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    1. jath

      Mirrors

      Perhaps shiny armored hull will be a thing someday?
    2. jath

      Round Planets!

      Truncated icosahedrons go along with increasing planet size considerably. The plates would remain roughly the same size as they are now. Increasing the sector size will become necessary too though, but that would have other added benefits besides allowing larger planets, so it's something...
    3. jath

      Player weapons are ignored by shields

      I made this suggestion a while back. Shielding on the inside of ships protecting every door and computer terminal just doesn't make sense to me. Have the weapon open the door but not destroy it, and being able to kick a player from the core and temporarily disable weapons computers, that...
    4. jath

      Round Planets!

      Truncated icosahedron is basically a soccer ball. Someone please post a picture. My phone isn't letting me.
    5. jath

      Round Planets!

      Ok, so your edges line up, but you're still going to have cliff faces between plates. The truncated icosahedron has much more gradual angle changes allowing for something that feels more planet like, and less like the funhouse level on sonic the hedgehog. If you round out the plates a bit in...
    6. jath

      Multiple Quickbars!

      I think qweezdy is on to something. That's kinda how I used to play wow and eq. It really is dumb that you have to re setup your buttons if you have a few too many. ... especially docking modules.
    7. jath

      Round Planets!

      He did that like 3 updates ago dude.Google "truncated icosahedron" I think you'll like my suggestion.
    8. jath

      Inverse docking

      I'm looking to make bounties less of a"see if I can get away with it" game mechanic and more of a useful solution to a problem. Making it so the docking grab worked on bounties would make it just a Little bit harder to get away with the crimes.
    9. jath

      Round Planets!

      My final opinion: make planets larger, reduce loaded area slightly, and use a truncated icosahedron instead of what we're using now.
    10. jath

      Thrust Mechanics Explained

      If multi directional thrust was that hard to accomplish, it wouldn't be used so commonly on so many aircraft. It would be even easier to accomplish in space since there is no drag. There are some turbine engines that can flip completely in reverse too. Rockets would do this even easier.
    11. jath

      Inverse docking

      It would only work on unoccupied ships of your faction, and players who have a bounty you are chasing.
    12. jath

      in Vegas. anyone else?

      Geeze guys, I was making a drunken dr who joke. .. he's from the uk.. . Cmon!
    13. jath

      in Vegas. anyone else?

      I figured. You uk boys and your early sunset. Lol I'm going to need a doctor in the morning, you got any suggestions?
    14. jath

      Inverse docking

      Although, that COULD work with my crime and punishment idea.
    15. jath

      starmade needs an intro track

      All the freakin time yo.
    16. jath

      Death cubes: Server side counter

      I made a similar suggestion in a fighter design contest thread. In other words, AGREE!
    17. jath

      in Vegas. anyone else?

      Yeah, I'm pretty lit. It was only 2 hours ago. Yes I scored a chick (my wife) Lol I thought general meant everything, I don't see how this is off topic though considering my topic is Vegas. ...........
    18. jath

      in Vegas. anyone else?

      Exactly
    19. jath

      in Vegas. anyone else?

      This 100 oz long island ice tea is kicking my butt. I love starmade sooooooo much.
    20. jath

      Thrust Mechanics Explained

      Here's my final take on how thrusters should work. You have a pool of 200% that you can assign in 6 directions. No direction can get more than 100% thrust. While flying, the thrusters will have a maximum total output of 100% when summing up all 6 sides. If the directions allocations exceed...