Search results

    1. jath

      Weapons Kick

      What we really need is some indication that we're being tracked by a missile, and posibly a flare or something to reduce our chances of getting hit.
    2. jath

      Scenario Build Contest 1

      Keep the submissions coming. We're doing great. I like the theme of some of the ships so far, really makes you feel like the scenario is happening.
    3. jath

      Buff Salvage Beam Range

      Double range. Slave. Done.
    4. jath

      Scenario Build Contest 1

      Deadline approaching. just 3 more days.
    5. jath

      Allow Multiple Stations per Sector

      how about 1 station per cubic kilometer. If your sector sizes were set at 2000, you'd be able to put 8 stations in a sector.
    6. jath

      Scenario Build Contest 1

      This is going to wind up being a pretty cool little production. I'll try to include anyone who submits an entry in the video if they want to be in it. I'm going to do 3 videos. I'll present the all the ships, I'll let you vote. Then the second video, I'll throw the votes out and choose the...
    7. jath

      Scenario Build Contest 1

      Next time. I promise
    8. jath

      Weapons Kick

      I know that, but the word Fabricator isn't 3 letters. Regardless, I have a house key with a flashlight, surely the fabricator can fit one too? Not to mention play MP3s?
    9. jath

      Scenario Build Contest 1

      You can go ahead and submit entries directly into this thread as well rather than emailing them.
    10. jath

      hive cannon

    11. jath

      Scenario Build Contest 1

    12. jath

      Scenario Build 1.0

      I'm doing a scenario build contest. Deadline for submission: 10/15/2014, 00:00 GMT Scenario: You're a mechanic working on a large interstellar colony ship when you drop out of hyperspace and are immediately swarmed by tiny fighter drones. Several fighters are launched to be quickly mowed down...
    13. jath

      Scenario Build Contest 1

      Scenario: You're a mechanic working on a large interstellar colony ship when you drop out of hyperspace and are immediately swarmed by tiny fighter drones. Several fighters are launched to be quickly mowed down by the drones, and the ship is pelted. The turrets have a slightly better chance and...
    14. jath

      Weapons Kick

      right, but only with the bigger ships.
    15. jath

      Station Contest - Single-Player Import Set

      don't worry Achriel, for me, and I'm assuming most, the turrets did not effect my decisions one way or the other in the slightest. Plus, you'll more than likely be able to update your station if it is chosen.
    16. jath

      Weapons Kick

      I think you mean "anti" matter... lol As for no sound in space, that's not entirely true. If the weapon brings its own atmosphere into the vacuum, such as at the muzzle of a gun, or an explosion (anti matter will explode on contact with regular matter) there will be some degree of sound. It...
    17. jath

      Default Abandoned Station Poll

      "Alpha Derelict" by - Hykrenx "Beta Derelict" by - Forge_Meiser "Foundry" by - YibYag "Derelict Citadel" by - mindlord0013 "Erebus Shipyard" by - jstenhold "Tranquility" by - Tshara I have 6 favorite, not in any particular order.
    18. jath

      3 new movement blocks

      I envision a specialized "stretchy" block that only works when two unconnected blocks are within a certain distance in a different orientation. This would help trains a bit. Yes, the pistons, rails, and even pivot blocks could be used in place of plex lifts, which is why they need to improve...
    19. jath

      3 new movement blocks

      We're of the same mind. I was thinking that too.
    20. jath

      3 new movement blocks

      I was told they are planned, and I'm hoping they are as good as my ideas (or better).. Here's what I was thinking. -pivot block, useful as a hinge, axle, motor, etc. It would have a single axis of rotation, and blocks would rotate round it according to where on the block they are placed...