Search results

    1. jath

      Teleportation Mechanic suggestions

      Had another interesting idea. I use a ship from StarGate called the Daedalus. It was a common thing in the Atlantis series to go up against wraith hive ships and beam nukes aboard. If you could build a ship small enough, maybe with just some logic and a bunch of disintegrators, and a teleport...
    2. jath

      Default Trade Station Poll

      I agree. I think there should be a couple of "standard" versions, and about a dozen offshoots or simply something completely different. eg. Trade guild arrives in sector to find a battle had just taken place. They quickly mop up the mess and find station P floating untouched by the fray...
    3. jath

      Default Trade Station Poll

      I recommend visiting the station with a tiny ship equipped with overdrive, parking nearby and pressing C, then exploring using build mode. A few things I looked for with the trade stations: Good lighting, useful spaces, easy to navigate, pleasing to the eye. Bonuses, use of permission blocks...
    4. jath

      Default Trade Station Poll

      Dalmonts station is good, I'll admit, but it doesn't hold a candle to some of the others in the list. His really is winning because it's popular. Featured on mushroom fleet server reviewed by that one bloke. Dalmonts station is unfinished and in comparison to some of these other stations...
    5. jath

      Default Pirate Station Poll

      Good idea, I got stuck in the ambassador station on the dev server. There's something to be said for the builders who thought to include faction permission blocks.Videos will definitely help. I really think some of the best trade station entries were overlooked in favor of the most famous one...
    6. jath

      Default Trade Station Poll

      I feel like a lot of you are voting based on the picture alone. If you go visit some of these, they are AMAZING.
    7. jath

      Teleportation Mechanic suggestions

      OP?! HOW!? What?! OP is pretty much ANY missile fired from a big ship to a little ship. NOTHING LEFT. This would do no damage. It would help you cover the vast amounts of empty space in a more plausible fashion than pushing up or down to switch turrets or ships. There's currently about 60...
    8. jath

      Teleportation Mechanic suggestions

      You said in a different thread that teleporters feel cheaty to you. I don't see how you can say that considering all the requirements and limitations that would be built in. Did you ever watch ANY SciFi growing up? It's in pretty much every show except maybe star wars. First, you'd have to...
    9. jath

      Targeting Computers and FTL Sensors

      one of my favorite sim shooters of all time.. I just wish I hadn't played in "air mode" that whole time and instead switched it to realistic physics, but I was like 12, so, what do ya do?
    10. jath

      3rd person camera offset

      didn't want to be accused of being a necro. I did see it.
    11. jath

      Block to fit this area

      That's essentially what I"m talking about.
    12. jath

      Block to fit this area

      not in starmade at the moment, but it's done regularly in minecraft
    13. jath

      Block to fit this area

      Figured out another use. If they let you put two wedges together for better paint jobs, this would required to make a better paint job on a slanted surface by combining it with a corner. Here's hoping
    14. jath

      3rd person camera offset

      The 3rd person view for both ship and astronaut need to have an offset option for around 10 degrees up left or right of where it is now. As it is, the ship and astronaut completely obstruct everything you're trying to look at making both useless.
    15. jath

      Increase max range on weapons

      If they would just increase the sector size from 1 km to 10 km, the render distance would increase. Slower computers would be able to keep up easier, and you'd be able to see 20km away. It makes the game run A LOT smoother with larger sectors. It would also allow for larger planets, faster...
    16. jath

      Targeting Computers and FTL Sensors

      Lead indicators really wouldn't work very well for large ships since the weapons are generally offset a lot from the camera. It would only really come into play using a fighter or a turret. I'm all for it, it would remind my a lot of descent freespace. As for "long range sensors" (let's not...
    17. jath

      Tempest's Idea Dump: "Soft Kill" HP System/Shatter Effect

      Question: Why disable mid-battle repair? It happens ALL THE TIME in the movies and TV, and it's not like they can repair all 15-40 blocks before getting shot at again... It might get them one more shot, or the chance to escape. If they are needing to repair mid-battle, they are probably in...
    18. jath

      What is Needed to Make Boarding Actions a Reality?

      Jath's definitive boarding party sequence. A small stealth ship mag clamps to the side of an unsuspecting ship. The on board computers go to work deciphering the docking bay door's code. In several minutes, the door is hacked and opened. The stealth ship slides into the docking bay and...
    19. jath

      PYRO GTX mkIII Fighter Class - Upgraded Pyro Fighter

      Made some modifications to incorporate new patch blocks, and improve general fighter efficiency. changes include: 100% improved shielding and improved regen slightly reduced thrust (8%) Removed extra O/D blocks, still at 100% Improved weapon damage 10% and firing speed 100% (slight reduction...
    20. jath

      Automated Ship Fabrication

      I think it's a pretty sweet idea, Although I think there definitely needs to be a size limit on what can be auto-built inside a capital ship. We don't want people pumping out AI destroyer drones.this was my first thought: