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    1. NeonSturm

      Wedges, corners, pentas etc for all building blocks!

      YOU :) I like it. Just imagine a dark glass in front of a Plex light to make it less bright. If we currently use 5 different shapes we need 2.25 bits ID. Orientation is 5 bit. All possible shapes only need 8 bit. I guess we are getting it when Schema realized that and figured out and how ID and...
    2. NeonSturm

      1 byte for 8 sub-blocks (shape) and byte-logic

      No. He meant that my suggestions uses 1 byte (8 bit) to see which of 8 sub-blocks are set. But that is not as bad as it sounds, because you save 5 bits for orientation 3 HP bits by assigning HP to single sub-blocks and storing only 1 HP value, which can be drained up to 8 times - killing a...
    3. NeonSturm

      Wedges, corners, pentas etc for all building blocks!

      Calbiri commented in http://starmadedock.net/threads/1-byte-for-8-sub-blocks-shape-and-byte-logic.2395/ But I guess Calbiri is the wrong person for this kind of stuff.
    4. NeonSturm

      Starmade Logic Tutorials

      De-activate a button with it's output linked to a dock -> un-dock. If you dock, a nearby button gets active and inactive once un-docked. If you want to fire a push-cannon at a "dis-core-dis" Dis-integrator bomb, activate it when a nearby button gets inactive, not by the same button that un-docks!
    5. NeonSturm

      Planetoid class spaceship: the Maelstrom (progress thread)

      I want a list of different usages of logic blocks: Elevator Thruster Animation Message Lights (2 for serial transmission (timer/data) or more for parallel bits) - too bad that we can't fire logic-beams at another ship's logic-antenna. Password protected rooms and pulsar-triggering /...
    6. NeonSturm

      CPU usage on StarMade Dock

      Useful, Agree, Informative, Funny and Creative. But I can't rate that much. Is there no good plug-in which auto-blocks everything when uses more cpu over more than 1-3 seconds than it should? Many google-scripts (YouTube and other sites which hail Big Brother by adding goggle scripts) also heat...
    7. NeonSturm

      Star-Made Modding API?

      When you try something like http://www.faqs.org/docs/Linux-HOWTO/Java-Decompiler-HOWTO.html You will probably get a lot of functions and variables just being named v14242 or f24af3. And as the terms of use say de-compilers say, it may be (in your country) only legal with your own programs or...
    8. NeonSturm

      Better Times

      I especially like the steel-look, cracked damage overlay and yellow arrow thing (they are the shields not the thrusters?) I dislike that the scratches are vertical (would like them more horizontal in flight direction). Personally I miss the lack of wood, carpet and tapestry, posters of peoples...
    9. NeonSturm

      Implemented New Cargo System!

      If this ever gets implemented (I would like it to be!) I also want editable crate-capacity per block type, but they should inherit from other blocks (for easier edit): Colour Hull (Wedge) should default to < Colour Hull < Grey Hull Hardened Hull Wedge (colour) < Hardened Hull (colour) <...
    10. NeonSturm

      Better structures on planets

      4 Agrees, but on page2 :p That is bunny ... ups, I meant funny ;) I think block-segments hidden beneath other segments should also not spawn. Also block-segments on the planet-segment you are currently (and adjacent) block-segments should have preference over others. Once I visited a...
    11. NeonSturm

      Cargo Capacity Limitations

      Maybe let Plex-Stores hold a maximum number of blocks (...or mass/value/whatever of blocks...) in total. Linked Plex-Stores increase _and_ mirror the inventory. Sorted by Category - as with shops. The player should be able to make pre-sets of sorting and plex stores select one pre-set. If I...
    12. NeonSturm

      Suggestions for improvements to the crafting system

      Agree, the main disadvantage of hulls should not be cost, but mass (how they slow down your ship). You already pay for more thrusters and passive modules. Hardened hulls however may cost something as they increase HP by reduced mass/size.
    13. NeonSturm

      Simple Solution to Internal Ship Navigation

      OFF-Topic: Calm down @AlienPet13. Try to see Funny's and Lecic's posts as a hint given to you. The first one I saw to be angry was you - do you really want to ruin your own thread like that? ON-Topic I think it would be nice to have elevator-stops with plates like in super-mario you can jump...
    14. NeonSturm

      Precision controls

      If you are aligned to another ship (even tough you are inside your ship) you should be able to move and brake relative to the other ship if possible (by thrust). With max-align distance of 2x ship size it would also give fighters and bombers attacking an enemy better controls. Thrusters should...
    15. NeonSturm

      Ship core death changes.

      I think this is late game stuff. Just have a explosion after the timer expires would be nice for Isants and ramming ships :p
    16. NeonSturm

      More types of engines and energy generators

      I like the idea of using regenerative plants and infinite gas from nebulae as fuel (but you need a tank) - just some extra power when you need it. I also like solar generators to make stars themselves be valuable travel spots (especially if they are not lined up perfectly). I somehow dislike...
    17. NeonSturm

      Collision dampener blocks

      Imagine a Plex-Spring/Feather group of blocks - they modify force from your ship and a group of other touching blocks (Hulls or Plex-Landers) used in collision calculations. For easier imagination of my idea: dampener-array = a valid array of Plex-Spring/Feather blocks plate-array =...
    18. NeonSturm

      Ultimate Ship Building Process!

      I don't like you "StarMade Dock" :( Why is it not possible to give view-rights if linked from a forum? I understand that it may not be find-able cause of clutter, but it...it sux
    19. NeonSturm

      It's hard to play with collision damage turned on

      1 km/h = 1000m/3600s = ~0.28 m/s :p 3km/h = <1m/s If you have a ship with 1000 mass focusing on one block touching the planet at 3m/s, you have a force of 3m/s = 3*3*10 N = 90N _per_ 1 mass 90'000 Newton, not 100. The problem is that you always touch the planet with just 1 block. Imagine a...
    20. NeonSturm

      Wedges, corners, pentas etc for all building blocks!

      Don't just assume that it is only for IDs every time. Why do we need 8 HP bits? Only hardened uses all 8 and only hull+plex-stuff uses 7 and can get reduced to 6 easily by compensating with armour. But there are 8. We would only need 2.25 byte per block if hp are stored per 2x2x2 blocks :p Just...