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    1. G

      Multi target group firing system

      Stupid comment by me not paying attention and being half asleep.
    2. G

      Not sure if I should fix this or take advantage of it

      Ok, I have to worlds or maps. In those one for testing one for play. In the test world I created a faction called Mongoon. In the play world I created a faction called mad men. I created a base with madmen and have been working on it. This evening I switched to the test world then back after...
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      The ability to turn off shields and other systems

      They could make two types of gate systems allow people to create a public gate where the lines are visible and private gates that lines are not visible. Make public gates no one can attack. Make private gates where they can be made invisible as well. This way people can find the gate as easy...
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      The ability to turn off shields and other systems

      It would be nice if we could turn off power to system we may not be using like shields. This way for example if we are running a ship and want to use cloak we can reroute power to it. It would allow for a greater variation in tactics. Since one of the goals of the developer seams to be wanting...
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      Some common sense please

      Well look at what you just said, "not everyone can play cooperative if the server crashes with 20+ peoples." That is precisely what I am talking about when referring to the underlying issues. The root cause in others in this case is the servers crash when the load is to much. Why is the load to...
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      Some common sense please

      Angry, maybe probably more disappointed and frustrated. I seen the work they done over the last 2 years. So I know they are more than capable. I know this game has much more potential that it currently is at. Frustration probably from why I can't hand over stuff and say here see this. Past...
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      Doubt this was ever intended. Way to start survival

      There are a number of things fun to watch. Watch how fast the trade guilds miners remove all the astroids in a system. God for bid pirates come any place near you at a shop. Add to that all the temporary factories of the trade guild. I haven't checked the growth rate of the other factions yet...
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      Don't use loading screen flying near planets

      OBSproject.com
    9. G

      Some common sense please

      The cubes occupy the same space because they didn't fit the shield to the shape of the block. They also did damage checks per cube rather than break it down. If they hadn't short cut it then it wouldn't be an issue would it! Generally I avoid Java other than when I can't get around it. I prefer...
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      Don't use loading screen flying near planets

      It does it with a just using a core, one reactor and one thruster, or even just the core itself. As for the spin being a needed game mechanic not all. It should load based on proximity.
    11. G

      Don't use loading screen flying near planets

      Computer handles it just fine. Just still adds to the work and load time no matter what system you have. Generally I don't log off near a planet. I stopped building on planets ages ago. Stations cause far less lag when loading and respawning if you ever need to do that. Just call me impatient.
    12. G

      Some common sense please

      Lets analyze your suggestion. I should stop working on my projects and put a bunch of work into something that is based on another person's game for no profit just to prove a point when they could simply read and evaluate it. I do tutorials online for free to teach people how to program. I'll...
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      Don't use loading screen flying near planets

      Ok, you know that loading screen where the players view flies around in circles. If you are with in the distance of a planet surface gets generated it is bad. The consistent flying around causes chunks to load and unload. It would load far far faster if the view remained still.
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      Doubt this was ever intended. Way to start survival

      We have an obvious solution to that now. You build a small ship with cargo containers in it. Load all the crap you don't want to keep and fire it into the nearest star. Problem solved. And you probably thought we didn't have a garbage disposal system.
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      Multi target group firing system

      Thanks for showing me that.
    16. G

      Some common sense please

      I realize they are making these changes and plan on making the power change as well. If you look at the power system of the past. It has a limiter built in the cap and the curve. The new power system has a limiter as well the heat system. You can't say either one of these are based on reality...
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      Multi target group firing system

      This has been done in many space games. Honestly kind of surprised thinking about it that it hasn't already been done here. Allow ships and stations to target a craft and select it as a target and number it one trough 8 for example. Then select a weapons group and set the to fire on that...
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      Some common sense please

      Ok, as someone pointed out my nature or personality can come off as abrasive, jerk, a-hole.... So in the hopes that might point isn't entirely lost because of my personality / temperament. I figured it might be good to make a edit and clarifying a few things and leave the original statement...
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      Doubt this was ever intended. Way to start survival

      Pre release 0.199.491 ~ Bobby AI can now be activated via logic