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    1. NeonSturm

      Balancing

      1. There will be an advantage in spacing vital parts out once the new hp system protects our core. It would make greater use of hulls as enemies have to take out more hulls to reach vital parts / can't use existing holes as if they were all in the same spot. 2. I support restrictions which...
    2. NeonSturm

      Sensors Anyone?

      @SteelNorthman Do you see the smiley above your edit textbox? 3 times to the right is an insert-quote/spoiler/code feature. With the new Core-HP system (based on how many and/or which type of ship blocks) you don't want to waste dps on your core while leaving other systems at full health and...
    3. NeonSturm

      Disintegrators (un-nerfing)

      1. True, fully agree with this part 2. You can make (dis-core-dis ships (format: 1xz, 3y) ) and dock them in a very tight or a spaced out array (each second xy block). You can undock dis-integrators with at least 3 blocks in-between horizontally, vertically or 1 block in-between diagonally and...
    4. NeonSturm

      Balancing

      Yes. Nice Idea. But AFAIK damage pulses only deal damage to shields once (may have changed through versions). 1. Why do you not have a 3x-redundant self-destruction mechanism? If a block gets taken out of a logic-"chain mail" around your core trigger self destruction of vital parts. I...
    5. NeonSturm

      Sensors Anyone?

      Now I've got a good idea with logic, sensors and jammers: CoM (Centre of Mass) is the core, centre of boundary box or average of your core position and the boundary box centre as long as no proper implementation exists. 1. Calculate the average position of Jam-block (avg) for: jammed_CoM = CoM...
    6. NeonSturm

      Balancing

      Damage pulsars are bugged - they don't even do damage to planets (at lest for me). I wait until a fix before rating them. (like I wait currently for most things including: better planets loading time, remote/computer/multi-bit logic, balance (economy, weapons), ... )
    7. NeonSturm

      Balancing

      It would if it costs time to gather resources. Credits for buying ships is a bad requirement currently. It would allow elite and scavenger ships as most ships would rather space their vital parts out and hide them instead of filling their interior with them. I also made a suggestion which...
    8. NeonSturm

      a solution to homebase invincibility

      PlexDoors block shots even if open :(
    9. NeonSturm

      Disintegrators (un-nerfing)

      But you can use missiles more than three times! It is also a lot easier to get missiles to hit their intended target... I now want to hear some pro-argument again... Can we not have a pro-contra list in the OP?
    10. NeonSturm

      Ship Class and Pirate Wave Difficulty

      I would not do tiers. I would count dps, shield, evasion (=acceleration / size * reaction-time * fight distance / projectile-speed) and create an initial value Optionally I would then track how effective it is compared to other ships in the same wave (vs only-shield or low damaged player-ships)...
    11. NeonSturm

      Thoughts on the IMO OP salvage (master) - cannon (slave)

      Maybe salvage cannons should be a lot cheaper than real cannons thus real cannons add more efficiency. Else I would consider it a bug.
    12. NeonSturm

      Implemented Save player relative to ship upon logout

      I would like the player move in relation to the ship position while aligned - Point of reference... If you log out while aligned, why is the player position not simply handled like a turret position?
    13. NeonSturm

      a solution to homebase invincibility

      Thought of it. Once you get a "home-base attacked message" you log out :p I like the shop/factory disable option the most currently. But please without exploits ;)
    14. NeonSturm

      Disintegrators (un-nerfing)

      grieving = stealing ship blueprint or ship for blocks or both. trolling = flying suicide ships into a valuable (for owner) ship. AFAIK. One of us got it wrong. I think I used it right while writing it because I remember peoples saying something along "faction-grievers un-faction everything and...
    15. NeonSturm

      Disintegrators (un-nerfing)

      Or cap max damage. Distributed over which block would receive damage by common AOE (block.damage *(maxDamage/totalDamage)). And balance them vs hull elements and the average hp / density of interior.
    16. NeonSturm

      a solution to homebase invincibility

      What if somebody extends a station over the sector borders and encloses another station within? Or encloses a planet with an invulnerable station + use this planet as factory? What if it is under siege (surrounded by AI turrets) so you can't build anything in range or leave this sector?
    17. NeonSturm

      Ship Class and Pirate Wave Difficulty

      I think mass is relative.
    18. NeonSturm

      Visible äquator while aproaching a planet - for orientation

      using lightened surface only works without daytime :p IRL the earth's poles have can either 24h/d sunlight or 24h/d night - dependent on summer/winter (but sun/moon in different directions) IRL our moon always shows us the same side. I guess this may also happen on starts without a moon for...
    19. NeonSturm

      a solution to homebase invincibility

      I don't like a produce-everything power-refinery in your home sector. But maybe spammed stations will be harder to find than to build.
    20. NeonSturm

      Visible äquator while aproaching a planet - for orientation

      This also re-orientates you. Very bad if you have relative speed to the planet. I want orientation guidance, not being orientated to some galactic west.