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    1. Valiant70

      How the NPC update makes fuel (and money!) viable

      This is only true if it is implemented horribly. That's an improvement over what we have now. Besides, many fuel suggestions are centered more around FTL travel than space-normal travel. Press esc, then respawn. They actually have two buffs now. One is the energy soft cap, and the other is...
    2. Valiant70

      Planned Missile Lock Alert

      I invented a missile system with great sustained DPS. I ain't telling you how it works though! ;) False. It works great because there's a cold background for objects to show up on. You can still use them as a sniper weapon. Fire as a soon as you lock on, then cloak and GTFO. Unless the...
    3. Valiant70

      Deflector and FAKE (visual effect) bubble shields

      People have been suggesting bubble shields forever, and we all know by now why they won't work. Some might still prefer the visual effect of such shields, though, so why not just make it look that way? When a ship gets hit, just draw a circle or oval with shading over it in the color of the...
    4. Valiant70

      How the NPC update makes fuel (and money!) viable

      Over the course of most of Starmade's lifetime up to this point, fuel has seemed great to some folks and stupid to others. At the same time, money had little use. It gained some use with the trade update, but there still wasn't a real economy. The NPC update will create an economy, however. An...
    5. Valiant70

      Appeal to the Council: A Noisy Niche

      Welp, better scrap boarding then. Without a decent amount of FPS mechanics work, boarding could ruin the game if it ever happens very much. If you have a humanoid avatar walking around in anything besides a glorified ship selection screen, you need a decent FPS engine under the hood to make...
    6. Valiant70

      Privacy settings for content uploads

      I'd also like to see an option to share it with specific SM Dock users, so you can share a classified BP with your faction's other engineers.
    7. Valiant70

      Optimize servers

      You are quite correct, and this is a pretty good explanation. There are some things that can be completely client side, like debris physics for example, but on the whole the meaningful things need to be server-side. Only calculations that have no impact on other players whatsoever can reasonably...
    8. Valiant70

      More Teasers for Future Features

      COMPLETELY redone? I like the sound of that. Looking forward to the status update if you do release it.
    9. Valiant70

      Appeal to the Council: A Noisy Niche

      I love that you guys are willing to dialog with a handful of rude, cynical community members like us. No time now, but I'll be back later with another load of crap for you.
    10. Valiant70

      More Teasers for Future Features

      I know Schema doesn't want to promise too much in fear of causing disappointment, but how about some more hints on what's down the road for the game? We know there will be procedural fauna, NPC crews, and probably flora as well, but beyond that the development timeline is blanked out. Planets...
    11. Valiant70

      Appeal to the Council: A Noisy Niche

      DukeofRealms this fellow pretty much said it all. Most of the player base is composed of shipwrights. I see some things in the works that should help to make the rest of the game interesting, but I'm concerned future development might end up being less amazing than it could be simply because of...
    12. Valiant70

      Dedicated Flight Seats

      They have this on the plans, but it's been on the back burner for too long, and will remain there until the NPC crew update last I heard.
    13. Valiant70

      Shotgun Quick Fix

      1. Tighten the spread. A lot. Real life shotguns frequently shoot fist-size groups many yards away. First-person shooter styled shotguns don't work on ships or in space. The idea is not to have a few shots in a wide area in hopes that one will hit something, but to have many shots in a small...
    14. Valiant70

      Still a bug, has been a over a year

      Might need to just double-check faction permissions on everything until this is fixed.
    15. Valiant70

      Appeal to the Council: A Noisy Niche

      Okay, that's better than I thought. Last I knew it was a flat "NO." Thank you for considering more than one bland play style. I'd recommend some option for the individual player to need food on occasion. There are players who find this interesting. Isn't Starmade all about configurability...
    16. Valiant70

      Appeal to the Council: A Noisy Niche

      Fuel for ships, food and/or oxygen for large crews. They're two sides of the same coin really, or at least they will be when boarding actually works. There ARE players who want another life gauge though, so that needs to remain an option. Starmade could lend itself well to two major play...
    17. Valiant70

      Appeal to the Council: A Noisy Niche

      If all you do is build, Minecraft is garbage. This is the majority of the Starmade community because the rest went back to Minecraft. Oh, Starmade could make history of minecraft to be sure, but it won't, not without major changes in the way it's being approached. Schine will have to appeal to...
    18. Valiant70

      Appeal to the Council: A Noisy Niche

      The long-standing debate about fuel has mostly faded from the dock. Why? I think all the survival players got bored with Starmade and went back to modded Minecraft. That's pretty much what I did. Starmade's community is not large, and I think this is due partly to the excessive influence of a...
    19. Valiant70

      Is Starmade going to be a Survival or RTS style of game?

      I have a feeling Starmade is going more in the direction of a fleshed-out version of Wing Commander: Privateer than a less-limited Minecraft. In some respects I like that, but it's also disappointing because Starmade has so much potential for Minecraft-like survival gameplay, the difference...
    20. Valiant70

      Improve build controls - they stink (relative to RL software)

      I would have to agree with a lot of this. I spend a large amount of time just making the base hull for a lot of my builds (and I'm talking 5k-20k mass, not Death Star stuff). I'd rather be able to create interesting shapes and wedge them with little effort, then spend my time decorating them. It...