There is a solution to prevent them from shooting at it all the time.
If you make your sectors at least 5K in size. You can build your station far enough away.
To hit the station with something other than a missile you will need "damage beam" as the secondary. So I only have 1 turret that is...
The short version built a base 1 sector away from a pirate base. My sectors are 5Km.
I have one turret that I use to target the base and take its shields down. This causes fighters to be sent to attack my base.
I use other turrets to kill the ships. I then collect the remains and so on from...
You are correct it is an issue with any turret even satellite turrets still have areas the hull obscures thus you need them on both sides of a ship not just one.
That said so far from basic testing by spawning a number of pirates in it takes about 30% the time to take them out with these than...
The reason docked reactors and docked hull sections and so on crash the server is because the programming design choice the devs made.
If for example they didn't use directories as a means of determining order they could easily had more than one connection point between objects.
Secondly, if...
Well as you surmised various spacial phenomena could provide advantages they however can provide disadvantages also.
A blackhole being near you would be hell on construction, time dilation, gravitational waves, stress from uneven gravity across near objects...
A pulsar or any star pumping out...
Well the issue with docked reactors and docked hulls are in general related. The method they chose to handle the dock system is the real culprit. I don't mean the way the docks works I mean the way objects are stored in relation to one another. If they used a link file rather than relying on the...
Think of the different technology levels different countries have and our export laws preventing some technology from being sold to certain countries. In short it is based on real life.
When a person is logged into the server the first time it assigns a technology bonus to which ever system is...
I stand corrected you want to recreate the factory enhancer, rename it and give it a more complex formula.
Join a faction ~ Nickizzy
If another faction is already started and ahead of you they could effectively prevent any other faction from getting a foot hold and growing.
I know more than...
Have you ever seen what is called a PLC (Prgrammable logic controller)?
They are programmed with ladder logic basically the way the blocks work now. Little to no learning curve for those who used the logic.
PLC programming - Google Search
By either allowing players to choose or assigning players a technology path in which equipment listed on it can be enhanced beyond the normal output and possibly finding resources related to crafting at a higher rate this would encourage trading and combat both.
Make enhanced technology...
One can look at real life for things to fight over.
Control of resources but that isn't really possible in this game.
Knowledge, technology - this could be extremely doable with a few changes.
Assume everyone when they join a game is assigned a advanced version of technology others don't have...
So in essence you want to retard the factory enhancer 99.9% and give it another name.
It won't change a single thing. People will still move away from each other for security and build where they think others won't find them and because the same resources can be pretty much found in any system...
Ok, I'm entering this conversation a little late so forgive me if I rehash or repeat what someone else says.
First, you are both right and wrong. The current power system is actually broken on several levels. Even if it was fixed the issue they are wanting to replace it for is primarily it has...
Well thanks for correcting me. Sorry I was an ass in response.
No problem. That said I have been wrong in the past on here. I think the last time had to do with power calculations and the changes going on.
You are correct the farthest point of an Octohedron or any other non-round object is the fartherst point usually a corner. In the case of an Octohedron the radius is easy to determine by the layer count from any corner to the thickest layer.
Nope it was an actual bug where the system wasn't...
First, off my apology. You are correct on the calculation. I forgot the matrix was angular and not strait lined.
That said the radius of the Octohedron is far greater than that of the sphere. You are right though it does have a lower surface area to volume.
Either you have something off screen or the game is simply wrong. It wouldn't be the first time block count has been off in this game.
The center layer is the only one that is not duplicated
Volume:
1*2+
2*2*2+
3*3*2+
4*4*2+
5*5*2+
6*6*2+
7*7=231
Surface:
1*2+
4*2+
8*2+
12*2+
16*2+
20*2+
24*2+...
Funny you didn't bother to even put up a radius on it to compare to.
Layers works out to radius. And not sure where you learned your math but an Octohedron with 10818 surface has only 93756 volume.
Also the radius of that is 52 vs a radius of 30.
The output
Layers:1 Surface: 6 Volume:1...
You don't need an exact sphere.
This program only took a few minutes to write. You could have done the same thing yourself and seen you are wrong.
I'm assuming you know how to program and know computer graphics or why are you arguing with me?
Output for first 30 radius posted below.
count =...
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