Search results

    1. NeonSturm

      Fazer Mini: working 8 bit CPU

      I try to make a logic system in starmade to decode, encode and hack messages :) If I can build it small enough for a ship, it will be a lot of fun ^^ I am thinking of a keyboard-like array of activation blocks (only letters and numbers) -> encode -> enter random-looking letters into chat...
    2. NeonSturm

      Generic Array Computer

      OMG Beam with Cannon-slave and Stop-Effect + something with high reload. You already can! BTW: switches don't work together with core. So you can't move of fire more than these 4 weapons. Please read the last paragraph before complaining. This switch computer is just is perfect to give second...
    3. NeonSturm

      The Size

      ONG 7/11 disagrees from just this one thread You are so mean! (And don't disagree, you ARE mean! :()
    4. NeonSturm

      Fazer Mini: working 8 bit CPU

      With logisim (the flash based) I got issues with circuits working differently if you pack them into a custom component. Do you know http://de.wikipedia.org/wiki/RSA-Kryptosystem | http://en.wikipedia.org/wiki/RSA_(cryptosystem) ? p & q = prim numbers r = (p-1)*(q-1) n = p*q e = prim, (2^16+1)...
    5. NeonSturm

      Troubleshooting weird shield behaviour

      Yes, I already know most things. Just some commends and variable names are a bad choice high health = 100%, low health = 0%, wasn't 100% sure if that means combat-regen vs normal "this time is set to the value gives after each hit sustained" <-- no syntax checks in the code editor? ;)...
    6. NeonSturm

      Don't punish decoration, give deco blocks zero mass and HP

      Half mass, half hp (not more than 20% more please!), but keep armour the same.
    7. NeonSturm

      Fazer Mini: working 8 bit CPU

      Why did you made a 4x10 bit register and not 4x 8 or 16 bit? How much experience do you have with building CPUs / Where did you got that from? I think all the pipes are a bit confusing (at least from these perspectives) Maybe I will build soon my own terminal emulator to give commands to my...
    8. NeonSturm

      The Size

      Is the trading station tiny or the ship huge? It is difficult to reasonable fill a >300m long >150m wide > 100m tall ship with 20-30 decks interior all the way to the back and sides. Twice as long = 8x the interior => it is almost impossible for a >500m ship to be anything but a copy&paste...
    9. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      Nice hangars. I hope you use glass to not let players fall-through. Just place turrets in a way that they cover every angle. You don't need them connected to the main station and could make a platform with turrets on top and bottom of a decorated disc in the area between 2 hangars diagonal to...
    10. NeonSturm

      Generic Array Computer

      Hey! does nobody get the point? Require a bridge and to get out of your core for more than one array without power disadvantage per hotkey Being able to have 4 arrays in one button without power disadvantage Damaged arrays are separated by a computer from not-damaged once though you have 4...
    11. NeonSturm

      Troubleshooting weird shield behaviour

      Test case: I fired with (8 amc, 8 slaved missile (shotgun), 8 ion effect modules) and a plain 8x damag beam - both as dual-guns (4+4) - just 8/5 times and drained 60k shield. 36 weapon and computer blocks 8/5 times = 24/25 seconds 60k shields / 24/25 seconds = 220 dps 220 dps / 36 blocks = 7.5...
    12. NeonSturm

      Asteroid Fields/Nebulas etc.

      Saturn? will not protect the whole orbit :(
    13. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      I guess it would look better with a separator. At least at the sides, about 1|2 /10 to the mid.
    14. NeonSturm

      Station Core

      Just use a build block to sit in - no need for a core. The bigger problems are initial positioning without admin commands (if you want a station to have it's centre above some planet feature or be in line with another station in another sector. I would not like station cores as I don't like...
    15. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      to #1: never-mind Some logic fail on my side got confused with the missing forth side.
    16. NeonSturm

      Weapon range doesn't scale.

      I think the issue some peoples see is a capital/titan with 2000m length and 2000m firing range looks wrong. Even a 1000m ship with most weapons having 1000 range does not really look futuristic. But I think a ship should not exceed 300m (50 decks height) on most servers or you did not spent...
    17. NeonSturm

      Bug blockBehaviourConfig.xml issues

      Stop effect: (+) Effect system says: Anti-Gravity Notify message (top right screen eedge) says: Movement effect protection DefensiveEffectType from Config is: STATUS_ANTI_GRAVITY Explosive effect: (+) Effect system says: Movement effect protection Notify message (top right screen eedge) says...
    18. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      I can already see issues from this picture. it has a smaller repair area in the centre where ships usually are the thickest - you have to properly align bigger ships and fly through many times. it repairs only from 3 angles. it won't repair some parts of a ship where a slice/disc in XY axis...
    19. NeonSturm

      Custom Jet-plumes

      Black Plumes :p:D I partially disagree to link it to current speed. Though it would be easier, there should be plumes if you try to evade a stop-effect. Plumes on thrusters which face not backward but left should not have plumes if the ship turns left around while flying at high speeds. And...
    20. NeonSturm

      Logic system interface.

      No offence, but sometimes it is difficult to see connected parts if you have a room full of logic with 1m thin space between logic or which is full of wires. Sometimes selection should be visible over all other things (like radar V icons) if it is not excessive.