Yes. I figured out that 25 power consumption and 10 effect is good for push/pull (maybe stop) = 250 energy per 10 push/pull/stop if you want to replace thrusters.
((I tried to make them a warp-drive, but while they ignore overdrive and even reset speed to the original max speed, thrusters have...
yay, let's make an Easter-Egg-Contest :D
Are they explicitly forbidden?
I think you should read the rules again carefully with personal or themed in mind and ask whether devs like Easter-Eggs
what is now the best reactor design?
does the line have to be a straight line or can I make a S-shape?
I get a bit confused with old /new, but if you can do an S-shape and it is not just connect upper box-dim boundary to lower, how many calculations are then done for a 100^3 reactor cube with...
Make core a logic block: on = player inside
If Push-Effects pushes you forward and Pull-Effect pulls you backward, why not have logic-activate-able a stop effect too?
Maybe:
thrusters=off -> update breakEffect(( maxBreakEffect * (#{thrusters=off} / #{all thrusters} ) ))
maxBreakEffect =...
I don't like higher buy then sell prices! NO
Also: your suggestion is abuse-able:
If you don't want to pay as much, you buy up to 1 below index and then the other stuff.
If you want to get more money from sells, you sell up to 1 above index and then the rest.
Floating changes:
costBefore = 1.2...
no. They don't output any signal if it is not used by anything.
If you connect a logic block to it, you connect it to an imaginary clock inside this crystal which is created just once for any logic blocks connected.
I would like a possibility to sync clocks on multiple ships or de-sync them...
The most difficult thing would be the output of a 128*128 bit multiplication. I don't want a 20k bit ram and even with 64*64 it would be 4k bit ram just for the result.
First, I need a way to add a modulo into a multiplication. My ability to make this will dictate how big the rest will be or if...
But you can only sell 10k blocks per type and only as much as a shop has.
Neutral+Pirate stations will have a huge influence on how ships will be coloured (currently grey is the cheapest hull color to get en mass), except we make it easier to change the color or shape (2 wedges = 1 block and...
I am just curious how other servers will use their config choices...
... but I hope you know that a weapons aim angle does not calculate own distance*speed.
You might end up with not being able to hit the point you wanted even on a stationary object.
Also some config values are linked...
1kk soft-limit => all ships are built either around 1kk or up to 2kk to have some reserve for damaged ones.
Even a soft-limit is too limiting on design choices.
Currntly, all ship are like this:
1.10x * 1.10y * 1.10z = 1.33 volume/power/damage, 1.1 hull thickness.
(until soft-cap, but after...
But then you can have more of them without suffering mass.
A stairway needs a heigh of 3 blocks - 2 blocks for you and 1 blocks to get to the next higher from a lower.
But a ramp needs only 2 heigh as you don't need to jump.
=> You get more hp with wedges
It is better to make it realistic then...
Lets say 2 players have same amount of shields - each survives 10 seconds.
But one has 1.1kk power regen and one just 1 mille.
Assuming both use about equal weapons and are experienced with the weapon system, who wins?
if you are the first one to cut the enemy main weapon array into 3-4 parts...
The difference between a program and StarMade logic is, your algorithm is hard-coded.
It is easier to create a function which directly interacts with a ram part which is built for just 1 type of value and just 2-3 functions.
The final Airlock circuit:
Airlock setup:
optionally: close trigger connected to actA1 - 1 block between door and the trigger
- open trigger connected to actO1 - 0 blocks between door and the trigger
- outer door
- open trigger connected to actO1
optionally: close trigger connected to actA1...
Just link invisible area triggers to explosives beneath a Deco-block on the floor, below the lowest block of a wall or below a door.
Just enter the core or a build block and place dis-integrators around the intruders.
If boarding should ever be viable, we need to block build blocks as long as...
Logic blocks are a better challenge.
Let's build some keyboard with activation blocks + displays and dig your computers not linked to the core deep inside your ship. You can access them with Passwords! :)
Just let weapons and computers output 1 (maybe to nearby activation blocks like area trigger computers) if they are doing something?
Activation blocks next to 5 power tanks = on if >90%, off if <=90%
Activation blocks next to 4 shield capacitors = on if >70% shield, off if <=70% shield...
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