Search results

    1. NeonSturm

      Energy System

      My preference: you should be required to stop every now and then, no matter how much power regeneration you have instead of flying at the same max speed for eternity. Excluded are ships which use fuel Excluded from this rule are special racer/scout ships which are purposely designed for pure...
    2. NeonSturm

      FTL Discussion Reboot

      Maybe "power-upkeep costs = radius^3*(1+speed)" makes it too easy to have a mobile 200m width gate which only costs 1kk energy at 0 speed. Maybe ships should always add half their max speed with "power-upkeep costs = radius^3*(1+ maxSpeed/2 + speed)" where maxSpeed = (thrust/weight/dampening <=...
    3. NeonSturm

      What's most important to you when designing a ship?

      A good way to increase weight is just using double-layered floors/ceilings. Efficient design without open machinery but many rooms has light in walls to avoid having lights in the floor one deck higher. But white light is very bright and thus I don't want peoples having to look directly into...
    4. NeonSturm

      Faction Permissions

      Agree, but why should locking thrusters be hard to implement? Please comment in http://starmadedock.net/threads/generic-array-computer.2076/ If thrusters and weapons are connected to a multi-purpose computer (though can only handle 1 type of blocks at the same time), we can add cannons...
    5. NeonSturm

      The Size

      If somebody would have said that in the early SMedit-hater threads :cool:... Would you agree on: "It is possible to make a nice hull around one or multiple battle-cubes"? --- True. I generally don't mind big ships, but the lack of balance at their size and the lags. Probably you can just do...
    6. NeonSturm

      FTL Discussion Reboot

      I would first modify the push-effect module to allow 200% max speed if overdrive is enabled and add cool-down to push (maybe 30 seconds), but also increase effect *30, power-drain *30 ... depends on max speed settings of the server. To enter Hyperspace, you need 180% speed. If you then activate...
    7. NeonSturm

      What happened to box dimension bonuses for power regen?

      I already corrected myself - you are 22 minutes late @Andy:P 67% power transfer efficiency * 2/3 block count are reactors = about 45% Then count in mass for (pc, core and *joking*) Power tanks (vs lags) = 40% efficiency compared to a reactor built into the main ship. 25/145 power = 16.7%...
    8. NeonSturm

      Landing Gear/ Repulsors

      I don't think we can add it. Schema can by causing an additional push/pull impact on your weapon output with -force.x, -force.y, -force.z. It would be not a big change - the most difficult part would be to get the weapon causing a second impact on a fixed position on your ship as well. A...
    9. NeonSturm

      A mod to switch language

      I think ppls are just too lazy for learning proper English. It is not my first language <-- Peoples who don't speak English can't contribute to English discussions and because of that it is not exactly the first thing I would request ;) To change languages you may edit some...
    10. NeonSturm

      The ability to create or form potals

      Search for starmade wrappers. Some have included warp-gate functionality, but it will place you at a random spot within the sector. I guess nobody has made a wrapper/daemon for the jump command tough (to teleport to a specific position within some sector)...
    11. NeonSturm

      New menu, commands, and multiple saves.

      Set spawn points with Underneaths. Use sector-import for levels (if you are admin like in single-player).
    12. NeonSturm

      Energy System

      I really like ships powering their storage up near stars (StarGate Universe: Destiny). Fuel would be a nice soft cap for max ship size, as over-sized ships just need too much fuel to maintain all the time (maybe just 1 flag ship per faction)... But the player should be able to choose when to...
    13. NeonSturm

      Can we scrap enhancers already?

      aaaahhh! you started a new page! Damn you!!! now nobody sees my post without having to load a new page :mad: :D
    14. NeonSturm

      Player-made weapons (out of blocks)

      Dis-integrators could penetrate shields and be balanced - they can be shot down and nothing is worse then to waste ressources against a regenerating, nearly immune (to their low damage values) shield. It could also be used against stationary targets, but linear dampening makes it worse in...
    15. NeonSturm

      What happened to box dimension bonuses for power regen?

      Sry I told stats for power-drain - here a quote from the file: <PowerSupply> <BasicValues> <SupplyPerHit>40</SupplyPerHit> <PowerConsumption>60</PowerConsumption> <Distance>200</Distance>...
    16. NeonSturm

      Can we scrap enhancers already?

      I like it, but already found a flaw in your formula evenly bad compared to the flaw you found in my post ;) Turrets should not waste energy if they are not stocked with enough energy to have time to actually get a shot of against their target. Either: turnSpeed = turnSpeed * powerLevel...
    17. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      wow, now I get an idea how bit that asteroid will be. The docking/landing area is about as big as my bridge I am currently polishing. I love it. Very unique and nice. But I worry about it would more get a spawn than something that repeats over and over again due to block counts - nothing that...
    18. NeonSturm

      Power-up, cool-down, ... for arrays and effects (like push)?

      Settings for (if these new settings are active depends on server's blockBehaviourConfig.xml) Power-up: Example: beam computers need to power-up "beamPowerUpTime" seconds if they were initially shut down and reduce power regeneration by "beamActivePowerPenalty". Power-up is by default 1/2 or...
    19. NeonSturm

      Can we scrap enhancers already?

      I have a possible solution to this. Disable ability to dock turrets with more than 1/3 or 1/6 ship|station mass. Count mass of turrets and docket ships to be in total not heavier than the ship|station itself. optionally undock a turret which weight is closest to 1/6 station/ship mass.
    20. NeonSturm

      new basic block: 2x1 wedge block

      It would also either be a pain for UI / placement or inventory.