long ass reload. Nukes have disadvantages you know, first of all you need enough power storage to fire it, which can sometimes take up the majority of a ships' mass. Secondly, there's the slow projectile speed and low range. With a...
    5. Keptick

      Sector Bookmarks

      I remember searching for that bookmark option back when I started playing the game, until I realized that there was none... So yea, definitely a +1. Writing everything in notepad is quite annoying.
    6. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Normal ship shapes just don't compute in my head :P
    7. Keptick

      Countering the Death Cube

      Yea, I kinda got that by now ^_^
    8. Keptick

      Countering the Death Cube

      Yes, I know what a f*cking moment of inertia is, that's not at all the point I was making. I was mentioning the fact that the game isn't realistic by nature and stated the dampening effect (which makes ships act very much as in a fluid), WHICH IS DEFAULT, isn't realistic AT ALL, as an example...
    9. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I just wrote something that was meant for an other thread. I got confused since I had multiple windows open at once :P ---------------------------------------------------------------------------------------------------------------------------------- For those wondering I'm just taking a small...
    10. Keptick

      The ultimate drone R&D thread

      And that's just half of them ^_^
    11. Keptick

      The ultimate drone R&D thread

      I never properly introduced my Soul drone, so here it is: Stats: 11 x 9 x 15 dimensions. 190k power storage @10.4k e/sec Mass: 116, thrust: 177 2391 shields @115 shield/sec 10.5k damage per volley, split into 4 lock-on missiles. The reason why the shields are so low is that the power...
    12. Keptick

      The ultimate drone R&D thread

      Hehehehe, I'm glad that my general design is so effective :). I don't remember the stats on my soul drone but I'm pretty sure that yours are better, so props to you!
    13. Keptick

      Countering the Death Cube

      Because space ships made out of blocks that fly in a vacuum subject to fluid dynamic are realistic? Oh please... The reason why Doomcubes are so good is because they pack so much in so little. Take for example a 200x200x200 meters doomcube, the thing will turn at the exact same speed as my 200m...
    14. Keptick

      The ultimate drone R&D thread

      @Thalanor Those look familiar :p Dem stats doe :O @Gerion Have you tried using logic activaged long range perma-push pulse arrays yet? Because with a 200m radius it's pretty potent and would effectively stop the drones in their tracks if they get too close (you can even charge into the cloud).
    15. Keptick

      The ultimate drone R&D thread

      You'd be better off with a normal drone rack in that case. You can either have the entire rack get ejected and the drones simply undock from it afterwards or the much cooler yet more space consuming ejection from the main ship.
    16. Keptick

      The ultimate drone R&D thread

      I have a delay of 1 or two seconds on the drone before the systems activate :p . The plan is to shoot them out at max velocity towards the enemy. Besides, if I ever happen to get stunned it would only be for 1 or two seconds.
    17. Keptick

      The ultimate drone R&D thread

      Logic can't do that indeed, I just got creative :P The way it works is that a core docked to the main ship gets undocked and pushed (via push beam) into an area trigger located on the Drone rack, therefore triggering the ejection sequence.
    18. Keptick

      The ultimate drone R&D thread

      It's possible to undock things by logic, I even figured out a way to undock things from an entity that is itself docked to an other ship with the activation signal being located on the main ship. Like so: All the drones are docket to a docked rack. That activator is linked to the main ship...
    19. Keptick

      The Calderon Republic needs you!

      As far as I'm concerned the battle was between the NFD/DFN and the CR only. It's therefore normal for our members to not take the TE ships as a threat, since they got involved WITHOUT WARNING in an ORGANIZED BATTLE. @kiwionthemoon
    20. Keptick

      The ultimate drone R&D thread

      Those things aren't made to be used in swarms. It's actually IMPOSSIBLE to use them in swarms because they'd stun each other.