The core is a seat, controller and camera at once.But for linked seats and cameras it acts like a controller.
Other linked objects (weapons, other controllers and thrusters) allow you to use these. Just link 1 representative thruster or implement something like...
The delete button is called a "Moderator" :)
I would also like to have this spam removed. Encourages peoples creating a new thread, discourages peoples from reading through thus makes us missing content.
Just let a block with a free place to it's side move a block above it to this side. Store...
Just make everything containing dis-integrators hostile to everything in the direction it is heading to.
I made a 7*7*6 dis-integrator launcher ship (dis-core-dis) which can fire 5*4 in 2 waves or each one solo by activating an activator (push-cannon)
Only reasons for two dis-integrators are...
Fighters should always have a 3x3x3 interior behind the core currently and either a 1x1 hole in floor/ceiling to enter/leave while aligned.
Do you essentially suggest that this 3x3y3z cube required for the player to spawn should become a 1a 1b 3c with 3c containing the core + 2 empty blocks in...
I like how EVE-Online does it.
There should be many more hidden objects that you can discover. At least in populated sectors.
I especially like the idea of accelerator gates which aid navigation, but there should be a reason why you are unable to line up your ship with the object and just fly...
How about:
Cockpit = camera
Core = seat + controller.
Seat = just a seat, gains hot-keys and cameras from a controller.
Controller = configurable hot-key bars and slaved cameras/computers/...
That allows passenger-seats (without linked controller).
It allows multiple seats with the same...
You want to limit max ship speed (maybe as % of the server's max speed) and the time to reach this max ship speed separately? I really like that.
I just miss a drag big ships have on small ships, causing them to move in relation to big ships, making navigation in and around moving ships easier...
1.
This game needs a easier configuration ability
"(a mult b) pow c mult d" is nice to compute, but hard to understand for peoples.
Peoples want to enter xX in:
aT mass * %thrusters == aE efficiency (for cores + a few blocks)
bT mass * %thrusters == bE efficiency (for medium ships)
cT mass *...
I think the stock limit should be value, not amount.
Maybe let a shop links to Plex-Stores to save blocks to sell/buy - like a computer links to weapon blocks.
Some structures need to be linked to each other.
Farms linked to fields and wind-mills
High-tech refineries to orbital lifts or landing platforms for shuttles
Structures which belong together should spawn together.
Maybe parts from different people's submissions could merge into one structure...
I think it should be highlighted as a feature as many others in single-player will think it's a bug.
And especially newbies playing this game the first time.
@AndyP what do you want to tell us about the auto-mirror blocks issue?
1. There are always peoples which aren't on the server when the prices aren't set (which may be a high-reward stage) and join after the prices are altered due to player-influence.
2. Just imagine you are in a time-zone 1 hour later than most peoples buying/selling.
You will have to deal with...
I guess cubes are not that hard to implement after the ship's gravity changes.
But I think that is something for the late development stage.
I want to see access to random build features to allow you changing the planet without making it look unnatural.
Also allowing access to terrain in ships...
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