I'm sort of with you on this but a bit more specific. I would agree to say fuel being hit more so than a power block. Be that fuel chemical or nuclear... I would also go along with ammo types being explosive.
I know people think of nuclear plants blowing up like Chernobyl, Fukishima. Those are...
I think it depends some what on the target thickness and how much you move the beam.
I did some measuring against an asteroid that was 300K + blocks. the beam not being able to penetrate all the way through it meant it would be picking blocks up the entire time. I also kept he platform...
I was thinking about building a station that could bring some fun back into this game and encourage some co-op play.
Here is what I can build I can build a station with a shit ton of power, with pretty massive shielding.
I can even fix it so that a person could get access to the facility and...
I get what you are trying to say and how you are thinking about it. You are thinking about it as is this weapon equivalent in some manor to this weapons ability in combat.
You could try and measure that as Damage/time/power and you might be able to say they are equal on that level. But lets...
Pretty sure I'm not the first to do this.
Stacking weapons or in this case salvage beams vertically allows eliminating gaps between beams.
This miner is fairly small. It doesn't use any more space. It simply stacks vertically.
It does however allow the creation of a firing pattern with no gaps...
Actually he has another option. Fix all the underlying issues and the current system then add the heat system and leave both in thus it would be user preference as to what they use one or the other or a combination of both. In short he could simply added as another tool in the inventory for us...
Yes, it does make more sense with a number of other changes in the game. I actually posted a few.
In truth it would have made more sense if I combined a number of my posts into one big post. That said how many people bother to read anything of any length on here. I know some do.
Turning all...
Ok, going to tell you the easiest way to do this. Probably going to get labeled an exploit in short order.
Use the block editing tool. Create a nice red box the size of what you want to repair. Delete it then click the button undo.
The undo command remembers block types, meta and everything it...
Ok, some people say I have a bad personality on here. This even goes beyond me.
That said I understand your sentiment.
Yet, I would have no issue at all giving up every last current object in this game if they actually fix the power system and stop this bad attempts to balance stuff. Yea I have...
I can understand how you might come to that conclusion. I disagree though.
The base game is the game at its simplest. That would be a space game where people can build ships. Everyone has the same tools and resources to work with thus the game is already balanced as much as it can ever be.
You...
I was simply talking about using the AI as a targeting system using the fire at my target option. It allows you to create virtual hardpoints that you select the target with. The ability to turn AI on and off with logic will make it easier to control when they fire.
You could also simply set a...
Shields draw a lot more power under combat conditions.
With this they can reduce the power requirements for cloaking because there are enough other limiters in place to prevent people from going around with ultimate stealth capital ships.
It would allow fighters to be used for scouting...
Sorry
My bad I probably should get some sleep. I read the part we already can do this and this is only good for AI.
And you are correct.
Already can be circumvented as Brokenguage pointed out. You can use on board logic trigger to fire weapons. The only thing you can't do is specify left...
I would love the ability to give AI instructions to use left mouse fire. That way weapons can be built on turrets that can make use of it.
If you are wondering why Left Mouse vs Right Mouse
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