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      How to cure logic lagg

      Personally I haven't gotten any significant lagg from logic that has ever hindered me. That was the devs reason and from reading posts over the last 2 years I would say he is correct. It probably does cause a bit of lag if you have several ships with large amounts of power systems running on...
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      Starmade just got 0wned...

      While I get your point and agree it would be more convenient for building. We currently also have plex and blast doors and the shields. The system isn't limited to a 1x2 door. You can see that in this video hear from the developer. He takes apart the door and then shows a 4x4 elevator made...
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      You could learn from Notch

      Minecraft virtually extends out the same way starmade does as far as the number system allows in the computer. Starmade doesn't actually make that many celestial calculations at all. The game is built on a plain made of cubes. Planets don't actually move they are stationary. They do rotate if...
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      Fleet Commands in the Galaxy Map

      A chained order system with the ability to repeat would be nice. What I mean by that is you can tell it to do several different orders in a list then have it repeat the list or possibly tell it to make a change such as update to the next system then repeat. That way when the fleet has mind one...
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      How to cure logic lagg

      Apparently according to the devs it does create a lot of lag. It was the reason given for removing the beam transfer systems. The beam transfer itself is no different than any other weapon. But the logic to fire it continually creates lagg. They also mentioned they didn't want to create small...
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      The ability to turn off shields and other systems

      Attached linked data and additions to original post.
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      How to cure logic lagg

      Right now my assumption you are using what equates to an interpreter for logic. You could write a converter that creates a java file instead. Then use event handlers to deal with stuff like buttons being pressed and so on. You could better deal with timing issues and get rid of problems like you...
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      require docked to station to work not being put on station.

      Consider all the changes they have planned. Plus the ability to stop someone from jumping and other issues. They already have a large penalty built in. The factory can be destroyed or potentially captured when not connected to a home base. Not sure what the current mass on a factory and enhancer...
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      require docked to station to work not being put on station.

      Right now for example you can't use a factory on a ship. Which I am 100% ok with. If the game allowed people to create modules then simply test that it is docked to a station or couldn't be used that would prevent any abuse like creating a mobile factory. It would though allow people to create...
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      No kidding the power system is broke just realized why!

      I won't get into the patent and trademark discussion on here other than to say its spelled out pretty clearly you can find the info on it here. United States Patent and Trademark Office In general avoid using another person source without consent. Art work like images, levels and so on are...
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      No kidding the power system is broke just realized why!

      First of thanks to both of you for responding to me on this. The performance effects of docked beam reactors was much different than that of the upstream chained reactors. Yet, you all killed chained power supplies. I assumed chained reactors had more to do with lagg when breaking free. I...
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      General EMP Questions

      EMP in this game isn't like in the movies or other games. Like taisong said to fully take down power it take a large weapon. It doesn't have any lasting effect except to diminish a little bit of power. Which will be replaced next to instantly with power generation. It is possible power...
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      How exactly do slaved weapons affect damage?

      Seems like the one aspect of the game working right at present is mining. Yay I can make a large garbage collection vehicle and suck up astroids and planet. Boo when I am done I won't have anything worth building because the power system was broken
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      No kidding the power system is broke just realized why!

      Actually not asking for anything back. The point is that for the most part the team has a one track mind or mentality of dealing with users doing what they didn't expect. That is to simply try and squash it or suck the life out of it. If we go by what you just said those things called exploits...
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      No kidding the power system is broke just realized why!

      You are correct the dev team never put in anything preventing targeting the mothership. That was precisely my point if you didn't want us doing so then you could have easily prevented it. I am referring to the issue of quad and double armor several devs called an exploit. In I think it was you...
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      Starmade just got 0wned...

      It only does that till one path can move forward in the direction closer to the other object. There is good reason for that. While the image below only shows two fairly short paths image how much time would be wasted if they where longer and only one path was checked. It isn't a waste of time as...
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      Starmade just got 0wned...

      Save yourself some time and go to the page and check out Best-first-search and Trace search. They are the two fastest and what you are trying to describe is probably closest to Trace. Different path functions have different features. A* will generally come back with the shortest path. But is a...
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      Starmade just got 0wned...

      There are 8 different base algorithms shown on the page with a 3 to 7 variants of each one. You algorithm is only faster primarily because you aren't actually writing out what the obstruction topological search actually would intel for a computer to understand it. You can't just look at one...
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      Starmade just got 0wned...

      Here is a great page on path finding. PathFinding.js You can see and try out many types their and learn how they work its iterative and visual AI and path finding are two different things. AI is actually made up of different parts and methods. Path finding can be one function an AI can use...
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      No kidding the power system is broke just realized why!

      (1+2) worked but where supposed to transfer at 80% however it was broken then and I discovered it was missing a tick count. Instead of fixing it they went the other way with it and made it worse. (3) is a different system of transfer from 1 and 2. It is the transfer system when ship used to...