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    1. NeonSturm

      Implemented New Cargo System!

      I've got a very neat idea now: Cargo Boxes: Cargo in Plex-Stores scales not only with Plex-Stores but also with mass of the ship EXAMPLE: cargoCapacity = Math.min( ship.block[plexStore].length * 300, ship.mass * 50 ) The next time it's accessed or before when you add a block, it...
    2. NeonSturm

      Starmade Logic Tutorials

      DOUBLE post :p Do you want a DOUBLE-like? :D Did you made a 2bit=4state flip-flop for each of the 4 parts? that is a pretty nice idea! A full-digit pad for 0..9 would require 4bit=16state flip-flops and 6 more buttons, I will try :) Made something similar (but without such a high-quality...
    3. NeonSturm

      Balancing

      10% are not ridiculous *searching for randoom community content screenshots...* [EDIT deleted pic. Don't need it any-more, my next post has math You need 5/6 hulls thus 15..16% That is where I've got my 15 from original post (instead of 6). It was hull% not multiplier for thrust/effect...
    4. NeonSturm

      Thoughts on the IMO OP salvage (master) - cannon (slave)

      The more power it requires the easier you can make a battleship a hybrid battle/salvager. But having the choice of <1:8 size and >2:1 power per block would sometimes be nice. Just don't exaggerate and suggest something that allows everything-multi-purpose. If you want to do it right, think...
    5. NeonSturm

      Balancing

      Because some peoples will think it's boring and skip this thread maybe = less feedback You don't need to remove Deco on Vital recipes, just add/require this vital-ore (which can theoretically also be obtained with: 10 shards/ore -> 99 normal capsules, 1 vital capsule) The diminishing returns...
    6. NeonSturm

      Logic Engines (aka Auto Pilot)

      lol, maybe we can make 1km sized blocks on planets to have them more realistic? *joking*
    7. NeonSturm

      camera/cockpit linked to display module

      http://de.wikipedia.org/wiki/Raytrace It takes advantage of "rendering visible objects only". Increasing it to 360° view angle (with monitors) could make render much slower. But I would like a block which channels the rays through your ship to the edge of it's boundary box (you could already...
    8. NeonSturm

      Visible äquator while aproaching a planet - for orientation

      My post was partially meant as joke, but partially wasn't. We humans did similar already - Intel was enforcing SSE 1..3 over 3DNow! from AMD which are competing standards. Now AMD uses Intel's SSE 1..3 and extended it with a SSE 4&5 http://de.wikipedia.org/wiki/Single_Instruction_Multiple_Data...
    9. NeonSturm

      Balancing

      Assuming each hull provides 1 structural integrity point _ & _ Both thrusters and weapon block need 5 of them each (=enforce hull) For 10 Hull blocks you can have (( 2 thrusters _ or _ 1 weapon, 1 thruster _ or _ 2 weapons )) Passive effects would than also require 5 hull blocks each, thus can...
    10. NeonSturm

      Power should EXPLODE!

      YOU are annoying (too) Vyor! The one who never committed sin throw the first stone :p I basically said that it is not unrealistic (to negate any arguments saying that this is unrealistic) like and supported exploding parts (power reactors). You like the nice additional tactical layer. You...
    11. NeonSturm

      A new Turret accuracy mechanic.

      dva, dha = vertical/horizontal angle difference (current - last) or dx, dy = vertical/horizontal position difference (now - previously) dd = distance difference (now - last) Just multiply these as in "value *= random(0..1)*0.2" == 20% inaccuracy. And add it to the enemy core position / aiming...
    12. NeonSturm

      Planetoid class spaceship: the Maelstrom (progress thread)

      You do not build simple automated doors? area,door,area controller->button->doors You just need 1 area trigger per 1m with * 2 sides 1 block above ground.
    13. NeonSturm

      Sensors Anyone?

      Somewhat true. I hope we can some time get logic with less than 0.5 delay but some soft-cap on max logic steps per tick (to avoid lag). If you use more than you have, it just skips the next automated step until it regenerated (automated: delays, not automated: user activations, maybe a...
    14. NeonSturm

      Sensors Anyone?

      vector TarPos; //position of target in 3d space; vector TarVel; //velocity of target relative to the 3d space; +vector TarAcc; //acceleration of target relative to the 3d space; vector LeadPos; //the estimated coordinate position of target; LeadPos = TarPos + (TarVel + TarAcc + TarVel)/2; ---...
    15. NeonSturm

      Visible äquator while aproaching a planet - for orientation

      Let's say the human home planet earth is 0° or the galactic north relative to the centre of whole universe. (There could be an alien language expression which translates to "galactic north" but is different from ours, but that is lore not fact) Let us also assume that galactic top is above our...
    16. NeonSturm

      Ultimate Ship Building Process!

      But there is a cost-free "unrar" in Manjaro and Ubuntu repros at least. Why do you not use .tar.gz or .tar.bz2 archives? :p And don't forget about the .tar.lzma, .xz .lzo .lrz .cpio or .arj archives :D
    17. NeonSturm

      Thoughts on the IMO OP salvage (master) - cannon (slave)

      How long do you need to replicate a salvage ship through crafting? Extreme 1: A few salvage cannon on a overall pirate-killer, trader, salvager, RP ship. Extreme 2: A salvage-cube with barely enough thrust/power to nullify planet gravity while salvaging and spend low enough time for...
    18. NeonSturm

      Balancing

      Enforce Hull is the most important key element as battle-cubes have so few mass in hull that passive effects behave too differently and that makes balancing them impossible. If you need more thrusters, you can have less weapons, thus RP and BC (battle-cube) are again closer together. If...
    19. NeonSturm

      More Female skins

      One may not please every-one. Saw a nice looking skin, but didn't like the goggles. Some ideas: Containing display-LEDs for a digital overlay (HUD)
    20. NeonSturm

      Sensors Anyone?

      That is true for objects which don't move and rotate randomly relative to you Rotation + movement + relative offset from centre of rotation => you have to decipher the algorithm (here already known) and adjust min-max possible values for used variables (increasing accuracy) to get the current...